Spartan Hoplites
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- This topic has 10 replies, 9 voices, and was last updated 4 years, 7 months ago by Tim.
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August 16, 2019 at 1:00 pm #167010GordonParticipant
Just wanted to check that Spartan hoplites actually should have 2 wounds. I have found that it makes too much of a difference as their stats are pretty pumped up even without that.
August 16, 2019 at 1:03 pm #167011HopLITParticipantI think they are, that’s how they have been played in official games on YouTube.
They are double the price of a Greek Hoplite, that should hopefully balance it out a bit.
August 16, 2019 at 4:26 pm #167029BRUNO KINEIDERParticipantMy son and I have played our first campaign athenes vs Sparta with 2HP spartans. They are tough warrior but feared by javelins .
this difference make the uneven confrontation interesting to played.If spartan hoplites are hard to kill but their heros are worst….
regards
BrunoAugust 20, 2019 at 12:11 pm #167207BRUNO KINEIDERParticipantanother question about spartan holplits vs roman
spartan not in phalanx hit on 2+ (natural +3 long spear+1)
Roman hit on 3+ if more than 10 and +4 if noteven if there are re rolls (on 2+ the gain is low) the roman have no possibility to win at 12 vs 12 (with the same budget)
Maybe there is something wrong in budget or somewhere else…
if pila were counted with javelin lethality could it be balance the result…best regards
BrunoAugust 20, 2019 at 10:00 pm #167228AgashaParticipantI had the same thought.
August 21, 2019 at 2:09 am #167233NathanParticipantThe Romans are “paying” for Testudo, Shield Wall, and better equipment options whereas the Spartans are “paying” for Phalanx, For Sparta!, and better stats. They’re evenly costed, but do different stuff.
I suspect that Spartans are under-costed for that extra Wound though. It seems like they’ll be tough to beat on the battlefield.
August 26, 2019 at 11:31 pm #167477Mike MayesParticipantMust admit that even though I have only played 3 games so far, the Spartan hoplites seem to be broken.
Mike
August 27, 2019 at 1:08 pm #167497NathanParticipantNo Spartans in my local group (thankfully). If I had to build around them, I’d go with a cavalry hero with Lethal Blade, a slinger hero with Accurate and Sling of Fire, a cavalry unit, and then as many Hit and Run slingers as I could fit – possibly giving everyone javelins.
I think using Lethal to rob the Spartans of Armour and therefore maximize wounds might work. Increase the slinger hero’s range attribute and double-tap with him every turn (targeting their heroes). If they phalanx, they’ll be susceptible to cavalry charges from the side and more rounds of slinger shoots. If they don’t phalanx, use javelins and hit and run to kite them around the table.
October 8, 2019 at 12:28 pm #169435JedrekParticipantNathan is right. If you get “stuck in” with Spartans, you’re going to have a bad day. Slings, javelins, even a Scorpio team. Do your slingers suck? Use mercenaries!
April 1, 2020 at 7:35 am #176398mr.everything.sc101ParticipantThis comes from a Noob SPQR player,, But a Wargamer for over 50 years and an Actual Sword Fighter
Love the idea of Parries,
But Should Spartans have double the wounds? Maybe But If they do then there Points are WAY to Low..
Just Watched A lot of Youtube Videos which got me excited for this game,, I Saw a Spartan Army with 12 Spartans a Hero and 10 Slingers, The Roman Had 12 Legionnaires and a Hero
So the spartans Had same force and 10 extra Slingers, And the spartan warriors have 2 wounds,, This seems Broken and even on top of that Hitting one better.
Is there an Errata, Rules points Balance somewhere?
April 10, 2020 at 7:40 pm #176987TimParticipant- They released a FAQ a while back, but no errata. It doesn’t mention Spartan cost.
The video you’re referring to sounds like the battle was imbalanced. I can’t think of a way that those forces are equal points value. Although, the Roman player could had given all 12 Legionaries slings and pila (3+3x 12 =72 denarii) or even added a horn and standard (10+25 denarii). I guess that extra equipment does add up a bit.
However, this may have not been the case. If it was a truly imbalanced game the rule book states that its fine to do so, even in a campaign. I have played a few games where my forces were intentionally smaller and I have to say that they were extremely fun. - As for Spartans being underpriced I agree. When comparing the Spartan Hoplite to Roman Legionaries and Athenian, or Theban Hoplites (which all have similar stats) the Spartan Hoplite takes the cake. He has better Melee, Agility, and Bravery and 2 wounds all for the same cost as his contemporaries. So, maybe Spartan Hoplites need to be 30 denarii?
- They released a FAQ a while back, but no errata. It doesn’t mention Spartan cost.
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