Activity
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Stuart Harrison replied to the topic Ground Scale in the forum Bolt Action 3 years, 5 months ago
No, it doesn’t have an official ground scale or time scale per turn.
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Stuart Harrison replied to the topic Ground Scale in the forum Bolt Action 3 years, 5 months ago
I’d be more inclined to scale to small arms ranges than figure size – If you go by figure size, ranges are ridiculously short – less than 150m for rifles. Your 1.5km by 1km sounds pretty good to me, it corresponds to long range for a rifle being 251m to 500m.
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Stuart Harrison replied to the topic Sherman Easily catches fire in the forum Bolt Action 3 years, 6 months ago
@Nat
“The next point is that what happens when you apply a -3 for a glancing hit? how high a chance of the fire result is there now? now that rule is (going off my head hear) only about 5 or 10 points.. if you change the percentage of it going up you then need to alter that otherwise its not worth taking from a game point of view”The…[Read more]
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Stuart Harrison replied to the topic Assaulting Vehicles and Pins in the forum Bolt Action 3 years, 6 months ago
Only the pin for the damage roll result.
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Stuart Harrison replied to the topic Charged unit in the forum Bolt Action 3 years, 6 months ago
Being charged has no effect on a unit’s order, or ability to receive an order if it didn’t already have one – p80, Close Quarters, Winner Regroups, first para makes this clear.
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Stuart Harrison replied to the topic Yugoslavian army list in the forum Bolt Action 3 years, 6 months ago
1941 would probably be the German invasion of Yugoslavia more than the resistance, if so that’s an area I don’t believe has been covered yet by Warlord.
Germany Strikes ends with the fall of France (too early), Ostfront skips from the Winter War straight to Barbarossa, Duel in the Sun only goes as far north as Greece in that period.
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Stuart Harrison replied to the topic Flamethrower against vehicles in the forum Bolt Action 3 years, 6 months ago
Yes. It can be absolutely devastating if the FT owner is lucky with his dice and gets multiple hits followed by multiple successful damage rolls. Moral of the story – don’t let enemy flamethrowers get a shot at your vehicles! There’s a reason the attract a lot of fire and some events limit how many can be included.
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Stuart Harrison replied to the topic Flamethrower and moral check in the forum Bolt Action 3 years, 6 months ago
… and the same discussion under first edition, with none of the relevant wording changed between editions – includes a post from Alessio confirming one test.
https://www.facebook.com/groups/boltaction/permalink/468999153270030/
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Stuart Harrison replied to the topic Flamethrower and moral check in the forum Bolt Action 3 years, 6 months ago
I’m with Greg on this – multiple triggers for a test/check doesn’t mean multiple tests/checks, just that you’re definitely taking that test/check.
It’s the same as with order tests – normal trigger is having a pin, Tank Fear requires you to take the test whether pinned or not, Tiger Fear requires you to take the test as if you have a…[Read more]
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Stuart Harrison replied to the topic Flamethrower against vehicles in the forum Bolt Action 3 years, 6 months ago
@ Charles, that is incorrect. There is nothing in the flamethrower rules reducing it to a single hit vs vehicles, or tying the maximim hits to the number of models. It is not like HE where you count the number of models under the template with a vehicle being a single model, therefore one hit.
This misunderstanding has cropping up since first e…[Read more]
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Stuart Harrison replied to the topic Mortar Team Zeroing in the forum Bolt Action 3 years, 6 months ago
Also, don’t forget to read the errata for those pages – it makes it very clear you are still targetting the unit in the building despite the LOS line about ‘literally targetting the building’.
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Stuart Harrison replied to the topic Mortar Team Zeroing in the forum Bolt Action 3 years, 6 months ago
Exactly as Master Chief says, the only provision for targetting the actual building is for empty buildings (p126). Once the building is occupied, you are targetting a unit in the building (p124-125).
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Stuart Harrison replied to the topic Sturmpionieren Squad in the forum Bolt Action 3 years, 6 months ago
Not by the rules. The only weapons with a provision to split fire are one shot weapons and indirect fire weapons.
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Stuart Harrison replied to the topic Mortar Team Zeroing in the forum Bolt Action 3 years, 6 months ago
By the rules, it starts again – your target, the unit, has left the building and you are now shooting at a new target which just happens to be in the same location.
Prime ground for a house rule, but important to understand the difference.
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Stuart Harrison replied to the topic US InR Platoon OB in the forum Bolt Action 3 years, 6 months ago
By my reading of the FAQ, the InR HQ is not an officer unit, it is an infantry squad, and as such does not meet the compulsory requirement for a lieutenant/second lieutenant HQ unit. I see it no differently than an observer team – it may have an officer in it, but it’s not an officer unit for bolt action purposes and can’t fill you compulsory p…[Read more]
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Stuart Harrison replied to the topic New player here in the forum Bolt Action 3 years, 6 months ago
@Jacob Carter:
“It should take precedence since it’s the most recent unit build.” – not really. It’s an additional option available for use from Market Garden onwards and generic reinforced platoons as an alternative, it doesn’t replace the AoUS entry.
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Stuart Harrison replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 6 months ago
Open topped vehicles take a pin from any hit, even from small arms – no requirement to actually be able to damage. That’s one of the major drawbacks of open topped armoured vehicles vs fully enclosed – even a guy with a pistol can cause them problems. See p118, Vehicles, Vehicle Special Rules, Open-Topped, second para – “Open-Topped armoured v…[Read more]
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Stuart Harrison replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 6 months ago
One correction – Soft skin vehicles are specifically excluded from superficial damage, so even equaling the 6+ ‘to damage’ you get a normal unmodified roll on the damage results chart.
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Stuart Harrison replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 6 months ago
“A sniper hitting a soft-skin kills it (automatic exceptional damage of 6+”
This is still incorrect. Hitting is not enough, you have to roll to damage, requiring a 6+ to damage a soft skin (p91, unit special rules, Sniper, fifth para – “If the sniper successfully rolls to wound and damage…” – my bold), then if your roll to damage is…[Read more]
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Stuart Harrison replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 6 months ago
“In any case I do not think there is a need for the sniper to target an open-topped vehicle’s crew. If the sniper hits an open-topped soft-skin (if there is one), the vehicle is destroyed because the sniper’s exceptional damage would mean it has rolled a 6+ for damage.”
1. Open topped only applies to armoured vehicles – first words in the rule…[Read more]
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