Finn

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  • Ok, thanks. Seems i missed a part in the rules … again. My amateurish thinking of the CV warfare learned somethin new ^^,

    Another Question of mine is about the missions. Are there some reworks for them? Because the missions in the rulebook are pretty boring when played a few times.

  • Hey, i had a recent game in which i tried to get the 10 Scout Points to deploy all the planes into the game. I only got to the 7 Scout points and could only deploy half the flights of the CV`s. Since i had half of my flights scouting anyway i could deploy the rest of the flights on the table? Is that interpretation right?

    Thanks in advance

  • Yes, i am using that and it helps a lot. Thank you for that.
    By some missunderstanding i thought, the bombers couldnt deliver bombs, when they are in a dogfight… and since the ordinary AA batterie of Local 1 or 2 seems less likely to get most those out of the air.

    My question was more into the: it has Local 2 and 11 AD. Does the Alaska roll 13…[Read more]

  • Hi, thanks for the reply. Sadly that warlord does not work with the community.

    Btw the crew quality checks on “evade” worked out pretty well for my games so far.

    While we are at it, can fighter planes escort ships? Wouldnt that be reasonable? Had a few games now where the fighters escort the bombers and those games where in the airbattle really…[Read more]

  • Wow, that makes those big planes really good… almost to good for their points.

    And while we are at it, the DD for the B17 is very much over the top. Wouldnt it be “more realistic”, or better playable that the carpet bombs hit better, because they may bombard a greater field. 16DD with heavy are for every ship a death sentence … (statistical 4…[Read more]

  • Hi, while we are at that. The AA batteries only do 1 dmg on flights. But the DP guns just kill a flight regardless of its 1 or 2 or 3 hp?

    Thanks for your time.

  • Ok, thank you for that explanation. Since i played it differently with just getting the crit score 1 up, that makes torpedoes way more potent and “devastating!” ^^,
    But that leaves me on another question. If the Ship already has a crit score of 4 on whatever system and i roll a 3 for the crit effect. That means it does not take effect?

    That…[Read more]

  • Hi, thank you for your response.

    I know that i could just copy the page of the book and cut them out but i like the feeling of somethin like plexiglass markers. For many players those things are comfort tools and with them the company has an additional side income.

    Maybe i go and ask a lasercut studio to make me some.

  • I see your point, but i have to see that in a game to work out how this will affect the game, since i now have only the oneshot flights for combat and some dead points off the table. That might help in a victory point game since i wonder if someone brings enough flight firepower to destroy a halfway decent carrier?

    Another question of our gaming…[Read more]

  • Hi,

    but if i can`t recover with deep deployed carriers, shouldnt i be able to get onto the board to do so in the late game?

  • Finn replied to the topic Some Rule Question in the forum Victory At Sea 3 years, 7 months ago

    Hi,
    thank you for your response. I will get them to try those options, especially the crewqualitycheck seems reasonable. I was already thinking on something like defending or attacking a piece of land with maybe an airfield. Or games with the night or bad weather rules.

    Another idea of mine was the activation sequence, for example if the…[Read more]

  • Finn replied to the topic Some Rule Question in the forum Victory At Sea 3 years, 7 months ago

    Hey, thanks for the response.

    The speed may be a problem for destroyers and the Japanese Navy but i am asking for the Battleships.
    We have most of the Time about 4-5 Ilands on the Table and never had anything like a run aground ship. For those Battleships to be able to just stay on long or short range and dodge every turn. They wont need the…[Read more]

  • Another Question for this detection.
    The Kriegsmarine has the special radar rule right in the frontpage of their ships. How does this work on the detection of subs? Does it not change the way you described it above?

  • Finn replied to the topic Some Rule Question in the forum Victory At Sea 3 years, 7 months ago

    Hi, me again.
    Since i have now made some games, me and my opponent think that the dodge move of the ships is way to strong. Every ship just dodges all the time and there is no real progress in the game even in short and point blank range. For all but the wakeless torpedoes that order just simply costs me -1 on my shots but everyone that shoots on…[Read more]

  • Finn changed their profile picture 3 years, 7 months ago

  • Hi,

    i am Finn from Germany in Rostock. I recently started playing Victory at Sea with some friends.

    Have a nice day.

  • Finn replied to the topic Some Rule Question in the forum Victory At Sea 3 years, 7 months ago

    Hi,

    I have another Question: do Submarines that have a point blank range for 1″ no way of getting into the range? Because if i measure from tower of the Submarine to the front of the base, that is mostly already 1″. I coult argue that two subs, that are in an geometrical constellation right beneath each other, the 1″ would be possible, but not to…[Read more]

  • Finn became a registered member 3 years, 7 months ago