Activity
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Greg S replied to the topic South Africa Rule Question in the forum Bolt Action 1 year, 7 months ago
What book is the South African Bloodymindedness rule in?
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Greg S replied to the topic Flamthrower in the forum Bolt Action 1 year, 7 months ago
Only the target unit is hit. The flamethrower functions like a projectile weapon. Although the range on the flamethrower is so short, that I think you’d be hard pushed to have two enemy units within 6″.
Similarly 5 guys with SMGs spraying fire at an enemy unit. If there happens to be an intervening unit, not a single bullet will go anywhere near.
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Greg S replied to the topic Setup Recce in the forum Bolt Action 1 year, 8 months ago
The advanced deployment is usually only Snipers and Artillery Spotters.
Otherwise units must have a special rule that allows advanced deployment – Russian Scouts for example.
Recce has no effect on deployment at all.
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Greg S replied to the topic Melee rules in the forum Bolt Action 1 year, 8 months ago
1a. Sometimes everyone dies 🙂
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Greg S replied to the topic Top secret scenario in the forum Bolt Action 1 year, 9 months ago
Cavalry and bikes will break the Top Secret scenario very easily.
Whether you insist they dismount or not, they can probably claim the macguffin in the first turn, (depending on terrain).
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Greg S replied to the topic Torpedos hit that bad? in the forum Victory At Sea 1 year, 9 months ago
It is lways better to try for the beam of a ship, of course that is where the torpedo belt will be.
And they might be hard to hit with, but they can do a whole heck of a lot of damage.
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Greg S replied to the topic Practical question about Carrier models, and the Catastrophic Explosion rule in the forum Victory At Sea 2 years, 7 months ago
Instant kills may not be the mist fun in games, but then there’s HMS Hood – sunk within 3 minutes, 1400 crew lost.
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Greg S replied to the topic First 1k BA Army painted and ready for a game in the forum Bolt Action 3 years ago
They look great.
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Greg S replied to the topic Is the Numbers card overpowered? in the forum Blood Red Skies 3 years ago
I think that you should follow those guidelines for the first play as you’ll learn how those card impact a force and its counterpart then go to more self created forces as you’ll know what are strength and weakness of your planes.
Let me clarify, it wasn’t our dirst game of BRS, it was out first game after 18 months of enforced absence.
The sce…[Read more]
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Greg S started the topic Is the Numbers card overpowered? in the forum Blood Red Skies 3 years ago
We were playing our first game of BRS last week after many many months of wargaming abstinence. And we were a little rust on the rules.
We selected our theatre and doctrine cards randomly and my opponent drew Numbers. Suddenly his force of 4 109s jumped to 6! Since our forces were pretty much equal on points, things did not look so good for my…[Read more]
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Greg S replied to the topic Modifiers for Flame Throwers in the forum Bolt Action 3 years, 1 month ago
The only special rule is for cover and down.
So all other modifiers apply: pins, range, movement, small target etc.
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Greg S replied to the topic More rules questions! in the forum Victory At Sea 3 years, 2 months ago
That’s it. It’s a bit hidden away.
I hunted through some playtest documents, but couldn’t find any other rule that made it more explicit. And my original version is packed in a box somewhere, so I can’t look at that.
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Greg S replied to the topic A few rules questions in the forum Victory At Sea 3 years, 3 months ago
SCOUTING
Both sides deploy their ships normally, THEN roll for scouting points and possibly redeploy. If both sides were able to redeploy their ships who redeploys 1st?
If you have 7 or more scout points all of your destroyers and cruisers you detached to scout can immediately be deployed on the board can’t they?
I would roll off to see who d…[Read more]
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Greg S replied to the topic A few rules questions in the forum Victory At Sea 3 years, 3 months ago
Am I right in assuming that ALL deep deployed carriers can deploy all their aircraft straight away or do you need 10 scouting points? I am specifically asking about deep deployed carriers.
That is not clear. The rules for Deep Deployment say you can have ‘any number’ of their planes on the table, but the scouting table implies you need 10 s…[Read more]
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Greg S replied to the topic A few rules questions in the forum Victory At Sea 3 years, 3 months ago
Aircraft apply all modifiers except range. Torpedo bombers hit on a 5+ does that mean you add a further +2 because they are firing torpedoes, needing 7+ to hit?
That is not correct. Normal Aircraft apply no modifiers. Only Kamikaze attacks apply modifiers.
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Greg S replied to the topic What ever happened to —— in the forum Bolt Action 3 years, 5 months ago
This looks like them:
My Googlski is good, da?
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Greg S replied to the topic Multiple one-shot weapons in the forum Bolt Action 3 years, 5 months ago
With Panzerfausts you will only get one pin for hitting, but each one that causes damage will add the extra pins from damage.
If all three hit and penetrated and you rolled an unlucky 1,1,1 for damage results, that’s still 4 pins.
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Greg S replied to the topic Is the Commonwealth box set usable for Pacific? in the forum Bolt Action 3 years, 5 months ago
I use Perry Miniatures for my 14th Army. They are wearing BD trousers and shirtsleeves. They are slimmer than warlord figures, being more realistically scaled, but you don’t notice that on the tabletop.
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Greg S replied to the topic Continued delay of Regia Marina models! in the forum Victory At Sea 3 years, 6 months ago
There is currently a worldwide resin shortage, which will likely make the costs of plastics increase. I don’t know whether that will affect Warlord and other games companies, and in particular the VaS fleets, but it wouldn’t surprise me.
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Greg S replied to the topic Sniper in the forum Bolt Action 3 years, 6 months ago
The rule doesn’t say an observer is optional, it says it ‘normally includes an observer’. If you purchase a sniper from am army list they either come with an observer or they don’t. The only one that I can think of where there isn’t an observer is the Finnish Simo Haya (but someone may correct me).
For example the German army selector lists a S…[Read more]
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