Started a game yesterday. components are good, system is simple. I played a North Africa board as my test, The general setup was a little confusing at first with the situation cards. I wasnt too sure about the 10 card deck aspect.
found movement was simple and concealment quite interesting. Air power seems very powerful. starting to ask myself a few questions now on use of concealiment in a Campaign game though as the counter for the unit stays on the board so how does this allow you to conceal a unit when there is a plastic tank on top of it?
Trasferring games from the board to the tabletop is going to be where the fun lies in this game for me though. Sorry to say I am not sure I will use bolt action combined with Tank War I may adopt another system like Battlegroup. In a simple infantry v infantry confrontation I may adopt Bolt Action.
The VP markers look great and the bonuses from them seem good without being to overpowered, and by giving your oponent a boost as well as you they keep things even.
I can see a lot of questions on the rules coming up as always with Warlord, the game looks great and has possibilites but the rules are only 80% written and will need house rule fillink of gaps and plenty of clarification.