Activity
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Stuart Harrison replied to the topic Indirect fire from moving vehicle in the forum Bolt Action 2 years, 2 months ago
You are correct about the fixed rule being what prevents most (not all) indirect fire weapons from moving and shooting. Light mortars are generally not ‘fixed’ so can advance and shoot.
Vehicles are exempt from the fixed and team special rules – p104, Vehicles, Vehicle Mounted Weapons, Fixed and Team Weapons. This means there is nothing…[Read more]
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Stuart Harrison replied to the topic Small arms vs Open top in the forum Bolt Action 2 years, 2 months ago
@Nanashi,
I’d refer you back to p101, Vehicles, Vehicles and Pinning.
The first sentence is the rule stating small arms can’t pin fully enclosed armoured vehicles.
Second sentence tells you that pins from heavy weapons vs fully enclosed armoured vehicles is dependent on experience.
Each of the subsequent sub headings is specifically about fully…[Read more] -
Stuart Harrison replied to the topic Japanese Banzai from a Transport in the forum Bolt Action 2 years, 2 months ago
You are correct. The Banzai rule only kicks in ‘If a Japanese infantry unit is ordered to Run towards (or charge) the closest visible enemy…’
What he is suggesting (running out of a transport) would come under the final paragraph of the rule:
“Note that a unit can be ordered to Run/Charge in another direction, but in that case it will follow…[Read more] -
Stuart Harrison replied to the topic Body Armour and Exceptional Damage in the forum Bolt Action 2 years, 2 months ago
There is no difference.
You roll a 6 to wound, it causes a casualty. You then roll for the possible exceptional. If the second roll is also a 6, you choose the casualty, if not, the defender chooses. You’re not trying to score 7, 8, or higher, you’re simply required to follow a 6 ‘to damage’ with another 6. Super-sixes only exist in the ‘to…[Read more]
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Stuart Harrison replied to the topic Body Armour and Exceptional Damage in the forum Bolt Action 2 years, 2 months ago
Snipers aside, a six on the roll to damage isn’t automatic exceptional damage, it’s a POSSIBILITY of exceptional damage – you have to roll another 6 to actually score exceptional damage.
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Stuart Harrison replied to the topic Homebrew unit: Volksturm Panzerfaust Squad in the forum Bolt Action 2 years, 3 months ago
Nat, that clause allows a unit with multiple fausts to spread them over multiple turns of firing and works in that case as each man with a faust has another weapon to use. It doesn’t provide any explicit exception to the ‘withholding fire’ clause in the shooting general rules.
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Stuart Harrison replied to the topic Homebrew unit: Volksturm Panzerfaust Squad in the forum Bolt Action 2 years, 3 months ago
“I’m aware, but as mentioned a unit armed with one-shot weapons only doesn’t work within the rules since all models in a squad must shoot if one shoots. I could not figure out a way to write an exception as a special rule without it being extremely ineloquent. If someone can come up with a eloquent ruling for a special rule, please tell me.”…[Read more]
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Stuart Harrison replied to the topic Homebrew unit: Volksturm Panzerfaust Squad in the forum Bolt Action 2 years, 3 months ago
Go to Campaign Sea Lion and the General cost for pistols is +2 points as an optional improvement over ‘improvised handweapons’, with the exception of the Royal Navy Section, cost is 55 points for NCO and 4 men (11 points each), weapon is ‘pistols’ – 2 points less than normal rifle armed veterans
As well as those examples you’ve already mentioned,…[Read more]
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Stuart Harrison replied to the topic Homebrew unit: Volksturm Panzerfaust Squad in the forum Bolt Action 2 years, 3 months ago
Pistols usually cost one point (except in Armies of France and the Allies for some ridiculous reason) + 1 point is generous considering it’s the same as tough fighter plus a ranged attack.
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Stuart Harrison replied to the topic Multi Launcher – Line of Sight or Spotter in the forum Bolt Action 2 years, 3 months ago
@ Jaesen – spotters are rare for multiple launchers, but one or two do exist – example, Ostfront, p63, Additional Units, Soviet Units, M-30 (a heavy multiple launcher that takes pins every time it fires and has to rally to re-load before it can fire again) has the option for a spotter.
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Stuart Harrison replied to the topic Does Extended Last Levy have access to units added to Last Levy? in the forum Bolt Action 2 years, 3 months ago
It’s a selector in it’s own rights, rather than ‘the Last Levy selector plus these extra options’, or words to that effect, so it’s not explicitly covered by amendments to Last Levy/special rules added for Last Levy. It would be covered by ‘late war German theatre selectors’ – it’s a German theatre selector and they don’t come much later 😉
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Stuart Harrison replied to the topic Are there any non-open top 7+/8+ vehicle with a Medium Howitzer besides BT-42? in the forum Bolt Action 2 years, 4 months ago
@Kar98 – the question is specifically asking for non open-topped, that one’s open-topped.
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Stuart Harrison replied to the topic Are there any non-open top 7+/8+ vehicle with a Medium Howitzer besides BT-42? in the forum Bolt Action 2 years, 4 months ago
None that come to mind – they’re generally either heavier armoured to carry out the assault gun/close support roles(Stuh42, Sherman 105, etc), or they’re open topped to allow the crew to better serve the gun in the mobile field artillery role (Priest, Wespe, etc).
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Stuart Harrison replied to the topic Any recommendations for free STLs to make 28mm scale bicycle "tokens"? in the forum Bolt Action 2 years, 4 months ago
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Stuart Harrison replied to the topic Japanese using the Bren Carrier in the forum Bolt Action 2 years, 4 months ago
Similar guidelines in the FAQ:
Can armies use captured vehicles? For example, the Russians used
captured German vehicles and vice-versa“No, they cannot, at least by a strict application of the rules about forming reinforced platoons.
However, we have used ‘captured vehicles’ (or indeed ‘allied vehicles’)
in many friendly games, and it’s ve…[Read more] -
Stuart Harrison replied to the topic Homebrew:Thoughts on this idea for MMG/HMG teams? in the forum Bolt Action 2 years, 4 months ago
” I think most people would want consistency to any new improvements to MG rules that work across all types.”
Very much NO. Vehicle MGs are already good enough (arguably too good – look at the early war MG tanks and how effective they are).
People are specifically looking for a fix for infantry MGs, not another buff for already strong vehicle MGs.
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Stuart Harrison replied to the topic Homebrew:Thoughts on this idea for MMG/HMG teams? in the forum Bolt Action 2 years, 4 months ago
Not a fan as it takes away one of the main penalties of being a fixed weapon – you don’t get to fire in the same turn you relocate. By moving and going into Ambush you not only get to change position (probably fall back to maintain the distance from shorter ranged units), you then get to fire at those enemy units without a movement penalty if…[Read more]
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Stuart Harrison replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 4 months ago
SteveT – if you try that reasoning, be prepared for your opponent to claim side, rear and top armour penetration modifiers when shooting at it. Soft skins ignore those penetration modifiers by virtue of not being ‘armoured vehicles’.
I’m with Nat – the slot a soft skin is in for selection can’t change it into an armoured vehicle. That’s a…[Read more]
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Stuart Harrison replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 4 months ago
@ SteveT – “Having the command network bonus might be good, ” – If you mean Radio Networks, they’re useless to soft skins. Tank War, p13, Radio Networks, Armoured Platoon Commander, first para, second sentence – “The Radio Network adds one to the Command Vehicle’s morale bonus when adding it’s bonus to any armoured vehicle that form part of that…[Read more]
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Stuart Harrison replied to the topic Free units in the forum Bolt Action 2 years, 5 months ago
FAQ:
“Does a ‘free’ unit take up a Force Selection slot? Or could a British
player with two reinforced platoons field three artillery observers? If
not does that mean the Russian or French ‘free’ squad counts towards
the maximum number of squads per platoon?
The free units are additional to the Selectors. In each cases it’s +1
per army, not per platoon” - Load More