George

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  • Nat replied to the topic Consultation and advice: in the forum Black Powder 10 months ago

    So … when you form square you are limited to 1 dice of shooting per face as a standard rule
    first fire – the first time this unit fires it adds one extra die.  If it can split fire, either by being in a building or in a square then it adds that 1 dice to 1 of those attacks

    So even if the British player doesnt want to use 2 dice from a square…[Read more]

  • vets get pinned when hit by small arms out side of vehicles… pinning also means troops keeping their head down which your’d do even in a half track…. I see no reason why the experiance of troops should alter if they get pins

  • Nat replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action 10 months ago

    tweak #1 – by soft targets you mean softskins, infantry & artillery?
    tweak #2 – hmm…. would that count as a different ammo type for when going in to ambush?  or is it mandatory?

    LMGs – as you say… appear a lot… so wouldnt touch at this time

    Vehicle MGs – is this a blanket all none pintel LMGs, MMGs & HMGs apply an extra -1 mod on all…[Read more]

  • … hmm…. keep the automatic pins for any transported unit, but the vehicles themselves give them a roll to immediately rally (shrug off) the pin.  vets 3+, regular 4+, inexperienced 5+

    This keeps it roughly the same but you wont see all the transports suddenly become vets to protect the guys inside…..

  • The main problem is that the gamer has a composition option at all. So the math wizards are building unhistorical monster units.

     

    In German army the LMG was the last weapon to drop. Every soldier was trained to serve it and most units collected more in battle. Not just the German ones but also British or Soviet. Esp. in the defensive fights of…[Read more]

  • SteveT replied to the topic team model weapons in the forum Bolt Action 11 months, 2 weeks ago

    Yes, it is a very open to interpretation when they do not provided a list of option. Taking it to silly extremes, you could model a Russian sniper team with captured Panzerfausts or Assault Rifles, which might win you games but no friend :p

  • Not for infantry… to be honest I thought they were the company insignia for the turn backs on the tunics…. <shrugs>

  • Nat replied to the topic Dug In Rule in the forum Bolt Action 11 months, 3 weeks ago

    As the rules say – being dug in gives no intrinsic benefit to assaults,  what you are talking about with sandbag walls is all ready covered by the core rules of obstacles soft /hard cover.

    There is nothing stopping you putting the initial foxholes immediately behind a brick wall (hard cover obstacle).

  • Nat replied to the topic Dug In Rule in the forum Bolt Action 12 months ago

    1st question is – which campaign book are you reading?

    However my read of the Dig In rules from ‘Duel in the Sun’:

    Where Scenarios allow it units can begin a game Dug in.  Units deploy as normal but must be marked as locations can be re-occupied by other units later in game.

    Use – Units count as being DOWN when shot at unless they have an AD…[Read more]

  • Nat replied to the topic Units in transport at setup in the forum Bolt Action 1 year ago

    You have a truck + 3 teams = 4 dice in the bag for units waiting to be deployed.

    When you pull a die to deploy you can choose what unit to deploy – until this point the unit is NOT in the truck, it is separate deployment… So yes, you can deploy a team into the truck when the truck is still waiting to be deployed….

    You may see that you dont…[Read more]

  • Nat replied to the topic Units in transport at setup in the forum Bolt Action 1 year ago

    Transport units are a unit and therefore ALL the normal deployment rules apply.

    – So yes they can be deployed either on the table or in Reserve as you see fit.
    -They provide an order die… the only die NOT placed in the bag for deploying are those that have forward deployment so they must be placed in the bag….

    when you say they cant do…[Read more]

  • Nat replied to the topic Australian general purpose truck in the forum Bolt Action 1 year ago

    well….. this is where BA fall apart… its NOT a tight competitive system, but rather a framework (why multiple campaign books played against each other can break the system)…

    So basically theres two approaches… one is its a friendly game, and if thats historical & you pay the points then use it!  (this is what I would go with)
    the other…[Read more]

  • Nat replied to the topic Napoleonic Bavarians in the forum Black Powder 1 year ago

    eg Rheinbund are moral 5 with rifle mixed in the unit entries

    the Westphilian Cuirassiers lose 1 H2H & the Guard du Corp 2 H2H between the unit entries and the stat charts.

  • Nat replied to the topic Napoleonic Bavarians in the forum Black Powder 1 year ago

    Theres all sorts of miss-prints in that book between the army entries and the stat -charts at the end of the book… missing rules, missing /incorrect stats etc etc

    The book is AT BEST a frame work starting point for you & your mates to work off…..

    However historically Bavarian Cheveaux Leger were equipped the same as most other french…[Read more]

  • invisible officer replied to the topic Penetration in the forum Bolt Action 1 year ago

    In real life there had been splinter rings to fix to the Panzerfaust head.  So it could be used like an HE grenade too.     The PIAT was even better for that role. With no backblast safe to use in rooms or trenches.

  • Big Al replied to the topic Advanced to contact ????? in the forum Hail Caesar 1 year ago

    They would count as charging because of the Sweeping Advance . As you have said, a unit cannot engage an enemy unless it has charged, but when contact is made, you split the combat up into smaller ones. A supporting unit counts as engaged, so will count as charging.

  • Big Al replied to the topic Advanced to contact ????? in the forum Hail Caesar 1 year ago

    I would say that the support would count as a victorious not. It may not have fought directly, but it still fought in that last combat.

     

    As to the second question, I answered a similar question on the Facebook group, or rather, I reminded the players of the disorder test for the sweeping advance, when it was pointed out to me that it was not in…[Read more]

  • I like the house rule of … if down then they’re not in the way as they are on the ground trying not to be hit
    If they are in the way (model height + 1″ as per normal) and the roll to hit fails by 1 (ie soft cover mod) then that counts as a hit against the unit in the way :p

     

  • Big Al replied to the topic Counting units in the forum Hail Caesar 1 year, 1 month ago

    Well, ideally four or five divisions is what you need. But as I said, you are learning the rules and made the mistake has been learned. Next time you won’t count the skirmishers. I only said “it’s your game” because of that. I was not saying that you should do what you want because of that, only that it would not matter because of your learnin…[Read more]

  • Big Al replied to the topic Counting units in the forum Hail Caesar 1 year, 1 month ago

    Not really. It is your game and you made the decision for both sides. I know you could argue that one side might have won if skirmishers hadn’t been counted, but the important thing is that you had fun and learned the rules.
    next time you play, you’ll not count the skirmishers and probably find it would make little difference with small for…[Read more]

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