Activity
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Nat replied to the topic Its So Difficult to Hit in the forum Blood Red Skies 1 year, 9 months ago
Dont forget that if you hit the opponent takes a boom chit… boom chits win games not shooting down planes (although that helps :p)
EG you hit, opponent takes a boom chit they then try and save the damage (lose of advantage level)… when boom chits = planes +1 then they run away.
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Nat replied to the topic Sherman V DD question in the forum Bolt Action 1 year, 9 months ago
Theres the Japanese swimming tank with a waterlined version… dont think I’ve seen a Sherman DD waterlined one…
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Nat replied to the topic no lmgs in folgore in the forum Bolt Action 1 year, 9 months ago
points on campaign books….
i) they are all (except when in a seriers like DDay or Italy) independant of each other – they like to pretend that only they, the core rulebook & armies of… books exist
ii) often they have completely different authors (this is why the same unit can have different rules!). The Author will put in the rules they…[Read more] -
Nat replied to the topic Front armor or others in the forum Bolt Action 1 year, 9 months ago
Yes…. unlike a 15mm ww2 game the turret is just a way of changing the arc of the weapons….
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Nat replied to the topic Melee rules in the forum Bolt Action 1 year, 9 months ago
1, Moral tests dont take place in combat…. its like game of thrones – you win or you die :p
2, every one fights! no hiding at the back -
Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 1 year, 9 months ago
Bump so people can find it!
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Nat replied to the topic AA with no Range- and AD-data, equipped with the "Local X"-Trait: What Range? in the forum Victory At Sea 1 year, 9 months ago
Ok… Local X has two parts.
Part 1 – If an enemy flight crosses its base during the movement phase you get X = AD against that one flight (remember flights move one at a time)
Part 2 – In the AA step of the gunnery phase you get to add X AD to the AA pool, but must target enemy flights in base contact with your ship. Note some times these die…[Read more] -
Big Al replied to the topic French Old Guard too strong? in the forum Black Powder 1 year, 9 months ago
Can I just ask where you get 8 attacks for the Attack Column? For that matter, why have the British got 9 attacks? If these are standard units, they only have 6 attacks, 8 if a large unit.
Your example also shows why Useful Rules should be applied carefully and sparingly, not loading up and making units invincible.
something else that you have…[Read more]
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Garry Wills replied to the topic French Old Guard too strong? in the forum Black Powder 1 year, 9 months ago
There is certainly a case that these units are given too many bonuses and special rules, however one thing I do is modify the close combat such that if an attack column charges into contact and fails to break their opponent, then they are forced into a disordered line formation, losing the +1 attack column bonus. This is a beefed up version of the…[Read more]
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Big Al replied to the topic charge distance in the forum Black Powder 1 year, 9 months ago
Yes it can. As the rules state, a charge order is just a mechanic to get a unit to move into contact. Without it a unit cannot make contact with an enemy unit.
You can issue a Charge order from any distance, but what it means is that the unit must make full moves until it makes contact with an enemy. If it doesn’t contact an enemy, it does not m…[Read more] -
Nat replied to the topic Top secret scenario in the forum Bolt Action 1 year, 9 months ago
Well…. one issue is which motorbike unit… (there are a couple of motorbike and sidecar units that go in the armoured car slot and have a higher DV)
I would personally NOT classify them as infantry whilest mounted (including bicyle and cavalry units) because they have taken the transport upgrade option…. however I dont think theres any rules…[Read more]
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invisible officer replied to the topic Epic Battles: Allied Troops & Missing Models Help in the forum Black Powder 1 year, 9 months ago
°From what I can tell british line infantry could be used if I paint the shakos red. The prussian landwehr sprue for the landwehr, and the british ranked rifles as jagers. Ideally we’d have models with the distinctive red hats instead of shakos, but baring that is this a reasonable aproach”
The shako was never red, only the forage cap- So yo…[Read more]
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invisible officer replied to the topic Epic Waterloo – Prussian Army List – Jagers in the forum Black Powder 1 year, 9 months ago
Historically the Jäger in war of Liberation are named Schützen. For example the Schlesische Schützen Battalion. A Jäger unit. So the term would be 100 % correct.
There was a problem with producing enough Jägerbüchsen / Rifles so some used carbines or shortened muskets.
The terms got used long time for same troops, so Fallschi…[Read more]
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Nat replied to the topic German Rifle Grenades Tournament Legal? in the forum Bolt Action 1 year, 10 months ago
note on ‘legal’..
Its down to the TO wether or not to allow units & equipment from campaign books, and even which ones – so if its not in the core rule book or ‘armies of…..’ then its always best to clarify with the TO
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Nat replied to the topic Torpedos hit that bad? in the forum Victory At Sea 1 year, 10 months ago
There are occassions where you can hit at extreme range with a torpedo….
when you are in the ‘large shilloute’ of the target & the target is stationary or you are using a T4 torpedo (KM – only available on Uboats after 1944)
You’ll also notice that trying to hit a fast moving destroyer is pretty much always impossible with torpedos (-1 for…[Read more]
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invisible officer replied to the topic Thematic Byzantine, Heavy Tagmata Kavallarioi in the forum Hail Caesar 1 year, 10 months ago
Very nice work
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Nat started the topic From FB – BS is now Licenced by the Royal Navy Museum in the forum Black Seas 1 year, 10 months ago
screen shot from Gabrio on FB…
THe National Museum of the Royal Navy has signed with Warlord games
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Nat replied to the topic HE Pen and damage to units in buildings. in the forum Bolt Action 1 year, 10 months ago
Buildings – they give the extra protection rule which makes them safer as it effectviely negates +1 PEN – NOTE this rule states modified as useual so tells you the PEN modifiers are used.
Medics – key point there’s a German DDay Theater List that gives MMGs +1 PEN against infantry… they’d still save those hits (well possibly :p)
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Big Al replied to the topic Forming Skirmish to Enter Woods in the forum Black Powder 1 year, 10 months ago
<p style=”text-align: right;”>Basically, yes. Changing formation takes a full move, so your unit moves up to the terrain(1st move, then changes formation (2nd move) then enters the terrain (3rd move).</p>
That is per the rules in the main rulebook. -
Nat replied to the topic Spotter and Transports in the forum Bolt Action 1 year, 10 months ago
Ok, one question is… Do you mean the Spotter, as in the artillery /mortar unit upgrade? Or are you meaning the Forward Artillery Observer, the HQ unit? – I mention this because I see a lot of people confusing the two game terms with real world terminology and therefore using spotter when talking about the FAO!
However…..
If you mean the a…[Read more] - Load More