-
Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action 9 months ago
As said elsewhere …. BA isnt a historical refight game
Its a beer & preztel game based on Hollywood /comics based on real life… its since been distilled towards a tournament game. So some rules are there for game balance, others to artificially promote the use of other units or tactics.
It took me a couple of years to get my head round it…[Read more]
-
Nat replied to the topic Motorcycle Sidecar in the forum Bolt Action 9 months ago
there is no such thing as a motorcycle with sidecar in the rules – the are motorbike units with models that are sidecars… this means that if the primary method is motorbike then the whole unit uses the same rules
Now in v2 you had the issue where you could take M/C + sidecards in both infantry squad slots and armoured car slots.. and depending…[Read more]
-
Peter started the topic Motorcycle Sidecar in the forum Bolt Action 9 months ago
Am I reading it correctly that a motorcycle with sidecar and machine gun may only stand and shoot? It is not allowed to perform an Advance (driving and shooting)?
It is nothing more than a pintle mounted MG on a vehicle. Driver and gunner are two separate models.
But cavalry can perform an Advance?
I just don’t understand these 3rd edition…[Read more]
-
Kar98k replied to the topic Stop the Madness – Heroically over-sized Miniatures. in the forum Bolt Action 9 months ago
I finally got a chance to see the brand new plastic German Veteran and US Airborne figures from Warlord Games. I have to say, they do look nice…
…but… well, talk about heroic scaling. Is this getting a bit out of hand? They are even more heroic scaled than the figures that started this post, so I can’t help thinking “Stay Puft Marshmallow…[Read more]
-
Peter replied to the topic FUBAR vehicles panic reation in the forum Bolt Action 9 months ago
I still don’t understand that there was really someone at Warlord Games who thought that these rules made sense and were useful for the game.
-
Robert Laplante changed their profile picture 9 months, 1 week ago
-
Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action 9 months, 1 week ago
So the panzer III reverses at best possible speed backwards towards the closest board edge
This would be advance speed halved – or 4.5″ as its a reverse.
It being a tank will run over any standard obstacles like a hedge, if it reaches something it cant go over (a building for example) it will make a pivot of up to 90deg in the direction that…[Read more]
-
Capt Scarlett replied to the topic FUBAR vehicles panic reation in the forum Bolt Action 9 months, 1 week ago
OK, this is how it went;
I tried to get my Panzer III to fire, it had a pip, so needed to pass an order test.
The mysteron used his special powers and made me throw a double six, which of course is FUBAR.
I then rolled again, result of which was panic, move at the run directly to the nearest table edge.
The nearest table edge being 9 in…[Read more]
-
Brummie became a registered member 9 months, 1 week ago
-
Tom became a registered member 9 months, 1 week ago
-
Kent became a registered member 9 months, 1 week ago
-
Andrew Clowe became a registered member 9 months, 1 week ago
-
Franz Hiebler became a registered member 9 months, 1 week ago
-
Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action 9 months, 1 week ago
the wording is a bit ???? and needs cross referencing other parts of the rulebook and checking the errata/FAQ… (and I dont have a rulebook near me at the moment to give page numbers !)
but the meaning is IF you get a failed order check (with visable enemy in your front arc) / FURBAR runaway result you must move towards the closest board edge at…[Read more]
-
the mysteron started the topic FUBAR vehicles panic reation in the forum Bolt Action 9 months, 1 week ago
When a Vehicle suffers a FUBAR and a panic reaction to ‘execute a run order and move as fast as possible towards the closet table edge’, I can’t see how this can happen in many cases. For example in my game last night a tank after having moved straight on 9″ from the middle of long table edge suffered such a panic reaction. Performing a ‘run’…[Read more]
-
Fabrizio Anastasio replied to the topic Artillery: Recrew and how to destroy guns in the forum Bolt Action 9 months, 2 weeks ago
Thank you, it was really confusing:(
-
Stuart Harrison replied to the topic Can Guns Move and Shoot in V3 in the forum Bolt Action 9 months, 2 weeks ago
“It would have been easy enough to just put fixed in each artillery unit listing.” – It would have been even easier to simply NOT remove it between second and third editions. Maybe they were worried about line count adding up for all those artillery entries…?
-
Tom changed their profile picture 9 months, 2 weeks ago
-
Charles replied to the topic Can Guns Move and Shoot in V3 in the forum Bolt Action 9 months, 2 weeks ago
Overall this adding to my disappointment in V3. There doesn’t seem to be any consistency or editing. If they put a rule on one page that says all artillery is fixed and don’t list it in the unit profiles, it seems like they should have put one rule that says all machine guns and mortars are team weapons and not put that in each profile, or list…[Read more]
-
Nat replied to the topic Artillery: Recrew and how to destroy guns in the forum Bolt Action 9 months, 2 weeks ago
1 ) the order die of a crewless gun is placed on the model – pg 126, 2nd paragraph ‘damage on artillery units’
2) the bit about order die being returned to the bag as normal on pg 127 is the die from the now recrewed gun!
3) unmanned guns are auto destroyed by enemy units moving to within 1″ – pg 126
3b) if no potential crew are on the table then…[Read more] - Load More
