Stuart Harrison

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  • #190683
    Stuart Harrison
    Participant

    @ Nat – “As a comander they CAN give their +1 morale to infantry… (there’s nothing stating that they are limited to giving morale to vehicles so therefore the default rules of morale being applied to all friendly units in range should work”

    Second sentence of the command vehicle rule, p149.  ‘The command vehicle adds a morale bonus of +1 to itself and to any other friendly vehicle within 12″ ‘

    Command vehicles only benefit vehicles.

    #190658
    Stuart Harrison
    Participant

    “… and once its destroyed it can be run over by the attacking infantry” – This is incorrect as wrecks are impassable terrain, Damage results chart, Knocked out result, third sentence – “Either way, vehicle wrecks count as impassable terrain.”  It does lose the 1″ exclusion zone as it’s now not a unit.

    #190630
    Stuart Harrison
    Participant

    Breakthrough doesn’t allow reserves.
    Fog of War requires half of your force (rounded up) to be placed in reserve.

    That is the conflict between the two.  The other two deployment types allow reserves, Fog of War requires it.

    #190629
    Stuart Harrison
    Participant

    Default is a 360 degree arc.  Fixed limits the arc for some infantry and most artillery weapons.  Vehicles weapon arcs are specified on the weapons line of their entries.

    #190616
    Stuart Harrison
    Participant

    The maximum/minimum is applied after ALL modifiers, not between the positives and the negatives.  “Regardless of how many pin markers it has, or how many bonuses or penalties apply, a unit cannot have a morale value of more than 11, or less than 2.” (p71, Orders, Order Tests, last para before the ‘At Full Strength’ sub heading, and repeated p73, Maximum and Minimum Morale.

    #190598
    Stuart Harrison
    Participant

    1.  Does it have a transport capacity?  Is it taken in a transport slot?  If yes to both, it’s a transport and suffers the transport’s draw backs.

    4.  The only platoon that requires transports for it’s infantry units is the Recce Infantry Platoon.  The rest are optional 0-1 transport per unit, or in the case of the armoured platoon, no units to be transported.

    #190585
    Stuart Harrison
    Participant

    “All these transport vehicles MUST have the Recce special rule, or must be given the Recce special rule at +10 points per vehicle, even if their entry does not normally allow this option.”

    No wriggle room, but that last bit covers your 251/1.

    #190579
    Stuart Harrison
    Participant

    “Weapons cannot be fired indirectly by a unit that was in Ambush that turn – indirect fire takes time”.  Nothing stops you putting your mortar in ambush, but you can’t do anything with it FROM ambush (except go Down if shot at).

    #190576
    Stuart Harrison
    Participant

    At the end of the option to take additional men is “…alternatively, a Captain or Major may be mounted on a horse for +5 pts, getting the cavalry special rule (see p89).”

    You can do one or the other, not both, so if he’s taken additional men, no horse.  If he takes the horse, no additional men.

    #190572
    Stuart Harrison
    Participant

    Most likely an intended cross reference to the only other related morale bonus, that from a nearby friendly officer.

    #190551
    Stuart Harrison
    Participant

    The fact you complete the orders in sequence (any sequence you like) not simultaneously.  You still have to see what one unit achieves before the other can start it’s assault.

    #190549
    Stuart Harrison
    Participant

    There are no exceptions to the ‘natural 1 is a fail’.

    You need a successful roll to damage to destroy a soft skin or open-topped armoured vehicle in close quarters, all the automatic bit does is skip the damage results charts once you’ve achieved that successful roll to damage.

    #190547
    Stuart Harrison
    Participant

    “On p. 122, it is explained that the player who successfully rolls to hit and damage can choose which model to remove.”

    That is not what it says.

    It says “If the sniper successfully rolls to hit and damage, the firing player can pick the squad leader in the target unit as the casualty,”  next sentence extends that to leaders of other infantry and artillery units.  Exceptional damage is gone apart from that sniper ability to take out leaders.

    #190544
    Stuart Harrison
    Participant

    Would have been viable under the previous editions as a unit that makes an escape move ended as Down.  Now it is marked as Advance or Run depending on how far it escaped.

    I’d be making sure that opponent was complying with the requirements of the escape –  out of sight, if that’s not possible, at least in cover, if that’s not possible, further away.  If it has a Run order after the escape, no-one can get off.

    #190538
    Stuart Harrison
    Participant

    Correct – follows all the normal rules for infantry assaulting a vehicle, but once he makes it into contact, BOOM!

Viewing 15 posts - 1 through 15 (of 713 total)