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July 27, 2018 at 9:42 pm #142179ChicagoDiceParticipant
Awesome work! So much character!
I’ve gotta say, the German coming out of the dugout, looking up at the tank, with an AT mind in his hand, that is straight out of Battlefield. Really well done!
July 26, 2018 at 8:51 pm #142061ChicagoDiceParticipant1 – Choose your target
2- Roll to hit. With indirect weapons you never hit on better than a 6 the first time you fire at a target.
3 – If you miss, the next time you fire, if both you and your target have not moved, you hit on 5+.
4 – If you miss, the next time you fire, if you both you and your target have not moved, you hit on a 4+
5 – Etc.
6 – If you hit, place the template over the target unit and roll the damage for each model that is even partially under the template.Hope this helps!
July 24, 2018 at 7:30 pm #141876ChicagoDiceParticipantCheers! I’ve been following a guide from the Scale 75 Waffen-SS Cammo paint set. Having a set of colors that are meant to work together made it much easier!
July 24, 2018 at 4:49 pm #141865ChicagoDiceParticipantSome finishing touches last night. Still need to finalize that basing but this first batch of four are ‘complete’. I hope to start the next batch of four this week.
July 23, 2018 at 7:28 pm #141739ChicagoDiceParticipantHello!
When a vehicles fires at another vehicle work out the “To Hit” roll just like you would for infantry. For example, your tank was ordered to “Advance” (-1 To Hit) and your target is at Long Rage (-1 “To Hit”) resulting in you needed a 5+ “To Hit”.
Now, let’s say you hit your target. Then you roll a die to try and damage your target and add your weapons Pen. Value. For example, you are firing a Heavy AT Gun (Pen. Value of +6). So, roll a die (let’s say you roll a 4) and add 6 (the Pen. Value) to the roll, resulting in a 10. The Armor Value of your target is number you need to get to achieve damage. If you were firing at a Light Tank (Armor 8), you did it! Now roll on the Damage Chart. But, if you were firing at a Super Heavy Tank (Armor 11) your result of a 10 did not cause any damage, but you still caused a Pin!
I know that was a wall of text and I hope it makes sense! It’s much easier than it sounds!
For your second question – “Do the rules make a distinction between the Soviet T34/85 and a German mark IV?”
I’m not not what you mean. Do those two tanks have different rules? Yep!
July 23, 2018 at 4:45 pm #141718ChicagoDiceParticipantSo a tank can shoot through a unit of infantry if the model is mounted prone.
wut
No. You cannot shoot through friendly units.
July 23, 2018 at 4:40 pm #141717ChicagoDiceParticipantThen how do you measure the distance? If all my models are prone?
Measure from the base. Any other method becomes unnecessarily tedious.
July 23, 2018 at 4:36 pm #141716ChicagoDiceParticipantOne additional attack PER MAN, not for the unit.
5 lancers = 10 attacks, plus being cavalry they get “tough fighter” – additional attacks for each casualty inflicted.Correct!
July 23, 2018 at 3:17 pm #141713ChicagoDiceParticipantMore progress, finally! I think this first batch of four is just about done – besides the basing.
July 19, 2018 at 7:01 pm #141556ChicagoDiceParticipant“Reece is fine as is. Their die comes out.”
Agreed. Recce was brought in line with Second Edition and I have no issues with the current rule. By targeting a recce vehicle that has not yet activated you force your opponent to choose – a) Make an escape move and then pull a die and be marked as Down (can no longer activate) or b) Risk taking a hit but still being able to activate later in the turn.
It’s a good balance.
July 10, 2018 at 4:34 pm #140748ChicagoDiceParticipantSolid progress on the first batch of four models over the weekend. This is my first attempt at the late-war cammo scheme and I’m pretty happy with how it turned out. Still plenty of word to do!
June 25, 2018 at 2:54 pm #139612ChicagoDiceParticipantSquad based over the weekend. I’ll have them primed and apply the zenithal highlight early this week. Hopefully brush on model no later than this weekend.
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