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Jermaine replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action 1 year, 11 months ago
If LMGs get cheaper for everyone, how would it affect the Slovak national rules?
The only thing I don’t like about MMGs and HMGs is their ability to get sniped off the table. Maybe have at least a Morale check to convert a loader to a shooter vs death?
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Dan replied to the topic Fixing Small Arms Against Open-Topped Vehicles with Armor of 7+ in the forum Bolt Action 1 year, 11 months ago
I feel like @Nat ‘s ruling would work, but why not just make it the same as an injury roll (3+ for inexperienced, 4+ for regular, 5+ for veteran)? It keeps the percentages similar but feels like less of an edge-case rule. One less thing to remember.
That and make transports give the pin to the guys inside of they’re inexperienced, 4+ to pin…[Read more]
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Kar98k replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action 1 year, 11 months ago
>> tweak #1 – by soft targets you mean softskins, infantry & artillery?
Yes
>>Vehicle MGs – is this a blanket all none pintel LMGs, MMGs & HMGs apply an extra -1 mod on all shooting?
Yes
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Kar98k replied to the topic Fixing Small Arms Against Open-Topped Vehicles with Armor of 7+ in the forum Bolt Action 1 year, 11 months ago
@Nat – I have to agree.
@Everyone – What Nat says.
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Nat replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action 1 year, 11 months ago
tweak #1 – by soft targets you mean softskins, infantry & artillery?
tweak #2 – hmm…. would that count as a different ammo type for when going in to ambush? or is it mandatory?LMGs – as you say… appear a lot… so wouldnt touch at this time
Vehicle MGs – is this a blanket all none pintel LMGs, MMGs & HMGs apply an extra -1 mod on all…[Read more]
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Nat replied to the topic Fixing Small Arms Against Open-Topped Vehicles with Armor of 7+ in the forum Bolt Action 1 year, 11 months ago
… hmm…. keep the automatic pins for any transported unit, but the vehicles themselves give them a roll to immediately rally (shrug off) the pin. vets 3+, regular 4+, inexperienced 5+
This keeps it roughly the same but you wont see all the transports suddenly become vets to protect the guys inside…..
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Kar98k started the topic Fixing MMG Teams in the Game in the forum Bolt Action 1 year, 11 months ago
In Bolt Action, the MMG team is somewhat underwhelming. Sure, they can be useful, but overall, they seem underrated and it seems they can be neutralized far too easily. The debate is what can be done to improve MMG teams. Adding a small benefit to MMG teams might help balance them in the game. It is not new that there is a broad consensus that the…[Read more]
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Kar98k started the topic Fixing Small Arms Against Open-Topped Vehicles with Armor of 7+ in the forum Bolt Action 1 year, 11 months ago
The consensus is that the rules for open-topped vehicles with an armor of 7+ require a simple tweak when shot at by small arms. Of course, being gamers, we all have different ideas on what that should be. That being said, one popular solution is to tweak it for crew experience. Inexperienced open-topped vehicles take pins for being hit by small…[Read more]
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Steeljackal replied to the topic Attacker-defender scenarios – First turn in the forum Bolt Action 1 year, 11 months ago
Thank you. I wanted some confirmation after a break from BA
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Stuart Harrison replied to the topic Attacker-defender scenarios – First turn in the forum Bolt Action 1 year, 11 months ago
1) Says nothing about the defender. Does the defender draw his dices on the first turn as usual?
Yes. That is the default for a turn and there is nothing to suggest a difference in this case.
2) Attacker entering with “advance” can already shoot at units within range?
Yes. Again, shooting at the end of an Advance order is the default and the…[Read more]
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Danny Burles replied to the topic Free French Musings [1000 points, Western Desert] in the forum Bolt Action 1 year, 11 months ago
Glad I found this post, this army sounds like a kitbashing wet-dream Now I know what I’m doing with my month off. 😍
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Steeljackal started the topic Attacker-defender scenarios – First turn in the forum Bolt Action 1 year, 11 months ago
“FIRST TURN
The battle begins. During turn 1, the attacker must move his entire first wave onto the table. These units can enter the table from any point on the attacker’s table edge, and must be given either a Run or Advance order…”
1) Says nothing about the defender. Does the defender draw his dices on the first turn as usual?
2) Attacker e…[Read more]
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Charge The Guns replied to the topic Imperial Roman in the forum Hail Caesar 1 year, 11 months ago
Well done for getting the whole Legion done 👍.
I suggest you make the 1st cohort a ‘large’ unit as that will increase its stat line and it will be a suitably tougher unit compared to the other units in the legion.
Good luck fighting those barbarians. 😀
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Patrick became a registered member 1 year, 11 months ago
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Ron Campbell started the topic Imperial Roman in the forum Hail Caesar 1 year, 11 months ago
Imperial Roman double strength first cohort how do they work in Hail Caesar. I have built a entre legion for the game and I was wandering how do you get it to work
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John started the topic Rolling for the green trait. in the forum General Discussion 1 year, 11 months ago
I have heard some people have been playing the rule that when a green squad is shot at, Once all the hits are done they are rolling each wound one at a time to see if a casualty is inflicted and if so rolling for Green in the hope that the rest of the squad becomes regular and therefore the rest of the shots then require +4 to kill rather then…[Read more]
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John became a registered member 1 year, 11 months ago
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Isaac Paul became a registered member 1 year, 11 months ago
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