Activity
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Nat replied to the topic V3: Forward Observer counts as Spotter as per p. 102, regarding being "Down"? in the forum Bolt Action 4 weeks ago
oh I fully agree that WL could and SHOULD have read through their own v2 FAQ and made sure that every point was covered in the rules…. but they didnt so the v3 FAQ is going to be longer than that of v2 🙁
there was a couple of spotter vehicles in the later campaign books…
My point was that spotters are only 10 points each and not locked to…[Read more]
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Master Chief replied to the topic V3: Forward Observer counts as Spotter as per p. 102, regarding being "Down"? in the forum Bolt Action 4 weeks ago
The reason I asked is because in the 2nd Edition FAQs this is exactly the explanation given for spotters not being able to spot from transports … because officers and HQ units’ abilities do not affect units outside the transport 🤷♂️ I believe in the 2nd Edition there was only one German vehicular unit that can act as a mobile…[Read more]
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Nat replied to the topic V3: Forward Observer counts as Spotter as per p. 102, regarding being "Down"? in the forum Bolt Action 4 weeks ago
I’d say no, they’re not HQ units so why would they get the explict HQ allowance for seeing /working out of transports…. plus their 10 points each with multiple buffs from v2.
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Nat replied to the topic Missing vehicles in easy army. in the forum Bolt Action 4 weeks ago
(dont worry I know what you mean …. I have a 3rd Ed metal sisters army….)
v3 was needed because of the size of the FAQ… but seen as the army books (less germany) were all v1 and the v2 rulebook lasted 12 years!
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Master Chief replied to the topic V3: Forward Observer counts as Spotter as per p. 102, regarding being "Down"? in the forum Bolt Action 4 weeks, 1 day ago
While on the topic of spotters, do the new 3rd Edition rules on page 147 regarding the ability of officers and other HQ units on transports mean that spotters on transports can spot? (One of the current 3rd Ed FAQs also mentioned that the spotter’s ability is a passive ability that is “always on”)
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Nat replied to the topic Missing vehicles in easy army. in the forum Bolt Action 4 weeks, 1 day ago
So Easy Army is NOT official… it used to be, but hasn’t been for the last couple of years. The official army builder is the Warlord App (found on google & apple play stores) that is behind a paywall. Easy Army is currently upto date on the major armies for v3 but the one guy who runs it is still working on updating the minor nations.
What w…[Read more]
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Nat replied to the topic Assaults in the forum Bolt Action 1 month ago
problems – after 5 seconds of thinking….
1) movement, you cant move within 1″ of another unit including friendly… so you need a 3-4″ path.. oh and you have to go round terrain, but how can you do that AND stay 1″ away from your other unit?
2) Ambush & reactions – the how and when – as if doing it sequenctially i’d get a clear shot off but…[Read more] -
Nat replied to the topic Finns Master of the Hunt rule clarification in the forum Bolt Action 1 month, 1 week ago
correct.
Because Ambush changes to a Fire! order when activated not an Advance.
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Nat replied to the topic Indirect Fire Question in the forum Bolt Action 1 month, 1 week ago
So this is the same as v2 (both wording and how it works)
When you target a unit, it has a footprint area. In order to have moved far enough away from that area no model can be within 2″ of it after its move.
Now this means most vehicles will have advance forwards as a reverse of 4.5″ wont be enough for the front to be 2″ further back than the…[Read more]
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SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action 1 month, 1 week ago
It is absurd that you mount it on a trailer and it gets 24 dice. But fix it to a PARKED halftrack and it gets 12 dice. Just another half-baked nonsense from V3.
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Nat replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action 1 month, 1 week ago
Yep its a trailer… but as its a trailer its not a vehicle (cant move on its own) so its under the artillery section.
its classified as a heavy gun for moving (so cant be man handled 6″ on a run order)
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SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action 1 month, 1 week ago
oh they haven’t classed it as vehicle mounted? But wasn’t it normally fired stuck on a trailer? That is going to be popular then.
[Not seen 3rd ed rules yet.]
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Nat replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action 1 month, 1 week ago
Its upto 5 in a platoon
Its a heavy gun so can only move with a TOW
Its artillery so is 4 guys who are wounder as per their expeirance level…
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SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action 1 month, 1 week ago
3rd edition vehicle MMGs get half the number of shots.
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Nat replied to the topic FAO and spotters V3 in the forum Bolt Action 1 month, 1 week ago
Yes – its a massive change.
Basically if its firing indirect and not inexperience or a multi-launcher then it can draw LoS for ANY/ALL spotters or Observers (no distinction between air or artillery). You need to loose LoS from ALL possible spotters (or just receive an order by any means other than FIRE!) to reset the range in score.
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Nat replied to the topic Konflikt 2.0? in the forum Konflikt '47 1 month, 2 weeks ago
We apparently should here something in mid December (adepticon)!
There’s been a few articles about industry names joining the K47 writing team over the last few months (3 or 4 IIRC).
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Nat replied to the topic Reinforced Platoon in the forum Bolt Action 1 month, 2 weeks ago
hmm…
The generic platoon structure of v3 is actually easier to create actual historical TOEs for more nations than the v2 one did. Its a generic ones size fits all starting point.
Where the v2 TLs fall down is the attachment of units that werent placed under infantry command as regularly as BA shows it. Yes there was cases were a single t…[Read more]
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SteveT replied to the topic Reinforced Platoon in the forum Bolt Action 1 month, 2 weeks ago
If you are interested in more historical realism—in as much as that is possible on a tabletop game—then just use the existing Theatre Selectors and any associated rules. The “lego” platoons, old and new, are better suited for competitive play.
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Nat replied to the topic Missing troops in V3 in the forum Bolt Action 1 month, 2 weeks ago
However they included the Dutch(!) I’ve seen Australian & Canadian armies … heard of Chinese lists but never heard of someone making / seen pictures of a Dutch army…. <shrugs>
Also yeah… I preferred it as cover as a shooting mod…
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SteveT replied to the topic Missing troops in V3 in the forum Bolt Action 1 month, 2 weeks ago
Perhaps they felt those omissions were too rarely used to be included?
But for me, any game that has this sequence has lost credibility anyway:
Step 1: I have hit you
Step 2: I have killed you
Step 3: You are ‘unkilled’ because you are behind a wall and ‘saved’. But that means I didn’t hit you because the wall got in the way…
You can sa…[Read more]
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