Your ideas sound interesting for larger battles and could be very interesting. I think that for smaller battles (4 or 5 ships per side, etc.) it may be over-kill. If I do a larger battle (12+ ships per side) I’ll try it.
I won’t repeat the name of the supplier who’s link is provided above by Steve Burt but their ships are very nice. Also, they provide ships that Warlord Games doesn’t provide so in my opinion are not a direct competitor to Warlord but rather compliment their line of ships. I know that despite buying five of their ships, it hasn’t slowed me from collecting 42+ Warlord Games ships.
I would give +1 to hit with chain shot but of course keep all the half range restrictions. I haven’t tested this but it sounds reasonable.
Very Nice.
Thanks for the reply IO. My German is only passable however my Swedish is non-existent (I even mispronounce Ikea product names). Your Swedish Group picture is a great reference shot. Can you tell me where you got those ships and in what scale are they?
Cheers
There is nothing more embarrassing than being a seventeen year old on Lake Michigan, trying to impress the young ladies with your Hobie Cat and coming up in irons because you screwed up the timing of your tack.
Here is a sailing forum and a youtube video that could be of interest. (Keep in mind that they are referring to the process under full sail)
http://www.cruisersforum.com/forums/f90/maneuverability-of-square-rigged-vessels-67469.html
As Invisible Officer states it is a physics problem, however, skilled sailing team is more likely to be able to use the physics to their advantage. Certain ship designs are better able to tack obviously which isn’t always based upon size, which is another factor. It is my opinion based upon my limited sailing experience (14′ catamarans & a 21′ gaff rigged cat boat) that unless you provide modifications for each ship type, the simple skill test works.
Of course this is only my opinion.
Cheers