I may be old but don’t you find books / photographs / Internet useful sources of referance?
Painting guide and someone making an effort to be helpful by making a video, only do one of the boats on the sprue so we we do what has always done .look at history. Even use the box art.
There is real history out there, let’s use it.
Interesting.
So repoint to use standard torpedos.
As for fights not using torpedos, if using points, then repoint for the game without torpedos
Boats with a rudder directly in the flow of water from the propellor can redirect flow to say 45 degrees from directly to rear.
This will turn the boat. Not as effective as an outboard motor being swivelled.
Now what level of design ww2 boats used? ??
Russian project 1125 has in line rudder
Polish (ex ww1 german) torpedo boats twin propellor single rudder.
A propellor moves water across the rudder.
Or propelled water is directed by the rudder to push the rear of the boat to the side to pivot the boat about its front hopefully.
The game is a quick simulation /representation of movement to enable MTBs to launch torpedos and fire guns.
Do we need too much information to get a game done? I’ve played in games where the simulation took far longer that the real event lasted. Depends what you call fun.
At speed zero all vessels can rear pivot up to 90 degrees
I’m much Suprised that “real world advocates” rattling on about angles and such have happily accepted pivoting on rear corners.
Much like rear steared vehicles on land, boats tend to pivot more or less on a front corner.
And boats can steer better at slow speeds in these rules. It’s called zero speed and no boat or ship out turns each other at zero speed .