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November 28, 2024 at 11:30 pm #190683Stuart HarrisonParticipant
@ Nat – “As a comander they CAN give their +1 morale to infantry… (there’s nothing stating that they are limited to giving morale to vehicles so therefore the default rules of morale being applied to all friendly units in range should work”
Second sentence of the command vehicle rule, p149. ‘The command vehicle adds a morale bonus of +1 to itself and to any other friendly vehicle within 12″ ‘
Command vehicles only benefit vehicles.
November 17, 2024 at 11:19 pm #190658Stuart HarrisonParticipant“… and once its destroyed it can be run over by the attacking infantry” – This is incorrect as wrecks are impassable terrain, Damage results chart, Knocked out result, third sentence – “Either way, vehicle wrecks count as impassable terrain.” It does lose the 1″ exclusion zone as it’s now not a unit.
November 7, 2024 at 10:24 pm #190630Stuart HarrisonParticipantBreakthrough doesn’t allow reserves.
Fog of War requires half of your force (rounded up) to be placed in reserve.That is the conflict between the two. The other two deployment types allow reserves, Fog of War requires it.
November 7, 2024 at 10:13 pm #190629Stuart HarrisonParticipantDefault is a 360 degree arc. Fixed limits the arc for some infantry and most artillery weapons. Vehicles weapon arcs are specified on the weapons line of their entries.
November 2, 2024 at 9:30 am #190616Stuart HarrisonParticipantThe maximum/minimum is applied after ALL modifiers, not between the positives and the negatives. “Regardless of how many pin markers it has, or how many bonuses or penalties apply, a unit cannot have a morale value of more than 11, or less than 2.” (p71, Orders, Order Tests, last para before the ‘At Full Strength’ sub heading, and repeated p73, Maximum and Minimum Morale.
October 30, 2024 at 10:21 pm #190598Stuart HarrisonParticipant1. Does it have a transport capacity? Is it taken in a transport slot? If yes to both, it’s a transport and suffers the transport’s draw backs.
4. The only platoon that requires transports for it’s infantry units is the Recce Infantry Platoon. The rest are optional 0-1 transport per unit, or in the case of the armoured platoon, no units to be transported.
October 27, 2024 at 10:19 pm #190585Stuart HarrisonParticipant“All these transport vehicles MUST have the Recce special rule, or must be given the Recce special rule at +10 points per vehicle, even if their entry does not normally allow this option.”
No wriggle room, but that last bit covers your 251/1.
October 27, 2024 at 4:11 am #190579Stuart HarrisonParticipant“Weapons cannot be fired indirectly by a unit that was in Ambush that turn – indirect fire takes time”. Nothing stops you putting your mortar in ambush, but you can’t do anything with it FROM ambush (except go Down if shot at).
October 26, 2024 at 6:48 am #190576Stuart HarrisonParticipantAt the end of the option to take additional men is “…alternatively, a Captain or Major may be mounted on a horse for +5 pts, getting the cavalry special rule (see p89).”
You can do one or the other, not both, so if he’s taken additional men, no horse. If he takes the horse, no additional men.
October 24, 2024 at 11:34 pm #190572Stuart HarrisonParticipantMost likely an intended cross reference to the only other related morale bonus, that from a nearby friendly officer.
October 20, 2024 at 11:39 pm #190551Stuart HarrisonParticipantThe fact you complete the orders in sequence (any sequence you like) not simultaneously. You still have to see what one unit achieves before the other can start it’s assault.
October 19, 2024 at 11:48 pm #190549Stuart HarrisonParticipantThere are no exceptions to the ‘natural 1 is a fail’.
You need a successful roll to damage to destroy a soft skin or open-topped armoured vehicle in close quarters, all the automatic bit does is skip the damage results charts once you’ve achieved that successful roll to damage.
October 19, 2024 at 12:23 am #190547Stuart HarrisonParticipant“On p. 122, it is explained that the player who successfully rolls to hit and damage can choose which model to remove.”
That is not what it says.
It says “If the sniper successfully rolls to hit and damage, the firing player can pick the squad leader in the target unit as the casualty,” next sentence extends that to leaders of other infantry and artillery units. Exceptional damage is gone apart from that sniper ability to take out leaders.
October 17, 2024 at 4:49 am #190544Stuart HarrisonParticipantWould have been viable under the previous editions as a unit that makes an escape move ended as Down. Now it is marked as Advance or Run depending on how far it escaped.
I’d be making sure that opponent was complying with the requirements of the escape – out of sight, if that’s not possible, at least in cover, if that’s not possible, further away. If it has a Run order after the escape, no-one can get off.
October 14, 2024 at 4:30 am #190538Stuart HarrisonParticipantCorrect – follows all the normal rules for infantry assaulting a vehicle, but once he makes it into contact, BOOM!
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