George

Activity

  • The partisan list was written as the French Resistance… and it shows…

    re bicycles – seems logical to me…
    motorboats – sealion is a campaign book written after the armies of… plus how often is the bronekater used in Soviet lists, you are at the mercy of the board if you can use them – so scenario only transport I’d say….

    As to the…[Read more]

  • Given your plan of holding the line and blasting with the heavy stuff, I would suggest the trucks are not needed. And since you have gone for 2 platoons, why not make use of that and  buy a 2nd mortar to really add to your plan?

    S

     

     

  • 1) Rules which work on a unit level are ignored as the game works on the individuals level not squad… (so yes Green is ignored)

    2) see 1

    3 ) see 1

    4 + 5) in comon use English IE & EG are interchanageable, basically used as the same thing – heres a non-exahustive list of examples

    6) As Warlord is the only officer option…. well Warlord…[Read more]

  • Nat replied to the topic Card Sleeve Sizes in the forum Combined Arms 2 years, 1 month ago

    two different sizes… try looking at FFGs

    off top of my head (I’m at work… game isnt :p) the small cards look to be about the size of mini US & the large ones standard Euro…

    However if you have the cards and a tape meassure then you should be able to find an online shop that stocks sleeve kings or similar who do pleanty of sizes.. If not &…[Read more]

  • @legere TBH all you need is a token to go on the table to tell you if the ship has a critical effect…. then laminate the ship card are write the effects on there.

  • Nat replied to the topic Judge Dredd Minatures Game in the forum 2000 AD 2 years, 1 month ago

    Aren’t armoury cards are both discard on use (unless the model has a rule to keep it – like judges do with lawgivers) and retain like resporators

  • In judge Dredd, if a models cool goes below 4 due to injury/stun markers do they still add a star chip in to the bag?  Or just a normal action chip?

  • Erm…ok I’m puzzled here…must be missing something basic..

     

    Pg 11 stats include cool

    Pg 23 – injury and stun – lower all of the target models stats

    Pg 23 – incapacitated and subdued – when cool gets to 0 model is out of action

     

    Pg 62/77/79 etc – fortitude – basically ignore the stat loss from 1 injury or stun marker

    Pg 75 & 89 -…[Read more]

  • Nat replied to the topic Ot133 flamethrower tank in the forum Bolt Action 2 years, 1 month ago

    The OT130 rules are in Ostfront …. as Soviet only…..

    However the FAQ/Errata does allow you to add it (any captured tank to any force) for no other points cost but gaining the unreliable rule (same as Finish T34s) and recommended that its kept at inexpeiranced (but for Fins I’d say inexperienced or regular is fine)

    Its basically a T26 with a…[Read more]

  • Thank you Stuart.

  • I thought I had Air Strikes sorted until this happened..

    The original target moved.

    The wording in the book allows for 2 readings: (1) the airstrike is on the target regardless of where it is at time of strike., or (2) it targets the area where it was at time of designation of strike (or later when moved due to delay)

    If (2) it makes it hard to…[Read more]

  • I’m not surprised that Walord starts another  range and then……   Being one of the crazy that likes scratch building I’m less affected than many others. I had hoped for an exension to W I.  In fact most of my hobby budget of last year went into “hardware”, antique stuff up to 1918. Like the cap of a sailor from SMS Emden.

    Cruel sea is not the…[Read more]

  • Nat replied to the topic Missing boat models in the forum Cruel Seas 2 years, 1 month ago

    The last question has been answered by Skytrex when they took over the rage last month…. there are currently no plans to expand that range…

    Why distribute rules with no models /plans for making the models – well a lot of historical games use multiple manufactors, plus you get the intrest of the company management but then not the sales to…[Read more]

  • Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 1 month ago

    my view is that (as I’ve said else where) CA is a few ideas short of completion :p

    but BRS v ground targets – see how many hex’s defending aircraft are away… thats how many turns go by before they turn up…half the turns (or turn 4 if not on the board) to turn up disadvantaged?

    VaS idea… transports are free but you get a % of the BA points…[Read more]

  • I would go with the attacking force choosing the game…

    IE if air units attack then its BRS (either airstrike or sqn v sqn)
    if sea unit then its VaS or CS…

    For VaS v transports I would see how many transports / proxies for them I have and then allocate BA army points to each transport with 10-20% allocated to convoy protection

    ie a 1K BA…[Read more]

  • Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 2 months ago

    well… its official…. you only get 1 blue card …

    so yeah if you want to play VaS or CS in your campaign your iniative card deck gets bigger :
    & either VaS or CS was a later addition and someone forgot to alter the number of cards in the rulebook on the number of iniative cards you get ….

  • Its an optional rule for large games… I’ll just add that if you put them line astern unless both ships are destroyers you can be touching base and be over 4″ away!!!  … so you’ll find a house rule is if ships are touching base then they are at point blank range / in proximity irrespective of actual measurement.

    ps if you look in the ‘news…[Read more]

  • Right, pin markers have no effect on To Hit modifiers for indirect fire.

    In the INDIRECT FIRE section of the rulebook.

    “When firing HE shells using indirect fire, a 6 is required to hit, regardless of any modifier.”  Then 5+, 4+ or until you get a hit and are then “ranged in”.

    Other than that, as you said, they do affect order tests.

  • Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 2 months ago

    When you flip the token over to be concealled you take the plastic model off… you auto generate a scout (blank) token so your army will be in one of two places at the end of the move.

    Totally agree with the 80% written, I feel its missed the mark on the campagin side as if you have more than 2 players (so pretty much every gaming group /club!)…[Read more]

  • Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 2 months ago

    So I have a question….how many of each type of iniative cards are you supposed to have?

  • Load More