Andy Watkins

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Viewing 15 posts - 1 through 15 (of 26 total)
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  • #185936
    Andy Watkins
    Participant

    Thanks for the responses, I like to know exactly how to play a game and the rules do gloss over one or two circumstances 😀😀

    #185935
    Andy Watkins
    Participant

    Thanks I will do that

    #185934
    Andy Watkins
    Participant

    Thank you for that, very helpful

    #185933
    Andy Watkins
    Participant

    Great thanks for thar

    #180174
    Andy Watkins
    Participant

    That is a really nice neat job you have done there.  Mine are a bit more basic!

     

    #172374
    Andy Watkins
    Participant

    A generic ship with 4 upgrades would be very expensive

    #172253
    Andy Watkins
    Participant

    Hero ships can’t have upgrades
    So no 1st rate constitution!

    #172211
    Andy Watkins
    Participant

    I think my approach looks a bit like rigging to someone who doesn’t know any better…. like me…..

    I don’t pretend any of it goes where it should go 🙂

    #172053
    Andy Watkins
    Participant

    Thanks I wasn’t sure. Makes sense as they do seem to be quite cheap

    #171502
    Andy Watkins
    Participant

    Actually what happens with most critical if doubled

    You receive 2 critical and say both are quarterdeck? Do you ignore the 2nd one or roll again?

    #171500
    Andy Watkins
    Participant

    So if they collide and are stationery. The one that struck the side of the other, can it move off the next turn?

    Or would it have to rotate stationery for the turn?

    #171499
    Andy Watkins
    Participant

    Steve. Good suggestions

    #171486
    Andy Watkins
    Participant

    It is easy to get it wrong 🙂

    #171483
    Andy Watkins
    Participant

    I am not sure i followed that but it sounds like you have to take 2 successful skill tests which seems excessive?

    In the advanced rules there is 22.5 degree arc either side of the wind that is the dead zone.

    So if you started say 30 degrees from straight into the wind and turned 45 degrees into it that would leave you 15 degrees the other side pf the tack.

    The next turn if you pass the skill check you turn to just beyond the dead zone and I think move forward at light winds?

    In other words if you pass the skill test you only need 1 skill test not 2, isn’t that correct?

    I remain confused about it.

    #171030
    Andy Watkins
    Participant

    I use tubes of super glue from poundland and I have never had any troubles at all

Viewing 15 posts - 1 through 15 (of 26 total)