Regimental Artillery
Home › Forums › Historical › Black Powder › Regimental Artillery
- This topic has 3 replies, 2 voices, and was last updated 3 years, 2 months ago by Nat.
-
AuthorPosts
-
June 30, 2021 at 3:03 am #185823RichardParticipant
Hi all,
A question on regimental artillery, being that it is much cheaper than normal foot is my understanding here correct?
- Stats 2-2-1, stam 2
- Range 36″
- A battery is two figures
Also what is the effectiveness of regimental v foot?
Richard
June 30, 2021 at 7:52 am #185824NatParticipantDepends what you mean by Regimental Artillery? The Clash of Eagles Napoleonic entries are for Battalion guns:
full is 3/2/1 – stam 2, half is 1/1/1 stam 1
Range 24″ (pg 56 BP v2)
Battery size – same as any artillery, so how your local club plays it (normally from what I’ve seen is 1 for half or 2 for full).
Moves the same as Infantry without needing to be limbered. (pg 38 BP v2)
Has the same rules for shooting as normal artillery. – so same effectiveness as any horse or foot artillery, just a foot shorter ranged!
A full Regimental /Battalion gun battery is about the same points as a half battery of Normal Artillerykey points in bold.
September 21, 2021 at 12:54 am #186292RichardParticipantSorry for the late follow up, in pg 103 CoE; point 6 it states regimental artillery can move a maximum of two turns as well as the battalion it is with.
So if a Regimental Section is attached to a Battalion does that mean it can move two turns and fire?
Also a Regimental Battery follows the rules of a normal Foot Battery except its range is 24″
I’m keen to build a 1812 French Army based on 1st Corp / 1st Division @ Borodino, each Brigade (which was a regiment of 5 battalions had 4 light guns) which I assume is a Regimental Artillery Section (1 model) attached to 1 battalion.
Thanks in advance for any clarification.
Ric
September 21, 2021 at 8:23 am #186301NatParticipantre move & fire, depends if you are using the optional rules of 2+ moves means unable to fire. If your not then yeah so long as you give the order of move to X and fire then I cant recall a reason why not.
Yes the Batteries are independant units, they dont require limbering but thats the only exception that i can think of.
-
AuthorPosts
- You must be logged in to reply to this topic.