Cavalry Charges
I wish they had been more agessive in making changes to this. It is a horrible idea, and was rarely done for a reason.
Multiple MG carriers
Those terrible Italian tankettes, but also AA guns used as anti-infantry weapons. Not sure what could be done, fewer dice or ammo check like flamethrowers?
Hidden Units
Just pretend I am not here! Better now that flamethrowers don’t auto hit. Still, terrible rule.
A unit in the open would take a d6 hits from the Sherman. A unit in a building would take half hits from the Sherman, so 1d6 divided by two. This rule will be found under the building rules, not the vehicle rules.