-
Philip Lai became a registered member 5 years ago
-
Lindy Castro became a registered member 5 years ago
-
Ash Hewitt became a registered member 5 years ago
-
blackfeather became a registered member 5 years ago
-
Big Al replied to the topic Artillery in Black Powder in the forum Black Powder 5 years ago
Casualties taken from Artillery fire causes a break test. Firstly, if the target takes excess casualties that includes any caused by artillery or if the target becomes disordered.
If artillery is charged and gives closing fire, causing even just one casualty, the charging unit must take a break test.That could destroy any unit and remove it from…[Read more]
-
George started the topic Math Issue with Points System in the forum Black Powder 5 years ago
Hello,
I was looking of a previous post that included two images from BP 1st edition that is of a point system for building an army. I like this a lot and would like to use it in the future when I create drop down games.
However I don’t understand something:
An infantry unit is…
1 point for each hand-to-hand rating
1 point for each shooting…[Read more]
-
George started the topic Sound Clip Player? in the forum Black Powder 5 years, 1 month ago
Hello,
I’m curious. I think it would be cool as one rolls the dice for hits or shooting to have a device that can play sound clips. Say, my battalion is going to charge into battle. I have a little device at the side of my table. I press a button and men screaming their war cry goes out as I move the bases into contact. Let’s say another…[Read more]
-
George replied to the topic Question about orders in the forum Black Powder 5 years, 1 month ago
Thank you Big Al,
I appreciate the response. I kept reading the rules section on command and generals and couldn’t find where it said a general can’t order troops after he fails an order check found it:
Page 29, 3rd Column, “If a commander fails to give an order then that commander cannot give any more orders that turn.” I don’t know what I was…[Read more]
-
Mark replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 1 month ago
We really like the Black Powder system for our Napoleonics. As you have identified, the weakest part of the game is the way artillery is dealt with. This is a symptom of the wide span of history the rules cover, what may be good for War of Spanish Succession is not good for Napoleonics. Artillery was the most destructive arm a Napoleonic General …[Read more]
-
Frederic Romero replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 1 month ago
I was thinking about a home rule for artillery that disorder the target on 5 or 6.
But I don’t know if it’s not too powerful ?? -
Nat replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 1 month ago
oops its only rockets that disorder on any hit! (pg 95)… Not enough game time :p
Now I think if musket fire disorders on a 6 artillery should be more disruptive…. hmm… might have to add the disorder on any hit in to the house rules then!
-
Frederic Romero replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 1 month ago
Thank Nat,
but on page 57 BP2 (Shooting artillery) only a 6 disorder the target unit as normal shooting.
-
Nat replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 1 month ago
one thing the club I go to was playing around with was whilst shortening the distances of move and weapons (as we play on 6’x4′ not 10 x6′ boards) was actually to leave the artillery ranges alone. This means than they are in effect increased by 1/3rd so you get another turn of using them.
Also dont forget that any hit with artillery disorders…[Read more]
-
Frederic Romero started the topic Artillery in Black Powder in the forum Black Powder 5 years, 1 month ago
It’s maybe a newbie question but I find the Artillery units powerless comparing to others Napoleonic games. In many case foot artillery fires with only 1 die. I understand that saves suffers -1 and you can add +1 to hit Vs Square or Column but in all my games and battle report on YouTube I don’t find artillery handy.
I’m interested in your comme…[Read more] -
Phil Mercer replied to the topic Pike & Shotte Player Finder (UK) in the forum Pike & Shotte 5 years, 1 month ago
Hello there, live in Basingstoke and play 28mm Williamite/Jacobites in Ireland. Normally on a 7x5ft table.
-
Stuart Harrison replied to the topic Hidden setup confusion in the forum Bolt Action 5 years, 1 month ago
First line of the rule – “Where indicated in the scenario, units can be hidden at the start of the game.”
There is nothing mentioned about hiding during set up, just ‘at the start of the game’ – set up is completed before the start of the game, so I would go with B.
-
Greg S replied to the topic Preliminary bombardment & spotters in the forum Bolt Action 5 years, 1 month ago
Remember that Preliminary Bombardment only affect the deployment zone. So any spotters outside this are safe (unless their motar gets blown to bits).
-
Master Chief replied to the topic Preliminary bombardment & spotters in the forum Bolt Action 5 years, 1 month ago
Bolt Action 2nd Ed page 71:
The spotter and the crew are treated entirely separately in other respects – as if they were two units – and the spotter is not taken into account when it comes to determining whether the weapons
team or artillery piece is destroyed. Should his associated weapons
team or artillery piece be destroyed then the spo…[Read more] -
Lee started the topic Preliminary bombardment & spotters in the forum Bolt Action 5 years, 1 month ago
Hi, wondering please with preliminary bombardment, say you have a medium mortar with a spotter do you just roll for the mortar or would you roll a bombardment for both mortar and spotter?
I’m assuming just once for the mortar but I’m uncertain.
Do spotters count as small teams? once again I’m assuming yes.
-
Master Chief replied to the topic Hidden setup confusion in the forum Bolt Action 5 years, 1 month ago
Bolt Action 2nd Ed page 131:
Hidden units remain hidden until one of the following happens:
• The hidden unit is ordered to Fire, Advance or Run.
An enemy unit scores a hit on the hidden unit (other than preparatory bombardment).
• An enemy infantry or artillery unit moves to (or is set up) within 12”.
• An enemy recce vehicle moves to ([Read more] - Load More
