Activity
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Nat replied to the topic Thoughts after a few games in the forum Victory At Sea 2 years, 7 months ago
@legere TBH all you need is a token to go on the table to tell you if the ship has a critical effect…. then laminate the ship card are write the effects on there.
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Nat replied to the topic Judge Dredd Minatures Game in the forum 2000 AD 2 years, 7 months ago
Aren’t armoury cards are both discard on use (unless the model has a rule to keep it – like judges do with lawgivers) and retain like resporators
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Nat started the topic Judge Dredd – cool, injury & Star chips in the forum 2000 AD 2 years, 7 months ago
In judge Dredd, if a models cool goes below 4 due to injury/stun markers do they still add a star chip in to the bag? Or just a normal action chip?
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Nat started the topic Judge Dredd – how to subdue him? in the forum 2000 AD 2 years, 7 months ago
Erm…ok I’m puzzled here…must be missing something basic..
Pg 11 stats include cool
Pg 23 – injury and stun – lower all of the target models stats
Pg 23 – incapacitated and subdued – when cool gets to 0 model is out of action
Pg 62/77/79 etc – fortitude – basically ignore the stat loss from 1 injury or stun marker
Pg 75 & 89 -…[Read more]
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Nat replied to the topic Ot133 flamethrower tank in the forum Bolt Action 2 years, 7 months ago
The OT130 rules are in Ostfront …. as Soviet only…..
However the FAQ/Errata does allow you to add it (any captured tank to any force) for no other points cost but gaining the unreliable rule (same as Finish T34s) and recommended that its kept at inexpeiranced (but for Fins I’d say inexperienced or regular is fine)
Its basically a T26 with a…[Read more]
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SteveT replied to the topic Air strikes – target moves in the forum Bolt Action 2 years, 7 months ago
Thank you Stuart.
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SteveT started the topic Air strikes – target moves in the forum Bolt Action 2 years, 7 months ago
I thought I had Air Strikes sorted until this happened..
The original target moved.
The wording in the book allows for 2 readings: (1) the airstrike is on the target regardless of where it is at time of strike., or (2) it targets the area where it was at time of designation of strike (or later when moved due to delay)
If (2) it makes it hard to…[Read more]
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invisible officer replied to the topic Missing boat models in the forum Cruel Seas 2 years, 7 months ago
I’m not surprised that Walord starts another range and then…… Being one of the crazy that likes scratch building I’m less affected than many others. I had hoped for an exension to W I. In fact most of my hobby budget of last year went into “hardware”, antique stuff up to 1918. Like the cap of a sailor from SMS Emden.
Cruel sea is not the…[Read more]
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Nat replied to the topic Missing boat models in the forum Cruel Seas 2 years, 7 months ago
The last question has been answered by Skytrex when they took over the rage last month…. there are currently no plans to expand that range…
Why distribute rules with no models /plans for making the models – well a lot of historical games use multiple manufactors, plus you get the intrest of the company management but then not the sales to…[Read more]
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Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 7 months ago
my view is that (as I’ve said else where) CA is a few ideas short of completion :p
but BRS v ground targets – see how many hex’s defending aircraft are away… thats how many turns go by before they turn up…half the turns (or turn 4 if not on the board) to turn up disadvantaged?
VaS idea… transports are free but you get a % of the BA points…[Read more]
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Nat replied to the topic Scenario Questions and Ideas in the forum Combined Arms 2 years, 7 months ago
I would go with the attacking force choosing the game…
IE if air units attack then its BRS (either airstrike or sqn v sqn)
if sea unit then its VaS or CS…For VaS v transports I would see how many transports / proxies for them I have and then allocate BA army points to each transport with 10-20% allocated to convoy protection
ie a 1K BA…[Read more]
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Charge The Guns replied to the topic Number of stands in a 15mm cavalry regiment? in the forum Black Powder 2 years, 7 months ago
Hi Richard, sorry that there is not a simple answer to your question. The Black Powder rules give you the flexibility to decide how to build your units so that you can use them if you already have a collection and what ever sort/scale of figures you have. This does make it trickier for people starting out.
The BP rules don’t work in stands. Th…[Read more]
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Charge The Guns replied to the topic Number of stands in a 15mm cavalry regiment? in the forum Black Powder 2 years, 7 months ago
Hi Richard, I’m not too sure on the question but I think you might be asking about the number of Warlord epic scale ‘stands’ in a unit?
I’m not sure what Warlord expected, but for the rules to work best the key thing is that the same convention is used by both sides. It’s a good idea if all units (infantry or cavalry) are just about the same fron…[Read more]
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Charge The Guns replied to the topic Podcasts in the forum Black Powder 2 years, 7 months ago
Hi Ken, not heard a dedicated Podcast yet, but there is a YouTube channel dedicated to Napoleonics https://youtube.com/c/NapoleonicWargaming .
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Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 8 months ago
well… its official…. you only get 1 blue card …
so yeah if you want to play VaS or CS in your campaign your iniative card deck gets bigger :
& either VaS or CS was a later addition and someone forgot to alter the number of cards in the rulebook on the number of iniative cards you get …. -
Nat replied to the topic Line ahead, formations and orders – am I missing something? in the forum Victory At Sea 2 years, 8 months ago
Its an optional rule for large games… I’ll just add that if you put them line astern unless both ships are destroyers you can be touching base and be over 4″ away!!! … so you’ll find a house rule is if ships are touching base then they are at point blank range / in proximity irrespective of actual measurement.
ps if you look in the ‘news…[Read more]
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SteveT replied to the topic Indirect Fire – "Ranging In" in the forum Bolt Action 2 years, 8 months ago
Right, pin markers have no effect on To Hit modifiers for indirect fire.
In the INDIRECT FIRE section of the rulebook.
“When firing HE shells using indirect fire, a 6 is required to hit, regardless of any modifier.” Then 5+, 4+ or until you get a hit and are then “ranged in”.
Other than that, as you said, they do affect order tests.
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Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 8 months ago
When you flip the token over to be concealled you take the plastic model off… you auto generate a scout (blank) token so your army will be in one of two places at the end of the move.
Totally agree with the 80% written, I feel its missed the mark on the campagin side as if you have more than 2 players (so pretty much every gaming group /club!)…[Read more]
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Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 8 months ago
So I have a question….how many of each type of iniative cards are you supposed to have?
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Nat started the topic First Impressions in the forum Combined Arms 2 years, 8 months ago
Ok, received it yesterday… but I was at the club so not had a look at the rulebook – thats tonights mission :p
But first impression is it looks good and robust, but limited to 2 players without some House Rules… will see if thats true or not!
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