Activity
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SteveT replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action 2 years, 6 months ago
On medics: make them too cheap and they will be in everyone’s army, so I think it would work better if they were able to roll to help any casualties, no matter from HE, etc.
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Koin-Koin replied to the topic Looking For Japanese “Betty” Bomber in the forum Blood Red Skies 2 years, 6 months ago
It does not looks like there is any 1/200 model produced but, you never know.
Nowadays, 3D print could be the option to bypass such restrictions. So if you have access to such technology I’d suggest to have a search around.
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Nat replied to the topic Slowness of the game in the forum Black Powder 2 years, 6 months ago
With a number of games I find that having a cheat /crib sheet with the turn order and and event rolls on 1 or 2 sides of A4 + a printed out excel sheet of the stats for the units in my army + a sheet with JUST the special rules my army has on means that if you ask me a question I’m going to look at 1 of 3 bits of paper & not a book … if I c…[Read more]
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Charge The Guns replied to the topic Slowness of the game in the forum Black Powder 2 years, 6 months ago
Hi Richard – interesting problem! Our group has found it easier to reach a conclusion. with BP in a regular club game, say 3-4 hours, than with previous rules we’ve used. The degrading of units’ effectiveness as their stamina reduces, and the removal of whole units as they break, seems to work for us. We typically play two options for an army l…[Read more]
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Nat replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action 2 years, 6 months ago
MMG /HMG – was thinking a “focused fire (team)” arc (2″ linear arc centered on the MG) which does D3 pins instead of 1
Support Teams – expanding the unit types to HQ team (main person + 0-2 infantry), Squads (as now) support teams (limited squad, every one has the rule like medics), support weapon teams (immune to snipers etc), support gun team…[Read more]
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SteveT replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action 2 years, 6 months ago
Some reduction in cost of MMG/HMG teams. Right now, bit too easy to lose them to snipers, etc.
Air observer – make blunders far rarer even if that means raising cost. Right now, you have to pray you don’t blow your own troops up.
Include in the main book all the bits that got added for terrain and obstacles in other books.
Smoke. Make it…[Read more]
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SteveT replied to the topic Homebrew:Thoughts on this idea for MMG/HMG teams? in the forum Bolt Action 2 years, 6 months ago
“Vehicle MGs (and autocannons) don’t have Fixed”. Yes, that was kind of my point. I think most people would want consistency to any new improvements to MG rules that work across all types. Tricky.
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SteveT replied to the topic Homebrew:Thoughts on this idea for MMG/HMG teams? in the forum Bolt Action 2 years, 6 months ago
I think they might need something, but I am not sure this fits in with MGs in tanks somehow?
The problem for me is they are ideal sniper targets — feels seems to me that the sniper always takes out the only one of the team who can use the weapon and thus eliminate the whole team….
One easy change I was tempted with is “hit from this weapon 1 e…[Read more]
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Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 6 months ago
I’d say there’s no ambiguity:
Rules state an armoured vehicle is anything with a DV of 7+ or more
The armoured car slot is just that, a list building device -
SteveT replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 6 months ago
To be honest, Stuart, I am not entirely sure on that ruling since there might be some ambiguity in the meaning of “armoured vehicle” in the Tank book, a book I find annoying vague in any ways. Also the armed motorcycle counts as being an “armoured car” in terms of its slot and also its entry in the German forces books under ” Armoured Cars” (a…[Read more]
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Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 6 months ago
Yes… It’s in the faq under..it might be under the Russian tank riders
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SteveT replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 6 months ago
It is within the rules, as far as I can see, since they count as “Armoured Cars” for slot purposes. I have already bought lots of bikes myself with the aim of trying something just like this one day.
However, as Nat said, so much depends on other factors. If the scenario is about kills and you are facing off against an enemy tanks(s), then you…[Read more]
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Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 6 months ago
Depends what else is in your list, if its a single platoon, the terrain, the mission, & your opponenets list….etc etc
TBH for all round I’d look at using one of the units from duel in the sun/ fall of france where you can run multiples either in a single unit or as multiples in a single slot
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Nat replied to the topic Judge Dredd – how to subdue him? in the forum 2000 AD 2 years, 6 months ago
Yeah discussed this on the WL discord and the common interpretation is that ‘cool down to zero’ should actually be ‘if stun &/or injury equal starting cool’ to prevent questions like this
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Nat replied to the topic Judge Dredd – cool, injury & Star chips in the forum 2000 AD 2 years, 6 months ago
Hate to say it… but this is usual for WL isnt it… nice games, but the rulebooks been written for people who know the game :p
If you’re trying to learn the game just from the book theres a few – eh what do I do now? moments :p
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Nat replied to the topic Confusion regarding Torpedoes, and the Devastating rule in the forum Victory At Sea 2 years, 6 months ago
Hi Peter,
Its the devastating weapon trait (cant give you the page ref as in work….but its pg 12 in the Battle of the Pacific booklet which has the same wording) basically it goes – instead of causing 1 point of damage if you equal or pass the targets armour you do D6 damage…
Theres is debate if a natural 1 does 1 damage or 0 as its still…[Read more]
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Nat replied to the topic Homebrew/Houserules: Thoughts on adding these to partisans? in the forum Bolt Action 2 years, 6 months ago
The partisan list was written as the French Resistance… and it shows…
re bicycles – seems logical to me…
motorboats – sealion is a campaign book written after the armies of… plus how often is the bronekater used in Soviet lists, you are at the mercy of the board if you can use them – so scenario only transport I’d say….As to the…[Read more]
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SteveT replied to the topic Feedback for this "Operation Downfall" Japanese list (no spearmen)? in the forum Bolt Action 2 years, 6 months ago
Given your plan of holding the line and blasting with the heavy stuff, I would suggest the trucks are not needed. And since you have gone for 2 platoons, why not make use of that and buy a 2nd mortar to really add to your plan?
S
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Nat replied to the topic Some Academy of Street Fighting/Skirmish questions. in the forum Bolt Action 2 years, 7 months ago
1) Rules which work on a unit level are ignored as the game works on the individuals level not squad… (so yes Green is ignored)
2) see 1
3 ) see 1
4 + 5) in comon use English IE & EG are interchanageable, basically used as the same thing – heres a non-exahustive list of examples
6) As Warlord is the only officer option…. well Warlord…[Read more]
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Nat replied to the topic Card Sleeve Sizes in the forum Combined Arms 2 years, 7 months ago
two different sizes… try looking at FFGs
off top of my head (I’m at work… game isnt :p) the small cards look to be about the size of mini US & the large ones standard Euro…
However if you have the cards and a tape meassure then you should be able to find an online shop that stocks sleeve kings or similar who do pleanty of sizes.. If not &…[Read more]
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