Mike B

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  • #186759
    Mike B
    Participant

    Hmm…interesting. So the game is really all about the fighters? Thanks for the input; I’ll be looking forward to the “ace” cards.

    #186757
    Mike B
    Participant

    Thanks Renko. I get it now.

    #186755
    Mike B
    Participant

    Ah, so if I understand you correctly, in the Purchase system an Ace in a Wildcat would equate to 123 pts whereas a Regular in a Kate would only be 50 pts?

    Or are “free” bombers (pp. 32) just…well…TOTALLY free; as in 0 pts?

    #171648
    Mike B
    Participant

    George, I apologize for not commenting on your post but I’ve not been on this site for quite a while. I’ll have to look up the cards you’ve mentioned. In the meantime, do you have any pics of your conversions? I’d figured I might have to explore that possibility.

    #171647
    Mike B
    Participant

    Thanks Ross156. I was wondering if I was the only one who recognized the void. Don’t get me wrong; Fairmiles are cool, but they didn’t show up until the coastal wars had been going strong for a couple years. I truly hope Warlord produces them.

    #169379
    Mike B
    Participant

    Mark,

    Thanks for getting back to me. I’d never heard of a D3 before and that aspect of your rules perplexed me. Immediately after my request for an example, I pulled out a couple dice and started trying to work it out on my own. Eventually I DID figure it out (slap side of head). I just now saw your reply which confirms my findings.

    Again, I really like what you came up with to provide the true drama of the nighttime sorties of those WWII coastal forces. I’ll be using this system in the next game I host.

    Excellent!

    Mike

    #169358
    Mike B
    Participant

    Hi Mark,

    I too fave been re-reading Scott’s “Narrow Seas” and am intrigued by your night visibility system, especially it’s potential for mis-identification, but I’m not sure I understand the +D3 and -D3 aspect of it. I know what you’re trying to accomplish, but the actual mechanics are somehow eluding me. Could you please provide an example for my edification?

    Respectfully,
    Mike

    #169274
    Mike B
    Participant

    Could somebody please tell me how to upload attachments on this site? I’ve tried twice, unsuccessfully, to do so.

    Mike

    #168350
    Mike B
    Participant

    Although I understand the turn allowance per speed level as written in the rules (1 per Game-Turn if Slow, 2 per Game-Turn if Combat and 3 per Game-Turn if Full), the above query does beg some consideration.

    I’m thinking a ship moving at Slow speed (whether Forward or Astern) might be allowed to adjust its distance to ANY cm desired not to exceed its maximum allowance. In other words, a ship with a maximum speed of 30cm at Slow could choose to only move a distance of 2cm and turn; or 6cm and turn; or its full allowance of 10cm and turn.

    This WOULD in fact allow for a tighter turn radius and would be useful in cramped spaces.

    • This reply was modified 5 years, 3 months ago by Mike B.
    #168181
    Mike B
    Participant

    Hi, I’m Mike. I’m from “Joisey”… YOU from “Joisey”?

    But seriously, I started gaming back in the ’60s. A friend of mine introduced me to “Cruel Seas” this past March. We played the first two Scenarios in one afternoon…TWICE!…switching sides. I loved its pace but found a few issues I felt needed modifying with some simple house rules. I immediately whipped them up. I’ve since bought the starter set, as well as a few extra ships, and have hosted a couple games (using said rules) which have brought even MORE friends into the “CS” fold.

    I’d like to share my modifications with you but how do I do so?

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