Activity
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Stuart Harrison replied to the topic Indirect Fire against open-topped in the forum Bolt Action 2 years, 7 months ago
The penetration bonus is not due to it being open topped, it is due to the indirect shot hitting top armour. Top armour plus the HE2″ pen gives you a total of +3, so 4 on the D6 equals your armour giving superficial damage, 5 or 6 gives full damage. Being open-topped vs damage from indirect fire gives a +1 on the damage results chart.
The d…[Read more]
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Stuart Harrison replied to the topic Sherman firing on the move in the forum Bolt Action 2 years, 7 months ago
Veteran US vehicles that have gyro-stabilised weapons ignore the movement penalty for firing on an advance but ONLY with the gyro-stabilised weapons. Other weapons (even the co-axial weapon if it has one) suffer the penalty as normal.
AoUS, p20, Army Special Rules, Gyro-stabilisers. -
Stuart Harrison replied to the topic Minefields (How to allocate wounds on a Infantry squad) in the forum Bolt Action 2 years, 7 months ago
Using the D-Day Overlord version (p193)
There is only one hit to allocate per dice that scores – there is nothing suggesting the minefield is treated as HE, and nothing suggesting it is one hit per man/model. The minefield gets 1 dice if crossing at an advance, 3 if crossing at a run. D3 pins apply instead of the normal 1 for being h…[Read more]
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Stuart Harrison replied to the topic Scenarios for Sniper & Observer deployment in the forum Bolt Action 2 years, 8 months ago
See pScenario 8, Manhunt for an example – The defender has a set up area in the centre of the table and the attacker doesn’t have any set up area. The table isn’t marked as divided in halves
Defender would set up his forward deployers first and can set them up anywhere (no enemy set up zone and no previously deployed enemy units to restrict…[Read more]
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Stuart Harrison replied to the topic Define "Short Range" in the forum Bolt Action 2 years, 8 months ago
Whatever isn’t ‘Long Range’. Bolt Action has a perpetual problem with supplement authors using their own paraphrasing and not having a continuity editor to check before publication.
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Stuart Harrison replied to the topic soviet army dog mine anti tank teams in the forum Bolt Action 2 years, 8 months ago
“Also if you roll a 1, your jeep gets a new set of fury wings as the closest friendly vehicle” – not a risk in the same turn the jeep advances and the dog mine team disembark – a 1 can only hit ‘… the closest friendly stationary vehicle within range.’ As the jeep has moved that turn, it’s safe (assuming it hasn’t been halted by…[Read more]
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Stuart Harrison replied to the topic Scenarios for Sniper & Observer deployment in the forum Bolt Action 2 years, 8 months ago
P131, Playing a Game of Bolt Action, Scenario Special Rules, Setting up Observers and Snipers, first para, first sentence establishes that the set up rules are the default ‘Unless players wish to agree otherwise…’.
Same heading, third para, first sentence states that units in reserve can’t use their special set up, then goes on to say those…[Read more]
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Stuart Harrison replied to the topic soviet army dog mine anti tank teams in the forum Bolt Action 2 years, 8 months ago
Nothing stops you putting the dog mine team in any transport, and as markers the actual dogs won’t count against transport capacity any more than a panzerfaust would.
Your calculations about threat distance sounds right to me – transport advances, unit advances out of transport next available dice (or later if you’re feeling cocky) and fires an…[Read more]
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Stuart Harrison replied to the topic Rocket Launchers and Recce Units in the forum Bolt Action 2 years, 8 months ago
The shot doesn’t happen until after the recce move is completed – if the target unit is still a valid target, the shot (including the radius for working out secondary targets) is resolved in the new location. If the target unit isn’t a valid target (out of sight, out of maximum/minimum range etc) you’ve wasted your shot.
Better to target a…[Read more]
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Stuart Harrison replied to the topic Buildings set on fire in the forum Bolt Action 2 years, 9 months ago
Nothing suggested about it going out/putting it out in the rules. With the relatively short time frame represented by a game, I’d say you’re right to assume it burns for the rest of the game – impassable terrain!
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Stuart Harrison replied to the topic Do intervening infantry give soft cover to armor? in the forum Bolt Action 2 years, 9 months ago
@ Nat – in every other case, modifiers are assessed at the point they occur in resolution (ie: in this case at the step ‘roll to hit’). Why would this be any different?
I would say at that point it doesn’t matter if the squad in front is the tank riders that were forced to dismount or another squad that just happens to be there.
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Stuart Harrison replied to the topic Night Fight scenarios- Spotting targets before or after advance in the forum Bolt Action 2 years, 9 months ago
Further to my last- timing of the spotting test – “… start the normal shooting procedure and declare the target. Then, before the ‘target reacts’ step…”.
Sequence would be:
Draw die and assign ‘Advance’ order to your unit.
Complete movement part of ‘Advance’.
Declare target for shooting part of ‘Advance’.
Complete spotting roll for night…[Read more] -
Stuart Harrison replied to the topic Night Fight scenarios- Spotting targets before or after advance in the forum Bolt Action 2 years, 9 months ago
The shooting procedure is separate to and after the movement in an advance – I’d say they played it right.
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Stuart Harrison replied to the topic USMC Dog Teams in the forum Bolt Action 2 years, 9 months ago
As I read it, Dog Teams only remove ‘Hidden’ within 24″ – I’m not seeing any interaction with the night fighting rules at all, so you would still need to actually spot your target at night.
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Stuart Harrison replied to the topic Machinegun experten in the forum Bolt Action 2 years, 9 months ago
Received today from Gregg:
“Removed from all. I’ll have to go back and create a copy specifically for the Omaha Beach selector.
Thank you for emailing me.
Gregg”
While Easy Army is very much ‘tools, not rules’, Gregg is pretty responsive when people tell him about a problem/ask a question.
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Stuart Harrison replied to the topic Machinegun experten in the forum Bolt Action 2 years, 9 months ago
You are correct. As a selector special rule, there is no reason for it to be available outside that selector.
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Stuart Harrison replied to the topic To what teams/sections does the British Paras Stubborn Rule apply? in the forum Bolt Action 2 years, 10 months ago
From the FAQ:
“I want to collect an army of paratroopers. However there are no
specific paratrooper officers, snipers, MMG teams, etc to go with my
paratroopers squads. The same goes for all units of infantry with
special rules, like commandos, gurkhas etc.We assume that the special rules only apply to the ‘proper’
(and normally larger) squ…[Read more] -
Stuart Harrison replied to the topic Royal Navy Section in the forum Bolt Action 2 years, 10 months ago
Royal Navy Section is in Campaign: Sea Lion, p34. They are Veteran Infantry – if you want to see their stats you can check them on Easy Army, British Army Coastal Defence Reinforced Platoon selector.
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Stuart Harrison replied to the topic Firefight and hand grenade in the forum Bolt Action 2 years, 10 months ago
“I thought this, but D2 HE there was in 1st edition, in 2nd edition there isn’t (1” is D3 in buildings).”
Last part of the last sentence of that paragraph I referred you to:
“… and note that both HE(D2) and (D3) use the 1″ template.”
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Stuart Harrison replied to the topic Firefight and hand grenade in the forum Bolt Action 2 years, 10 months ago
D2 HE is first edition HE notation – to convert first edition HE to template sizes, see the HE chart on p70 of the second edition MRB and cross reference the ‘hits vs units in buildings’ column as explained in the para below the chart.
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