Arty Gun

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  • #189624
    Arty Gun
    Participant

    Yes, bazooka and Panzer Faust can shoot at infantry. Unless you rule a one to wound, which is always  unsuccessful, that soldier will be dead if it was hit by one of these weapons in the game. Real life, infantry soldier would’ve been blowing apart, and his friends will be looking for his dog tags in the goo.

    • This reply was modified 1 year ago by Arty Gun.
    • This reply was modified 1 year ago by Arty Gun.
    #189622
    Arty Gun
    Participant

    Of course, penetration counts for all targets. This makes up for the difference between being hit by a pistol round, and a bazooka round.

    #189581
    Arty Gun
    Participant

    If your unit wasn’t hit it shouldn’t suffer pins. If the round went off on the floor below they were not hit. I would keep it simple. At least the building is hit on a 2 next time.

    #189261
    Arty Gun
    Participant

    I recommend you roll a D6. HE on 1 – 3, AP on 4 – 6.

    This is good for all these types of issues.

    #189015
    Arty Gun
    Participant

    Good-day,

    Based on your description of events the other player absolutely needed another order dice to dismount the section in the transport. The troops in the transport cannot be given a ‘snap to’ order from an officer even if the officer is in the transport – pg 116 of the rulebook.

    #188673
    Arty Gun
    Participant

    It’s true you don’t get the hardcover benefit when engaged by HE in buildings. With troops inside buildings, you can go down to make your unit hit on a five, or even a six if it is a small team and half the hits you take. Also, other modifiers affecting the shooting unit such as movement/pins/long range affect the odds of taking a hit.  For small arms, buildings are good because you get plus one to your wound score. The other major difference between buildings vs. ruins is you can run/charge out of a building twelve inches, and ruins one can advance/charge only six inches.  Still some more benefits than hiding behind a rose bush.

    #188672
    Arty Gun
    Participant

    Rifle Grenades are found in several units. You can go to the Easy Army website and look up your query on the “where is it” page:

    EasyArmy.com Bolt Action Where is it? – EasyArmy.com

    #188455
    Arty Gun
    Participant

    One thing I would like to see that I didn’t notice is a change to HMGs. I recommend the range be extended from 36″ to 40″ to differentiate them a bit more, account for the longer ranges these weapons have in real life, and hopefully make them a viable option in V3.

    I assume of course, they will do something to the points values for infantry LMGs/MMGs/HMGs to make them a reasonable choice when compared to vehicle mounted equivalents. I have the models, never use them in a standard 1000pt game.

    #188395
    Arty Gun
    Participant

    It says the medic team consists of the medic and his orderlies. In the Geneva convention it says the medic unit cannot fire – “Medic units can’t fire any weapons or assault into close order tests as normal if they are pinned.”p. 83.
    So to my way of reading it, they did cover this rule but in two sentences. The orderlies cannot shoot and just extend the range of the medics bubble and make the unit more survivable.

    • This reply was modified 2 years ago by Arty Gun.
Viewing 9 posts - 1 through 9 (of 9 total)