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SO, I just Played Bolt Action

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SO, I just Played Bolt Action

Postby Vogless » Sat Apr 21, 2012 1:55 am

And it was a ball!

T-Hawk here was one of the Ref's. They did a great job running the game. I'll post pics later, but I 'll tell you now, it was SWEET!

Anyone familiar with Sir Rick's and Alessio's past works will be familiar with the rules.

Just a quick overview. I only played and don't want to mislead anyone with a mistake. Also, seems these are still a fairly early version of the rules and things may change.

D6 based. Each weapon has a ROF equal to the number of dice you throw. Roll to hit, then roll for wounds. If a unit takes a hit, they get a supression marker even if no wound is scored. Supression markers penalize your shooting attacks and make passing all checks harder. Supression adds up fast, eventually causing the unit to be removed from play.

HE attacks get a D6 value. When they hit, roll that number of D6's and that's the wounds the targeted unit unit takes. No templates.

Right now, tanks were light, medium, and heavy. Again, this is not the final rules (?). Guessing there will be far more detail in the army books.

Roll to hit, then to penetrate the armor. If you do, roll on an effects chart which is basically no effect/ immobilize /tank burns /tank is destroyed.

Overall, it was a fun and fast game that we had a pretty good handle on quickly. Really looking forward to the final product!

Looking forward to what the folks from Salute add as well.

Thanks to the Game Korps for running the game and Warlord for the generous prize support!
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Re: SO, I just Played Bolt Action

Postby Vogless » Sat Apr 21, 2012 2:05 am

Oh, it was excellent.


That's for Big Al.... :lol:
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Re: SO, I just Played Bolt Action

Postby grant » Sat Apr 21, 2012 5:52 am

Thanks for the update Vogless, sounds good.
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Re: SO, I just Played Bolt Action

Postby grant » Sat Apr 21, 2012 6:58 am

Also really looking forward to pictures of your demo games, as well as Salute tomorrow (which is now today for the UK people...)
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Re: SO, I just Played Bolt Action

Postby NurgleHH » Sat Apr 21, 2012 7:04 am

Sounds interessant, but Not Really New. Nearly the Same mechanism of Victory Decision. But, as you Said, an early playtest...
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Re: SO, I just Played Bolt Action

Postby grant » Sat Apr 21, 2012 7:19 am

From the interview that Alessio and Sir Rick had, it sounds like there are several new mechanisms - especially the turn sequence and priority, that will make the game very much new!
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Re: SO, I just Played Bolt Action

Postby pbeccas » Sat Apr 21, 2012 8:21 am

Your a lucky man Vogless!
Real Men Pay 20pts For LMGs
http://wargamerblue.blogspot.com/
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Re: SO, I just Played Bolt Action

Postby clivethecelt » Sat Apr 21, 2012 10:31 am

Thanks for posting! Not familiar with Victory Decision, but I like the sound of the simplicity and speed - I'm all for that! What was/is the unit/individual morale set-up like, please?
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Re: SO, I just Played Bolt Action

Postby pbeccas » Sat Apr 21, 2012 10:45 am

Vogless wrote:Supression adds up fast, eventually causing the unit to be removed from play.


So is it a bit like Black Powder. You don't remove individual casualties, you remove the whole unit once the magic suppression number is reached?
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Re: SO, I just Played Bolt Action

Postby Vogless » Sat Apr 21, 2012 11:37 am

Oh, The initiative system was this. Every unit gets a colored chit, grey for German, green for US. The GM pulls a chit, that colors side picks a unit and activates it. Then onto the next chit. This way you never know for sure which side will go next and you need to prioritize your moves.
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