Plume markers
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Tagged: Cruel Seas, plume
- This topic has 9 replies, 7 voices, and was last updated 5 years, 11 months ago by Renko.
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December 22, 2018 at 12:02 pm #152367MikeParticipant
Could anyone advise the source of the plume markers used in the play through video please?
They look like they might be resin castings
Many thanks
Mike
December 22, 2018 at 2:22 pm #152370HydroxParticipantI believe those we’re made by Warlord. I recall them saying they would become available in the web store next year at some point.
The sculpts look good, but if you cannot wait, I think I’ve seen people make this style of marker with dense flocking foam. Just saturate in pva glue, build up the splash and hit with primer once dry.
December 22, 2018 at 3:29 pm #152371nmcabecadasParticipantI made a few gluing some old sprue parts to make a structure, glued in a round disk cut from plasticard and covered with transparent silicone. Painted the base blue and added some white to the plume.
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December 23, 2018 at 12:05 am #152381MikeParticipantThanks for the tips, I’ll have a go at making a few
December 23, 2018 at 6:39 pm #152402nmcabecadasParticipantThis is the basic structure, before the silicone was added.
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December 28, 2018 at 9:30 am #152538Big AlParticipantSorry for resurrecting this one, but with regard to the plastic “plume” markers in the starter set – why are the bases marked from 1 to 12?
Is this for something that was deemed unnecessary at the time of final playtesting or is it for some future update eg size of plume makes for easier targeting or some such?December 28, 2018 at 2:27 pm #152547John StallardModeratorHi Big Al….the plumes are clear plastic variants of the bolt action suppression markers which you can move the dial around to show increase and decrease in “pins”..As they share the same tool as each other, but just differ in the colour of plastic, one simply ignores the numbers in the case of CS play..
cheers john stallard
we will of course be selling them separately in the new year
December 28, 2018 at 4:16 pm #152554Bill McGillParticipantYou could use the numbers to keep track of the number of plumes for each ship, having a single marker for each ship rather than multiple markers.
December 28, 2018 at 8:09 pm #152557Big AlParticipantAh, right. That explains it. Thanks for the response, John.
All the best!
December 30, 2018 at 7:44 pm #152598RenkoParticipantPlumes rules are “interesting” as they run counter to the historical evidence – ie lots of people shooting at the same target makes correction difficult so actually makes it harder to hit.
Which is a shame as it is visually quite a nice idea. I suppose you could say they make identification of a target easier, just unload into the area where everyone else is shooting, but in that case it should be thought of as MG & HMG tracer as well, which has the advantage of streamlining the rule by taking out the exceptions. Just a thought
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