Craig

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  • Nat replied to the topic Missing troops in V3 in the forum Bolt Action 1 month, 2 weeks ago

    yes the ball WAS dropped with campaign units and equipment… the impression we got was they were going to be folded into the core rules 🙁

    It seems that people think that they’ll be included in the armies of … books – I think thats a bit silly as they’ll be back to repeating rules in different books which increases the chance of differeing…[Read more]

  • Nat replied to the topic Fast Tanks in V3 in the forum Bolt Action 1 month, 3 weeks ago

    M18 in the RB – yes, but no…. its an downgrade (armour) to the M10 with the option to take recce

    Has fast – Nope

  • SteveT replied to the topic Fast Tanks in V3 in the forum Bolt Action 1 month, 4 weeks ago

    Is the M18 Hellcat in the basic book? That’s just about the fastest WW2 tank, so if that doesn’t have FAST, then I don’t know what would.

  • Some play testing is being conducted on a proposed change to flights.

    Then it needs to be submitted to WL for a green light, so until we hear from them it might not go ahead.

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 2 months ago

    Ok… rabbit hole time… Rules (even house rules) have to be playable or be the difficulty setting of a scenario.  Also VaS is at its core a historical system so any rules need a grounding in historical fact.

    Now forget Hollywoods visuals of minelaying.. its a LOT more complicated than just chucking a mine off the back of a moving ship.  It b…[Read more]

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 2 months ago

    So….
    A) – VaS is a simple game not a simulation .. therefore I’d go like Depth Charges, a single profile for all mines.

    Now a startings of a nice easy approach..
    laying mines in combat isnt something you’d do… its too risky! you cant anchor them well enough and they become a risk to you… so to that end.

    Ships that carried mines get a new…[Read more]

  • Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 2 months ago

    So checked and updated the SHIPS 1.5 costs, this meant double checking a lot of the Rulebook entries – so another Wardroom Errata

    As before, nothing about flights or carriers,

    Noting about scenario ships (Dutch ships from the battle of Java Sea) or the expanded RNN or VMF lists – they’ll be done at a later time.

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 2 months ago

    Indeed, they were written to add jeopardy to the SS Ohio but not make it impossible for the Allied player to win the scenario.

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 2 months ago

    So… are there rules for minefields – no

    However the only down side would be that a ship is only the bridge – each 1″ of table is 1000 yards of real world, so it would be easy for ships to sail round.  For scenarios they yeah its diffidently something that can be expanded.  (Currently a couple of us are concentrating on trying to tighten up t…[Read more]

  • SteveT replied to the topic v3 Known Changes in the forum Bolt Action 2 months, 2 weeks ago

    I don’t think veterans are +1 to hit. Not heard that mentioned anywhere.

  • I think its more that they are Roman Heavy cavalry, but in rules they are only classified as medium so as not to put them level with true heavy cavalry such as Cataphracts or plate armoured knights.

  • SteveT replied to the topic Turretless rules in the forum Bolt Action 2 months, 4 weeks ago

    Oh yeah there is something in Campaign: The Western Desert in the section DESERT COMBAT SPECIAL RULES.

    The following rules apply to a hull down vehicle:

    • There is a -2 modifier to all shots against the vehicle from the front arc, including indirect fire. • If a vehicle has a turret, then only turret-mounted weapons may fire.
    • A turre…[Read more]

  • SteveT replied to the topic Turretless rules in the forum Bolt Action 3 months ago

    I think this might be the wrong forum. Sounds like Achtung Panzer or something?

     

  • SteveT replied to the topic v3 Known Changes in the forum Bolt Action 3 months ago

    Given no exceptional damage, I wonder how they  are going to allow a chance of taking a leader out for non-snipers. It is going to be comical if a HE burst always just leaves the leader and special weapons men standing there (and, yes, I know in 3E that of the others automatically finds that LMG and prises from the burned body of his dead…[Read more]

  • SteveT replied to the topic v3 Known Changes in the forum Bolt Action 3 months ago

    Yes, more streamlining… lol

  • Nat replied to the topic v3 Known Changes in the forum Bolt Action 3 months ago

    Snipers: – +1 to hit
    same 12-36″ range on a fire! or Ambush order
    ignore cover saves
    +1 to wound infantry /artillery crew
    can pick out officers / unit leaders
    not all snipers have the TEAM rule
    snipers are the unit leader

    -1 for loss of loader still around
    if unit leader dies, loaders can pickup the weapon

  • Nat replied to the topic Price Disparity in the forum General Discussion 3 months ago

    Going to make some (educated*) guess, but theres a lot of overheads that a UK company will have to pay for sending goods outside of the UK- so they spread the costs over all the individual items….

    These overheads include

    Import /export taxes – even to & from the EU now!
    Exchange rate at the time the prices are set – if the Pound is weak…[Read more]

  • Nat replied to the topic Proximity and charging in the forum Black Powder 3 months ago

    So… if moving under the iniative move then you are limited to a single move.

    If carrying out a normal move then you still have to give the full order before rolling, which would include charges.

    Iniatives moves are whats limited to 12″.  Proximity rules are there to stop you from inching sideways under iniative moves to open charge lanes for…[Read more]

  • Nat replied to the topic v3 Known Changes in the forum Bolt Action 3 months, 1 week ago

    so 1st & 2nd Lts are now all pltn commders (1st Lts)
    Cpts & Majors are now company commanders (Mjrs)
    Rally removes all pins instead of D6+1
    ‘as modeled’ weapons gone… now pay for them

    no free units’ across the whole of Bolt Action: Third Edition.

    failed order roll on vehicles and they reverse … hit the table edge and they d…[Read more]

  • Nat replied to the topic v3 Known Changes in the forum Bolt Action 3 months, 1 week ago

    pins are applied after shooting before wounds and saves.  With few negative mods and less super 6s  (7+) to hit means that the average number of hits on a unit is going up…

    however after todays tease – it’ll be worse as its now easier to get rid of them

     

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