First game doubts
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- This topic has 3 replies, 4 voices, and was last updated 5 years ago by Steve Burt.
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October 27, 2019 at 6:07 pm #170582Dolpin_TamrothParticipant
Hi, today we’ve played our first game and we’ve some doubts:
Related to the turns, can you move three times and turn three times in the same activation (assuming that the ship has the red chevron) or you can only turn once per activation?
We had a collision between a brig and and two ships that were grappled (one mercant and another brig). Wich rules we had to apply in this case? Do both ships involved in the grapple receive the collision? Can they evade (I assume not)?
How does it work to fight a boarding in the second turn that they are grappled?
For example the ship A boarded ship B, but in the second turn ship B is the first in the weather gage, so B fight against A. Do we use in this case the +1 for the boarding hit table or because is the second turn in the boarding we don’t have any bonus regardless if B fight against A or A against B?
- This topic was modified 5 years ago by Dolpin_Tamroth.
October 28, 2019 at 7:48 pm #170629j_m_crenshawParticipantI can answer the first question. How often you move and turn depends on sail level:
Light Sails – Move, turn
Battle Sails – Move, turn, move, turn
Full Sails – Move, turn, move, turn, move
No last turn at Full SailsOctober 29, 2019 at 10:21 am #170648Capt John SparrowParticipantMr Crenshaw has nailed the first question but I have to admit to not being sure of the answer to the next questions.
Common sense (LOL) would dictate that the two ships already grappled would be unable to evade, and would therefore automatically fail, so a collision is inevitable.
This would be similar to being unable to avoid terrain.
Multiple grapples (p25) would seem to deal with more than 2 ships being involved. A grappled ship, when activated on the second turn of the engagement seems to have three options:
1. Repel boarders – by making an attack (p24 “Shooting at Grappled Ships”
2. Attempt to disengage – by making a skill test
3. Fight another round of melee (for want of a better term)I think.
Shiver me timbers, that’s a poser, shipmate.- This reply was modified 5 years ago by Capt John Sparrow. Reason: list error
October 29, 2019 at 10:37 am #170655Steve BurtParticipantI think you can turn at the end of the third move if you have red turn ability – it is yellow turn ships that lose that third turn, although in our game nobody ever moved at full sail.
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