Craig

Activity

  • Battle of the Bulge page 25:

    Aside from the exceptions detailed below, the Intelligence Officer is not a separate unit choice but an optional upgrade for an officer unit. Whereas the standard officer unit is allowed to be accompanied by up to 2 further men, the Intelligence Officer counts as a separate upgrade; in effect, a fourth man.

    Based on…[Read more]

  • Unless you were targeting the building …

    If I recall correctly you can only target a building if it is empty. If there is an enemy unit inside you need to fire at that unit.

  • Nat replied to the topic Mortar Team Zeroing in the forum Bolt Action 3 years, 5 months ago

    Unless you were targeting the building (pointless with most mortars as you need 10+ hits to hurt the building) then yes you need to start again as the target units foot print has moved more than 2″

  • For me it was interesting reading.

     

    Not my view on the world but interesting to see that others have problems that are none for me.

    The only one ever harmed by my wargames had been me, steel pikes can be……….

     

    ———–

    The Prussian army since 1847, the  German Heer in 1914-18   and 1939-45  had GOTT MIT UNS (God with us) on the bel…[Read more]

  • Check out the Mariana book where the new Marines Assault squad can be upgraded with a flamethrower. The new Peleliu marine squads can have 2 flamethrowers, but they can only be used in Peleliu specific scenarios.

  • George started the topic New Blog Post in the forum Black Powder 3 years, 5 months ago

    This time I wrote an article. It is about my faith and being a historical wargamer.

    https://thetinsoldierguy.blogspot.com/2021/02/on-being-christian-and-historical.html

  • Printed in the latest FAQ:

    Page 27: I&R Platoon HQ. Insert new Special Rule:
    Note – Whilst this entry is listed as a ‘Platoon HQ’ it is acting in the intelligence and reconnaissance role and so is still subject to the note on page 26; i.e. this is an intelligence officer, not an infantry officer and therefore does not confer morale bonuses or gi…[Read more]

  • Nat replied to the topic New player here in the forum Bolt Action 3 years, 5 months ago

    @Jacob Carter – that squad entry is also found in the ‘Campaign: battle of the bulge’ book and doesnt really over ride the paratroopers entry in the ‘armies of …’ book as it covers the change of TOE they had during the war.  Just like the British Armies of book has two paratrooper entries

     

    Its PAratrooper (late war) and should only be used…[Read more]

  • Nat replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 5 months ago

    So a few examples to help Stiener out..

    example 1, small arms v softskin – roll to hit as normal, on hit apply 1 pin, roll to wound, on a 6 roll a D6 on the damage chart (no mods)

    example 2, HMG v soft skin – roll to hit, if 1+ hit apply 1 pin, roll as many hits to wound, each 5+* is a roll on the damage chart (no mods)

    *ie after apply the HMGs…[Read more]

  • Nat replied to the topic New player here in the forum Bolt Action 3 years, 5 months ago

    Hi both welcome to the wonderful game!

    The lists in the rulebook are a ‘get you by’ lists and are superseded by the ‘armies of…’ books.  IE if you have both ignore the lists in the rulebook.

    Some units have entries in campaign books and not the armies of ..’ books so dont worry if people mention stuff you dont have rules for (check out…[Read more]

  • Ah I see what you mean now. Yes you are right, we still need to roll on the vehicle damage chart 👍

  • Nat replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 5 months ago

    hmmm…..confused now! (doesnt take a lot some days :p)..I’m reading what you’ve written differently…. its reading to me like your saying if you roll a 6 to wound then that’s it the softskin is dead.

    But they are still a vehicle, so you still need to roll on the vehicle damage chart (4+ to kill it… so a sniper who hits then rolls the 6 to…[Read more]

  • Yes that’s basically what I said but in a longer winded way 😂 A sniper hitting a soft-skin kills it (automatic exceptional damage of 6+), hitting an armoured open-topped just pins it (because its automatic exceptional damage only scores a 6+ and cannot damage armoured open-topped vehicles).

  • Nat replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 5 months ago

    Sorry @Master Cheif but the Exceptional damage rule doesnt come in to this as the sniper (unless its OstFront Ziestsev) needs a 6 to wound the softskin, as a small arms theres no bonuses to the wounding roll against a vehicle.  Once its ‘wounded’ you then roll on the vehicle damage chart.  There is nothing on that chart that allows for m…[Read more]

  • Bolt Actiin 2nd Ed page 116:

    Units carried aboard a transport vehicle cannot be targeted directly by the enemy.

  • Grenades either slow the game down for little benefit, ie the use of 1 per unit… hits 1-2 people with a normal hit or you end up with rules saying you can use X grenades here but only if Y can happen.
    OR they are totally overpowered … a unit of 12 guys throwing grenades against a unit of 8 vets… each vet getting hit 2-3 times..

    THey are a…[Read more]

  • 1. As Nat has already written, in the game an approximation is made, all the guns have the same characteristics.
    Only for the Americans there is the special rule of firing in motion without penalty, because compared to other armies the basic service rifle was semi-automatic Garand M1 and not a bolt-action rifle (other armies also had or developed…[Read more]

  • 1. In this game all rifles are rifles be they semi-automatic or bolt action.  The Russians also have a semi-automatic rifle on their sprue.
    However most US units are all counted as having the M1 Grande  which is why their national rule is to ignore the -1 for moving and shooting.  IIRC in the errata a couple of units are stated as having the sp…[Read more]

  • Nat replied to the topic Rules Question Thread in the forum Black Powder 3 years, 5 months ago

    I read it as more a case of two rules 1)artillery can ignore units of skirmishers when forced to shoot the closest unit

    & 2) artillery can ignore the skirmishers of a unit when working out LoS & to hit score…. ie ignore the skirmishers and hit the line /column behind them.

  • To be honest… not cost effective for warlord to do this.

    If they only put a few in a blister they wont sell and so waste of money manufacturing them/ marketing & distributing them, too many and they either only sell one or two OR the ‘loose plane’ blisters out sell the based planes.

    Dont forget that most things are made in house so resource…[Read more]

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