Activity
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Stuart Harrison replied to the topic Infantry Assaulting Tanks in the forum Bolt Action 11 months, 4 weeks ago
Yes. A natural one failing is a part of the roll to damage rules regardless of the penetration value of the weapon.
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Stuart Harrison replied to the topic Infantry Assaulting Tanks in the forum Bolt Action 11 months, 4 weeks ago
He’s creating a distinction that doesn’t exist in the rules.
Also “Close quarters does not specifically say whether or not to use that rule.” is the wrong burden of proof.
Rolling to damage in close quarters is the same as rolling to damage vs shooting (p79, Close Quarters, Fight First Round of Close Quarters, Attackers Roll to Damage, third…[Read more]
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Stuart Harrison replied to the topic Artillery Observers in the forum Bolt Action 1 year ago
No. He’s still a unit in the game and can be used for other tasks, such as sitting on an objective, attacking other units (shooting or assault), boarding a transport to man a weapon etc.
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Stuart Harrison replied to the topic About special weapons rules in the forum Bolt Action 1 year ago
There are a number of ways you can play it, and whether they’re considered ‘fair’ will depend on you and the person across the table, so best discussed with them at the time.
A few options are:
Re-do the whole shot by NOW declaring the type of shot and roll to hit again.
Randomise the type of shot, as suggested by Arty Gun.
Allow the…[Read more]
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Stuart Harrison replied to the topic Penetration vs Infantry in the forum Bolt Action 1 year ago
“Instead of having to roll 4+ should I roll 2+?” Correct. Pen applies vs all targets in the same way – it increases the number scored on the dice rolled to wound. In this case a ‘2’ on the dice will become a ‘4’ due to the weapon’s +2 pen.
Points to note
– no matter how high the pen value, a natural ‘1’ on the die is a fail.
– while the pen…[Read more] -
Stuart Harrison replied to the topic Finnish Kaukopartio unit in the forum Bolt Action 1 year ago
The game effect isn’t that they’re all medics, it’s that the unit is always treated as being in range of a medic.
Being within 6″ of a medic model allows a unit to roll once for each casualty taken (not exceptional damage, heavy weapons or close quarters), ignoring that wound on a ‘6’. It doesn’t matter how many medic models are within that 6″,…[Read more]
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Stuart Harrison replied to the topic Woods and Streams in the forum Bolt Action 1 year, 1 month ago
The same terrain can be played differently game to game, this is why you have to discuss terrain before the game with regard to effect on LOS and effect on movement.
“This area of trees is a thick forest, it’s dense terrain (LOS) and rough ground (movement)”
“This area of trees is an orchard. It’s soft cover, rough ground for vehicles and…[Read more] -
Stuart Harrison replied to the topic Mortar hits a Bren Carrier in the forum Bolt Action 1 year, 2 months ago
Pen modifiers (top, side, rear, long range) only apply when heavy weapons hit armoured vehicles – no effect vs soft skins.
Open topped only affects armoured vehicles, so no change on the damage results chart from that.
You are correct that superficial damage doesn’t apply for soft skins so if you match the damage value with your roll to damage…[Read more]
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Stuart Harrison replied to the topic HE against building in the forum Bolt Action 1 year, 2 months ago
Sniper team is also a small unit, so you’re on 7+ to hit – requires a 6 followed by a 6.
Other than that, looks correct.
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Stuart Harrison replied to the topic Mortar hits a Bren Carrier in the forum Bolt Action 1 year, 2 months ago
You proceed as normal.
Roll to hit.
If a hit is scored your roll to damage with an additional +1 pen for top armour (total pen +3, 2 for the 2″ HE, 1 for top armour). Open topped has no effect on this roll.
If you equal or beat the 7+ damage value of the carrier, roll on the damage results chart – this is where you get the +1 for being open…[Read more]
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Stuart Harrison replied to the topic HE against building in the forum Bolt Action 1 year, 2 months ago
Link to the Errata/FAQ on Warlord’s webstore:
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Stuart Harrison replied to the topic HE against building in the forum Bolt Action 1 year, 2 months ago
Again, see the errata – that timing of deciding to go down has been brought in line with the actual HE rules, which state you must decide before rolling to hit:
“Page 124-125, HE weapons against buildings.e second and
third paragraph will be changed to read as follows:
This means that when rolling to hit you ignore any to-hit penalties for c…[Read more] -
Stuart Harrison replied to the topic HE against building in the forum Bolt Action 1 year, 2 months ago
The ‘to hit’ part of the example is incorrect.
The only ‘to hit’ modifier you ignore is cover, all other modifiers such as small team, down etc still apply as per the errata.
This part is also incorrect – “Now the number of hits: the sniper cannot get DOWN because it was deployed there in the first turn of the game. Roll a dice D6 (2″) to s…[Read more]
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Stuart Harrison replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action 1 year, 2 months ago
@ Alan,
“… a move at advance or run rate, which may be forward or reverse,…’ Doesn’t change how fast a vehicle can go when moving forward or reverse. It simply has both options open to it.
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Stuart Harrison replied to the topic HQs doing Snap to Attention inside a transport in the forum Bolt Action 1 year, 2 months ago
Game balance.
They tried it with allowing snap to action the same as morale bonus while drafting second edition. It proved too powerful and was re-written as we now have it.
This was revealed when one of the play testers wrote an article using snap to it that way early in second edition, was corrected by the community as to the rule, and…[Read more]
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Stuart Harrison replied to the topic Is there a specialized rule for Panzergranadiers debussing from a Transport? in the forum Bolt Action 1 year, 2 months ago
General rules there is no way to do that. It’s not an intrinsic rule for panzergrenadiers and an officer can’t ‘snap to’ a unit in a transport either from outside or inside the transport.
There are a couple of selectors in Campaign Fortress Budapest with a special rule ‘Armoured Assault’ that modifies the snap to it rules for those selectors,…[Read more]
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Stuart Harrison replied to the topic BA Tournament Rules Question: Mounted HQ Having Rifle Carbines???? in the forum Bolt Action 1 year, 3 months ago
@Nat, Carbines counting as rifles on foot does not equal rifles counting as carbines mounted.
Carbines exist in the cavalry rules using the pistol weapons line mounted and the rifle weapons line on foot. Why would they need to be addressed separately in the weapons rules? If there was an intent for rifles to be treated as carbines, why wouldn’t…[Read more]
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Stuart Harrison replied to the topic BA Tournament Rules Question: Mounted HQ Having Rifle Carbines???? in the forum Bolt Action 1 year, 3 months ago
@Nat, “Rifles are used as pistols while mounted” is not what the rule says. It says “… or a carbine in which case it is treated as a pistol. Note that carbines are treated as rifles when used by troops on foot.”
Carbines are considered rifles on foot, pistols when mounted – that doesn’t make all rifles count as carbines, or even imply it.
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Stuart Harrison replied to the topic LuftFaust – Fliegerfaust Proposals in the forum Bolt Action 1 year, 3 months ago
Besides the fact there are already rules for this as pointed out by Nat, there are a lot of incorrect assumptions in this, and misunderstandings of the rules.
Having one shot from 9 barrels should not equate to 9 times the chance to hit – that makes it more firepower than a full burst from a flakvierling (which only gives you 8 shots) – I’d say…[Read more]
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Stuart Harrison replied to the topic Flamethrower during an Assault in the forum Bolt Action 1 year, 3 months ago
Prior to the assault hitting home, a defending flamethrower may fire under the normal criteria for reaction fire (making it a really bad idea to assault a flamethrower that doesn’t already have an order). Once you’re resolving close quarters, the flamethrower operator and loader fight in the same way as any member of the squad (ie: one close…[Read more]
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