Activity

  • I wanted to share my latest project for my DAK platoon. I found a Solido 1/43 scale Mercedes on Ebay. I know it’s not exact, but since it’s a 2 door, the length is probably not too out of scale. Passengers are from Company B. The truck and MMG car are also from Company B and the motorcycle is Warlord. The truck is as it comes. I had to do a bit of…[Read more]

  • Charles replied to the topic The 1 inch rule in the forum Bolt Action 5 years ago

    I believe the intent of the rule is to keep a large enough gap so units don’t get mixed up. As long as we can do that, local gamers here don’t get that picky about it. But this would be up to you and your opponent.

  • I don’t understand where is the problem. Rifle grenade has HE 1″, then use HE rules:
    – +1 PEN;
    – d2 pins;
    – can damage armored vehicle 7+;
    – can make exceptional damage on artillery;
    – medic doctor cannot cure HE wounds

    HE (from mortar, artyllery, hand grenade, grenade launcher,…) is heavy weapon.
    All rules say this, and there is nowhere in the…[Read more]

  • The Rifle Grenade is fired by a small arm but can hardly be classed as a typical  small arm amo.   Explosive load in HE was normally much less than in a Hand grenade but enough to produce a lot of splinters.

    And there also existed hollow charge rounds. Intended against armored vehicles.

     

    So historically a rifle grenade could hurt armored ve…[Read more]

  • … OR do you have to have all the western books to get rules for a Japanese army?

    All 4 books give the same stats and points for RGAs. They just have different descriptive write-ups and allowed numbers for difderent nationalities.

    – The Armies of France & Allies (not Battle of France) book referred specifically to the VB Launcher for French…[Read more]

  • For me is simple.
    From rulebook “Heavy weapons add a modifier to the damage roll”. Rifle grenade has HE 1″ rule, then has +1 pen, then is heavy weapon.

  • Nat replied to the topic The 1 inch rule in the forum Bolt Action 5 years ago

    Our club keeps a gap between infantry and other infantry so you can tell squads / teams apart… but yeah we dont bother with the 1″ between vehicles and infantry

  • I dont have battle for france or battle of the bulge.. the 2 campaign books I have dont classify RGA as either small are OR Heavy weapon…

  • yes you pick which use your aircraft have before deployment.. so 2 scouts & 2 spotting.

    During deployment, after scouting points have been spent you assign a spotter plan to an enemy ship.  The spotter stays with that ship for the duration of the game or the assigned ship is sunk.*  This then enables you to select that ship as a target for Over H…[Read more]

  • Reading rules, it does not matter if it is fired from a light weapon (and to be precise it is not a light weapon, but a special light weapon, beacuse it is a rifle with RIFLE GRENADE ADAPTOR attached) but the weapon used and its rule is the rifle grenade (see battle for france or battle of the bulge), which is a heavy weapon. Like the hand grenade…[Read more]

  • Steeljackal replied to the topic The 1 inch rule in the forum Bolt Action 5 years ago

    In building rules are clear, one unit per floor. If building is big then you can divide floor in section and put one unit per section.

  • Steeljackal replied to the topic The 1 inch rule in the forum Bolt Action 5 years ago

    From vehicles chapter
    “…We don’t allow tanks or other vehicles to move through friends, or to be moved through by friends.
    Vehicles must negotiate their way around friends whether they are infantry, artillery or other vehicles.
    Vehicles must normally stay more than 1” from enemy units, as per the general 1” gap rule…”

    To me as always reule…[Read more]

  • If you check page 69 of the German Army book 2nd Ed, the 233 is a variant for the 231. Hence it should be available wherever you can select a 231.

  • The Western Desert shows a painted “Afrika Korps Sd Kfz 233 armoured car”.  Yet I cannot find it on any of the Theatre selectors in the book…

     

  • SteveT started the topic The 1 inch rule in the forum Bolt Action 5 years ago

    I understand that any two friendly units cannot be closer than 1 inch to each other.

    I can see why it was done to avoid confusing piles of figures.  But do any of you ignore this rule, especially for when a commander is running alongside another group?

    On a similar note, the already–much-discussed rule of 1 unit per building (floor) seems odd…[Read more]

  • Steve replied to the topic Bombers? in the forum Blood Red Skies 5 years ago

    Armaments In Miniature has a line of 1/200 scale aircraft, including bombers. Also, the Wings of War/Glory WWII line of aircraft are 1/200 scale.

    BRS Thunderbolts escorting some WoG WWII Fortresses.

  • Finished up some Thunderbolts.

  • I am trying to wrap my head around this spotter rules. So my understanding is that I can declare before the game which aircraft are for scouting or observation flight. so if a cruiser has 4 aircraft I can therefore as an example have 2 aircraft for scouting and 2 aircraft for observation flight(spotting for over the horizon).  When do I appoint…[Read more]

  • Kevin replied to the topic Rules Reference Sheet in the forum Victory At Sea 5 years ago

    Thank you for the reply.

  • Nat replied to the topic Rules Reference Sheet in the forum Victory At Sea 5 years ago

    I’m waiting till feb…so I’ve got the full rulebook in my hands and had a read through it (or 3!) before doing any quick refs or spreadsheets..

     

    BattleScribe has the released ships in it…(it’s a bit convoluted to get the stats to print…select a ship, select a name then a refit year)

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