James

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  • #179039
    James
    Participant

    Yeah we have Air Strike, and have tried at the 500pt level. Not constrained, though, to historical theaters/cards. At the 500pt level, a swarm of 6 spitfires with tight turns at the ready and the aforementioned theater cards just crushes in one turn of engagement. Getting those 2 theater cards out during deployment ensures that what you get in your hand will be Tight Turns.

    Maybe we are just running into the fact that the game just wasn’t made for “tournament style” points-based play. A more historical build and scenario might be required to keep it fun.

    #179010
    James
    Participant

    We did consider bombers. Hiding in clouds is harder when he uses Clear Skies and uses Radar Support to pretty much start the game advantaged.

    We also thought about other scenarios. Maybe we just broke the dogfight one lol.

    #179006
    James
    Participant

    Quick question, kinda hoping we are doing this wrong.

    My group and I have been playing BRS for about 3 weeks now. And up until 2 days ago we’ve been having a blast. Then by accident.. one of us seemingly figured a way to cheese the system a bit and make flying irrelevant.

    So what he did was.. just fly in a deep formation. In a small game, he did a 2 wide, 3 deep column. In a 1000pt game he flew as a clumped school of fish. He just put a high pilot skill dude up front. He flies that first high skill guy in, outmaneuvers a 3 or a 2 that’s reachable (especially if it’s high agility so it won’t just die) in the opposing force, and then the rest of his squad just ignores everything else and farms boom chits on that one plane, ignoring all others. (especially if they have tight turn or rapid roll to line up even more shots in a turn)

    We thought maybe this was a fluke so we’ve tried different deployments and different ways to work against it.. if both players do it, you pretty much get a draw (barring dice craziness).

    Help?? This was such a fun, chess match of a game. Now it’s just 1 or 2 turns of initial engagement and it’s all done. No need to outfly.. just pick a dude and farm it.

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