Turret turn
Home › Forums › Historical › Bolt Action › Turret turn
- This topic has 3 replies, 4 voices, and was last updated 4 years, 4 months ago by Nat.
-
AuthorPosts
-
July 21, 2020 at 1:02 pm #180015SteveTParticipant
I’ve been playing that turreted vehicles do not get a -1 to hit for just rotating turrets and shooting(i.e. they’ve been given a Fire, not an Advance). Is this right?
I’ve seen videos where -1 was applied.
Not very related but I’ve seen videos where people apply 2 pins to a unit hit by an MG. But I cannot find a reference to it. Assuming a house rule?
Cheers
July 21, 2020 at 1:33 pm #180016michael kelleyParticipantThere’s no -1 for turning the turret and the extra pin for mg is a house rule that is still in debate here in maine.
July 21, 2020 at 1:34 pm #180017Master ChiefParticipantI believe the turret gives a tank 360° arc of fire, with no penalties. As for MGs, I do not think they give 2 pins.
July 21, 2020 at 4:03 pm #180026NatParticipantTurrets have a 360 deg arc of fire unless you have suffered ‘turret jam’ which locks the turret in to a fixed arc.
[quote] Turret-mounted weapons. Weapons mounted on turrets can usually fire all around (i.e. into any arc). Some turret-mounted weapons have restricted arcs because of the design or position of the turret, and these cases are indicated in the description for the vehicle.[/quote]
MGs only give 1 PIN per RAW, however an apparnt common house rule is to allow MG teams (so not vehicle mounted ones) to give 2 pins to help offset the fact that they are not very effeciant for their points cost……
-
AuthorPosts
- You must be logged in to reply to this topic.