George

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  • Nat replied to the topic Commissar?? in the forum Bolt Action 1 year, 3 months ago

    No,  remove models is a specific step that occurs after taking casulties.

    You make your green check at the taking casulty step, so therefore the commissar bypasses this.  However you havent suffered any casulties, therefore you can still take your green check if you then get shot later in the game.

  • Thanks Stuart. Replacing them with unarmed seems a bit silly. No pistols for you!

     

  • The German book has the option of a flamethrower team being repack with 2 one-shot weapons.

    Now, it would seem from the rules that when the flamethrower is use in a one-shot way, the figure might still remain on the table. But unarmed (?) in this case.

    Alternatively, I could see how the rules for depleted flamethrowers means the figure is…[Read more]

  • SteveT replied to the topic Epic frontages in the forum Black Powder 1 year, 3 months ago

    Yes, I have based my Napoleonic light horse with 4 horses, 5 for heavy so you can immediately see what is what. For ACW 4 seems good.

  • Big Al replied to the topic Epic frontages in the forum Black Powder 1 year, 3 months ago

    <p style=”text-align: center;”>I used the three bases but spread the figures out a little so that they wouldn’t look too cramped.</p>

  • SteveT replied to the topic Epic frontages in the forum Black Powder 1 year, 3 months ago

    Thanks Al.  So when you did the ACW at 3 bases, did you use 3 bases for cavalry too?  How about artillery, did you go 1 or 2 bases per “unit”?

    Cheers

     

  • Big Al replied to the topic Epic frontages in the forum Black Powder 1 year, 3 months ago

    If you read the rules, you will see that only a single unit can contact any one side of a unit! So the difference in unit frontage doesn’t matter. There are occasions where that doesn’t apply, but it always applies if it is the two smaller frontage units that are charging.

    the occasion when it doesn’t apply is when a larger unit charges into…[Read more]

  • SteveT started the topic Epic frontages in the forum Black Powder 1 year, 4 months ago

    Yes, another questions about frontages..

    According to the new “epic” booklet, atypical cavalry unit would have a smaller frontage than a standard infantry unit. (3 bases to 4). I thought the idea of BP was to ideally have units with matching frontages?  (Otherwise what happens when 2 cavalry hit 1 infantry’s front… seems to have a game effect…[Read more]

  • Nat replied to the topic Katyusha and crew in the forum Bolt Action 1 year, 4 months ago

    …. unless its the BM-31  (from Ostfront I think…) in which case one is actually a Spotter.

  • @Kodiak

    The answer is simple – game balance (it stops you poking one guy out with say a rifle  to put a pin on a unit while keeping the rest untouchable.) and to help (as the rulebook says it the same paragraph) give the impression that everything /model is fluid and in motion…

    DOWN is the representation of infantrymen not moving and hiding…[Read more]

  • yes…if you manage to roll that well!

    lets see… M5  at 6″ away… thats +1 for range -2 for hard cover (over half the squad is out of sight behind hard cover) so hitting on 4s… that’d be 9 hits on average… against inexp 6 kills, against regulars thats 4 or 5…. if 5 kills then thats a moral check for the remaining 5 and possibly wipe…[Read more]

  • Nat replied to the topic Game scale in the forum Bolt Action 1 year, 4 months ago

    @eric … like to see what pistol you are using to have an accurate range of 120 yards.

  • I second Garry’s answer. Nothing more to add to it except that you should remember that all units that are in a position to support will be affected. This is regardless of whether they were used as support or not.
    as you know, only three units can support a unit in combat, but there could be more than three units in a position of support. it i…[Read more]

  • Great question.  Yes I would say that the support units would also test for the reason you state. The rule as written suggests that the charge  move is complete once the charging unit has made contact, but it also mentions pursuit moves. So this would imply that the charging unit gets a follow up move including a sweeping advance or charge d…[Read more]

  • Now I dont have epic BP…..

    But independant units shouldnt count towards brigades breaking but SHOULD count towards to overal army…. ie I’d count them as an unbrakeable brigade of mauraders who’s brigade commander is your army commander.

    Also the French wining by taking the LaHaye Sainte only fits with the history of the battle.

    *

  • argh… take 2…
    1) WarLord rules are frame-work not pickup tight rules…they are still written in the 1980s mindset of you play with mates and alter the rules to fit what you want

    2) Extra stands are due to allowing for breakages, as well as fitting the most possible models on a sprue to keep costs down (for us the gamers as well as…[Read more]

  • Nat replied to the topic Questions Wind/Smoke in the forum Victory At Sea 1 year, 5 months ago

    oh… also do check out discord as well… both the official warlord discord server as well as the Victory at sea one as not all people use facebook!

  • Nat replied to the topic Questions Wind/Smoke in the forum Victory At Sea 1 year, 5 months ago

    The game is based on being simple.. not realistic..

    1.  the bow must be pointing at the board edge marked as the wind… so if the right hand side to you was marked as the wind then so long as your bow is pinting at SOME POINT of that edge they your good.  … this can be the top corner in order to get your carrier off their board edge

    2.  th…[Read more]

  • Sorry havent logged in for a while so didnt see this.

    But yeah most of the additional formation stuff is clash of Eagles as is the optional rules for forming squares.

    The file is core rulebook v2 + Albion Triumphant 1 & 2 + Clash of Eagles combined…

  • Each base gets half a dice for shooting….

    so a standard unit of 6 bases put 3 in skirmish… so 1.5 dice, as you cant have .5 of a dice its rounded up to 2
    a large of 8 bases puts 4 … so only has 2 dice in skirmish shooting

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