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December 31, 2019 at 11:54 am #173107Mark StanochParticipant
So the way I read the Rules As Written, the only way a shooting unit would require a “6” to hit would be if the SHOOTING unit is Disordered or Shaken AND the TARGET unit is Not Clear OR Skirmish OR Artillery.
December 30, 2019 at 9:35 pm #173099Mark StanochParticipantI hate to disagree with you Big Al but the statement on page 49, second paragraph reads “Regardless of these modifiers, a 6 always scores a hit…There is no such thing as either an automatic hit or an impossible shot.” And accepting that the “/“ is equivalent to OR, this means that modifiers are not cumulative for those 3 conditions. This is a substantial divergence from the way we have been playing so I want to be sure I have it right before I spring it on my gaming group.
BTW: Happy New Year again!
- This reply was modified 4 years, 10 months ago by Mark Stanoch.
December 30, 2019 at 8:19 pm #173092Mark StanochParticipantI don’t know about that. The To Hit Modifiers table on page 49 is quite clear. I now read the line “Target is Not Clear/Skirmish/Artillery” as “Target is Not Clear OR Skirmish OR Artillery”. The Target being in one or more(!) of these conditions defines whether a -1 penalty is applied. The fact is the die roll required to hit can never be greater than 6 (also on page 49, second paragraph) so being cumulative does not make any sense.
- This reply was modified 4 years, 10 months ago by Mark Stanoch.
- This reply was modified 4 years, 10 months ago by Mark Stanoch.
- This reply was modified 4 years, 10 months ago by Mark Stanoch.
December 30, 2019 at 1:54 pm #173083Mark StanochParticipantI am in a quandary regarding Shooting To Hit modifiers in BP2.
In the To Hit Modifiers chart on page 49, it instructs players not to apply the Target Is Not Clear/Skirmish/Artillery -1 penalty more than once even if the target unit may be in more than one of these conditions (ie, skirmishers in woods). Clearly these effects are not cumulative.
But on page 187 in the How It Played section for the Battle of Deadman’s Creek, the author states that “With both sides being in skirmish order, often as not clear targets or in cover, you pretty much need a six to hit every time.” This infers that the -1 To Hit Modifiers ARE cumulative. So which is it? Are To Hit Modifiers cumulative or not?
- This reply was modified 4 years, 10 months ago by Mark Stanoch. Reason: Misspell
- This reply was modified 4 years, 10 months ago by Mark Stanoch.
- This reply was modified 4 years, 10 months ago by Mark Stanoch.
October 1, 2019 at 12:03 pm #169151Mark StanochParticipantBattalion Gins in Hand-to-hand fighting in Last Argument of Kings.
In our recent game of Mollwitz an Austrian Infantry regiment in Line was charged on its flank. The flank that was charged had the battalion gun so it was the initial point of contact.
We resolved the melee by allowing the gun to conduct closing fire but all hand-to-hand hits were assessed on the parent infantry unit similar to how skirmishes behave during fire in Mixed Formation. Did we play that correctly?
- This reply was modified 5 years, 1 month ago by Mark Stanoch.
September 18, 2019 at 12:54 pm #168716Mark StanochParticipantYes, in addition to being muzzle loaders, the French artillery used timed fuses rather than contact fuses used by their German opponents. Which brings up another issue: what should the firing stats be for artillery? I am thinking that the French should use the standard 3/2/1 but the Prussians should be something like 5/5/5. What are your thoughts?
- This reply was modified 5 years, 2 months ago by Mark Stanoch.
September 17, 2019 at 9:02 pm #168678Mark StanochParticipantThank you for your prompt and insightful response. Would you suggest then that Prussian Artillery movement rate be increased to reflect the speed in which they deployed?
And yes indeed I am referring to the conflict of 1870-71.😉
August 19, 2019 at 6:26 pm #167184Mark StanochParticipantSam,
You guys are wasting your time with that game. You should be playing Black Powder 2 instead!
Warm regards,
Mark Stanoch
August 11, 2019 at 6:09 pm #166712Mark StanochParticipantBy 1870 both belligerents were using rifles (Dreyse and Chassepot) so presumably all infantry should be able to fire while being prone. So I am thinking that a prone infantry target would receive a -1 To Hit penalty as the target is not clear. If the prone target unit is in skirmish formation then the penalty would be the accumulation of two not clear conditions resulting in a -2 To Hit shooting penalty. And prone firing units should reduce their Shooting dice by 1. Do these changes sound reasonable?
August 11, 2019 at 1:25 am #166703Mark StanochParticipantThanks for the reference. But it only affects artillery fire hits? I was thinking that musket/rifle fire would be reduced as well….
July 30, 2019 at 4:32 pm #165894Mark StanochParticipantThanks Big Al. Black Powder is rather new to my area so I am in recruitment mode for new players right now. I find that if the participants have at least a passing understanding of the more complex rules in BP it makes the game much more frictionless and enjoyable. That is also why all my participation/demo games are played in 28mm😉
July 28, 2019 at 1:02 pm #165793Mark StanochParticipantBig Al, thank you for your prompt and prompt response. You are indeed a wonderful asset for the BP community!
July 28, 2019 at 12:26 pm #165791Mark StanochParticipantMy confusion surrounds the last paragraph on page 62 of Albion Triumphant vol 1. There the author refers to Mixed Order , not Mixed Formation and states “In Black Powder we offer no special rules to represent Mixed Order…”. The accompanying photo on the bottom of the page shows a brigade with 2 battalions in Line and 2 in attack column. None of these units have skirmishers deployed. So am I correct in assuming that for the Pas de charge benefit to be in effect all battalions of this brigade in Mixed Order must be deployed in Mixed Formation? Does this benefit accrue to those battalions in Line Mixed Formation?
July 28, 2019 at 12:40 am #165788Mark StanochParticipantAre French units in Mixed Order eligible for Pas de charge? This question was posed back in October of 2018 and I did not see a response.
July 8, 2019 at 3:50 pm #164570Mark StanochParticipantI have only played a few intro scenario games and found that it was no problem playing with unbased Miniatures. However, if I was to base them I would use clear acrylic bases so that the sea game mat shows through.
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