Craig

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  • Well for house rules I’d say the following could happen:

    Each model counts as 2 for the purpose of ’embarking’ in to a building.  (this then builds in the 1″ gap)

    Only 1 unit may man a wall at a time (making it easier to keep track of)

    Only units that are manning a wall can be targeted by an assault against that side of the building (no…[Read more]

  • The wicker had some andvantages. It was light and elastic. So a dropped cannister was not breaking like thin wood. (Massive Wood was heavy)  For Germany in wartime it was also an advantage to save rare materials, even seasoned Wood was becoming scarce.

     

    German 10,5 cm amo consisted of the case with base propellant, a number of bags with…[Read more]

  • Ok putting this here as this is the ‘key system’

    Have people tried putting together a generic campaign (ie not a historic one) linking the different game systems together?

    An idea I was thinking of is something like this with player 1 being the campaign attacker and player 2 being the defender

    Game 1 – BRS escort mission with player 1 escorting…[Read more]

  • Dont think there are any…. but hay people have got time on their hands to make up a campaign pack that allows this!

     

    All players start with a generic platoon, with equipment /unit limitations to 1939 then you get so many XP per unit for suriving a game, kills, completing objectives etc which can then be spent to upgrade the unit

  • I’ll counter that with where does it say you can have more than 1 unit per floor?

    Its a permissive rule set, that states you need to have a 1″ gap between friendly units… bering in mind that page 115 allows transports to have more than 1 unit embarked and so gives us a pass on the 1″ gap rule.

     

    So the rules say you need to have a gap between…[Read more]

  • Karl Oliver-Kyriacou changed their profile picture 4 years, 3 months ago

  • Nat replied to the topic HE vs buildings in the forum Bolt Action 4 years, 3 months ago

    @paul – on Preparatory Bombarment.  There is nothing in the rules about using a template so its just 1 hit. (the rules only talk about 2 man units taking 50% casualties but not biger units, so yeah 1 hit is just that 1 person getting hit)

  • To be honest my Japanese arent even made yet!

     

    I’m just wanting to make sure I have the rules staight in my head…. and knowing me at one point I will roll multiple hits with mortarts in one go! (they’ll then fail to do anything for the rest of the game……)

    :p

  • Nat replied to the topic HE vs buildings in the forum Bolt Action 4 years, 3 months ago

    yeah you declare down as a reaction, when the to-hit die has been rolled its to late to make a reaction.

    The only exception to this is IIRC is prelimary bombardment when you get to decleare your going down after the roll to see if the unit is hit but before the template is placed….

  • The Bolt Action Errata has the correction below:

    Page 124-125, HE weapons against buildings. The second and third paragraph will be changed to read as follows:

    This means that when rolling to hit you ignore any to-hit penalties for cover. All other modifiers apply as normal – for example, Down in this case might represent the unit hiding
    in t…[Read more]

  • SteveT started the topic HE vs buildings in the forum Bolt Action 4 years, 3 months ago

    Got confused about this, so any help welcome.

    (1) stationary tank fires HE at troops in building. They don’t go Down. Tank hits on 3+. Right?

    (2) as above but troops go Down. A further -2 to hit ? And half hits.

    (3) as (1)  but troops go down after being hit. Half hits.

    Am I right ?

     

    Thanks in advance .

     

     

  • The crux of the question is then, do the mortars count as separte units when firing?

    Because the rules are clear, you only take PINs once per firing unit – at the highest no. available ie 2 flamerthrowers is only +3 PINS not +6

     

     

     

  • I believe the target unit only takes the maximum Pims from any weapon being fired by that squad.

    much like targeting an infantry squad with a tank firing HE, they would just get the HE pins, and not an additional pin from any MMGs etc

  • Ok, so light mortars in a unit (eg Japanese Grenadiers or the French rifle grenade unit) can all target different enemy units.   In which case all those units take D2 PINs.

    Now what happens if all my mortars (3 in the case of the japanese grenadiers) target the same unit?

    Is it D2 PINs because all shooting happens at the same time so you apply t…[Read more]

  • Thanks Carl.

    we will keep you all updated on any changes via our newsletter and socials 👍

  • Hi Carl,

    As You know we recently took measure to protect our customers and staff from the COVID19 situation, and this will indeed have a knock on effect on all orders.
    We are hoping that we can send Stalingrad out to pre-order customers on the 30th, but in the current climate that may very well be delayed, particularly if we have to extend…[Read more]

  • Reading the US introduction page… and I have a couple of questions

    what is coats striking group? and how does a cruiser provide air cover to it?  – USS Chester paragraph

    How long is the range of the New Mexicos guns if she can shell islands in the pacific when she returned to the Atlantic at the start of the war?

     

     

    yes, I think its…[Read more]

  • If you use 28mm miniatures (official scale for Bolt Action / Warlord), then vehicles and scenic element (ground / table) scale is +/- 1/56.

    That said, the range of weapons is completely out of range (the useful range of a 36-inch sniper, scaled to reality is 51 meters?!?!?).
    On the scale of the distances traveled by infantry and vehicles I do not…[Read more]

  • I don’t understand how MMG works in Firefight.

    A) I attack a model, throw 5 dices to a single model, at least one dice hits the model, I can attack second model within 6” reducing the number of shots by 1, repeat.

    B) I attack a model, throw 1 dice to a single model, if dice hits the model I can continue second dice to same model or another…[Read more]

  • Nat replied to the topic Command Post in the forum Bolt Action 4 years, 3 months ago

    for what its worth …some of the FAQ /Errata has been rolled in to the Bolt Action FAQ (free on the warlord store)….

    However its also worth noting that Tank War is a Bolt Action V1 suplement so has a number of rules ….mishmashs shall we call them…. where the core rules have been changed.

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