AndreE

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  • I think one could go a bit further than that (since it is a house-rule atm anyway).

    In terms of Combat I can imagine 3 working scenarios within this game system:

    – Offensive Minelaying – Block enemy shipping routes (Use the available Vessels/Aircraft to deploy mines in enemy waters and retreat[lay 4 mine marker in the enemy half of the…[Read more]

  • After sorting my ideas a bit,  I have compiled a list of all Aspects that might interact with existing rules.

    A) Equipment – (Shipclasses with Mines/ Number of Mines/ Type of mines/ Points for equipping)

    B) Scenario Goals and Descriptions/ Victory-conditions

    C) Mechanics for Shipdeployment

    D) Mechanics for Minelaying

    E) Mechanics for…[Read more]

  • Thank you. You did some great work with that scenario! I checked the mine-rules in the szenario.

    In case some people read this without knowing the szenario here is the mine-related rules:

    “After deployment, the Axis player may deploy up to six mine tokens (these should be no more than 2″ in diameter). These may not be deployed within 3” of…[Read more]

  • AndreE changed their profile picture 2 months, 2 weeks ago

  • Hi,

    while exploring the game, I came across the idea on how the game handles mines, mine laying or clearing sea mines. I hope there is no rule topic in the forums that I missed, but so far I couldn´t find any rules in the book or any discussion about mines in the forum.

    Beside the idea of simply having a ship that would be classified as a…[Read more]

  • AndreE became a registered member 2 months, 3 weeks ago