Activity
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Nat replied to the topic How many times can a unit fire in one full game turn? in the forum Black Powder 10 months, 2 weeks ago
pg 55, if you conduct traversing fire you cant then conduct closing fire (points 2 & 3)
So yes its once per player turn (or twice per round / game turn)
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Nat replied to the topic New errata discussion in the forum Bolt Action 10 months, 2 weeks ago
All the national, unit and theater rules in campaign books have ALWAYS been TO/Opponents permission only… people just dont play it that way.
Tiger Fear is still a mess and should be binned… personally I’d change it to a reserve rolls modifier for western allies vehicles only
Tank riders – TBH its a free rule, and gamers are finding…[Read more]
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Nat replied to the topic Banzai from transport in the forum Bolt Action 10 months, 2 weeks ago
It goes against the written rule to allow Banzai to assault…. irrespective of the WHY, the rule is clear, NO assaults from a transport. There has to be an EXPLICT rule saying this rule allows these models to assault from a transport to over ride the rulebook and allow it….
Section – Dismounting from a transport (sorry only have a ebook to p…[Read more]
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Nat replied to the topic Rules Questions in the forum Bolt Action 10 months, 3 weeks ago
Small arms NEVER get damage modifiers against armour (DV7+ vehicles)
Only heavy weapons (ie those with a PEN value of at least +1) get to use those modifiers.
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Nat replied to the topic Hungarian Panzer 38t in the forum Bolt Action 10 months, 3 weeks ago
FAQ pg 30
[quote]
New Units
These books occasionally introduce new units without the accompanying text explaining in which selectors they can be used.
As a general guidance in these cases, unless the rules in the unit’s entry say otherwise, new units in these books are limited to use for scenarios and selectors from that book only. Unless of c…[Read more] -
Nat replied to the topic Heavy Cruiser Zara in the forum Victory At Sea 10 months, 3 weeks ago
My guess is that it was a typo (theres enough in the stats….dont even get me started on the points!) and rather than admit that as thats quite a large can of worms (as said theres a number of them) just like the Bismark cost…. they went with whats printed and tried to justify it.
One of the historical contributors is on the FB group ‘the…[Read more]
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Nat replied to the topic Heavy Cruiser Zara in the forum Victory At Sea 10 months, 4 weeks ago
In Mongoose v1 it had 4+
in the v2 beta it had 4+In the published book is has 2+
The FAQ doesnt say it was garbage just says ‘we were right in the printed version’…. its more that WL do come down on the side of Rules as Written in their FAQ answers rather than put errata entries in. (ok they have when they swapped the two cruiser costs…[Read more]
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Nat replied to the topic Austrian,sweden….Lipsia battle in the forum Black Powder 11 months ago
hopefully soon!
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Nat replied to the topic Hungarian Huszars/cavalry and being charged in the forum Bolt Action 11 months ago
Nothing in the rules say that they are forced to dismount, unlike say motorcycles, if in combat.
So they would stay on horseback, and therefore keep tough fighters (as that is part of cavalry being mounted)
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SteveT replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action 11 months ago
You can balance them without any rules changes at all:
Reduce their cost by 10 points.
No reduction for those mounted on vehicles (who really shouldn’t be so effective firing through slits or on the move
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Nat replied to the topic American Civil War Guts & Glory Starter Set Question in the forum Black Powder 11 months, 1 week ago
I would use them as a marker for when your mounted infantry are on foot.
I *think* theres more detailed rules in the ‘glory, hallelujah’ book…. but as I dont have it cant say for certain.
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Nat replied to the topic Spotters in the forum Bolt Action 11 months, 1 week ago
So … a spotter costs 10 points reg or 13 points vet irrespective of the weapon they are purchased with.
For a model that cant take objectives, cant man a weapon on a transport, cant shoot, cant initiate an assault … all it can do is stop the weapon team firing or moving to move themselves & give line of sight to a specific weapon team while…[Read more]
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Nat replied to the topic Spotters in the forum Bolt Action 11 months, 1 week ago
Ok a couple of other points (its hard to follow a wall of text)
Theres no rules stopping you from targeting the spotter … except most of the time they are at a -3 mod… which is understandable as its one guy trying very hard not to be seen :p
Nor is there any rules saying you cant charge the spotter (but there is the otherway round).. I’ve…[Read more] -
Nat replied to the topic Spotters in the forum Bolt Action 11 months, 1 week ago
please dont take this the wrong way…. but you are falling in to a common pit-fall… (took me a couple of years, and playing around with house rules /interpretations for VaS to realise it )
Bolt Action is not a historical simulation game but a beer & pretzel game based on the Hollywood vision of ww2. What this means is that some things make…[Read more]
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Nat replied to the topic Spotters in the forum Bolt Action 11 months, 1 week ago
nope… spotters are their own unit with the following exceptions
they dont generate a order die – they have to BORROW the weapon teams order die to act… this is why they are removed when the weapon team is..
they always count has being down, unless they have the borrowed order die next to them
the weapon team with which they are purchased can…[Read more] -
Nat replied to the topic Kradschützen M/Cycle Sidecar Squad in the forum Bolt Action 11 months, 1 week ago
As far as I can tell, the cost of a M/C + sidecar is covered in the cost of upgrading to motorbikes
IE you can put 10 guys on 5 motorbikes or 5 with 5 sidecars or 10 motorbikes… its all the same cost.
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Nat replied to the topic Consultation and advice: in the forum Black Powder 11 months, 2 weeks ago
So … when you form square you are limited to 1 dice of shooting per face as a standard rule
first fire – the first time this unit fires it adds one extra die. If it can split fire, either by being in a building or in a square then it adds that 1 dice to 1 of those attacksSo even if the British player doesnt want to use 2 dice from a square…[Read more]
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Nat replied to the topic Fixing Small Arms Against Open-Topped Vehicles with Armor of 7+ in the forum Bolt Action 11 months, 2 weeks ago
vets get pinned when hit by small arms out side of vehicles… pinning also means troops keeping their head down which your’d do even in a half track…. I see no reason why the experiance of troops should alter if they get pins
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Nat replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action 11 months, 3 weeks ago
tweak #1 – by soft targets you mean softskins, infantry & artillery?
tweak #2 – hmm…. would that count as a different ammo type for when going in to ambush? or is it mandatory?LMGs – as you say… appear a lot… so wouldnt touch at this time
Vehicle MGs – is this a blanket all none pintel LMGs, MMGs & HMGs apply an extra -1 mod on all…[Read more]
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Nat replied to the topic Fixing Small Arms Against Open-Topped Vehicles with Armor of 7+ in the forum Bolt Action 11 months, 3 weeks ago
… hmm…. keep the automatic pins for any transported unit, but the vehicles themselves give them a roll to immediately rally (shrug off) the pin. vets 3+, regular 4+, inexperienced 5+
This keeps it roughly the same but you wont see all the transports suddenly become vets to protect the guys inside…..
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