George

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  • Nat replied to the topic Missing vehicles in easy army. in the forum Bolt Action 1 month ago

    So Easy Army is NOT official… it used to be, but hasn’t been for the last couple of years.  The official army builder is the Warlord App (found on google & apple play stores) that is behind a paywall.  Easy Army is currently upto date on the major armies for v3 but the one guy who runs it is still working on updating the minor nations.

    What w…[Read more]

  • Nat replied to the topic Assaults in the forum Bolt Action 1 month ago

    problems – after 5 seconds of thinking….
    1) movement, you cant move within 1″ of  another unit including friendly… so you need a 3-4″ path.. oh and you have to go round terrain, but how can you do that AND stay 1″ away from your other unit?
    2) Ambush & reactions – the how and when – as if doing it sequenctially i’d get a clear shot off but…[Read more]

  • correct.

    Because Ambush changes to a Fire! order when activated not an Advance.

  • Nat replied to the topic Indirect Fire Question in the forum Bolt Action 1 month, 1 week ago

    So this is the same as v2 (both wording and how it works)

    When you target a unit, it has a footprint area.  In order to have moved far enough away from that area no model can be within 2″ of it after its move.

    Now this means most vehicles will have advance forwards as a reverse of 4.5″ wont be enough for the front to be 2″ further back than the…[Read more]

  • It is absurd that you mount it on a trailer and it gets 24 dice. But fix it to a PARKED halftrack and it gets 12 dice.  Just another half-baked nonsense from V3.

  • Yep its a trailer… but as its a trailer its not a vehicle (cant move on its own) so its under the artillery section.

    its classified as a heavy gun for moving (so cant be man handled 6″ on a run order)

     

  • oh they haven’t classed it as vehicle mounted? But wasn’t it normally fired stuck on a  trailer? That is going to be popular then.

    [Not seen 3rd ed rules yet.]

  • Its upto 5 in a platoon

    Its a heavy gun so can only move with a TOW

    Its artillery so is 4 guys who are wounder as per their expeirance level…

  • 3rd edition vehicle MMGs get half the number of shots.

  • Nat replied to the topic FAO and spotters V3 in the forum Bolt Action 1 month, 2 weeks ago

    Yes – its a massive change.

    Basically if its firing indirect and not inexperience or a multi-launcher then it can draw LoS for ANY/ALL spotters or Observers (no distinction between air or artillery).  You need to loose LoS from ALL possible spotters (or just receive an order by any means other than FIRE!) to reset the range in score.

  • Nat replied to the topic Konflikt 2.0? in the forum Konflikt '47 1 month, 2 weeks ago

    We apparently should here something in mid December (adepticon)!

    There’s been a few articles about industry names joining the K47 writing team over the last few months (3 or 4 IIRC).

  • Nat replied to the topic Reinforced Platoon in the forum Bolt Action 1 month, 2 weeks ago

    hmm…

    The generic platoon structure of v3 is actually easier to create actual historical TOEs for more nations than the v2 one did.  Its a generic ones size fits all starting point.

    Where the v2 TLs fall down is the attachment of units that werent placed under infantry command as regularly as BA shows it.  Yes there was cases were a single t…[Read more]

  • SteveT replied to the topic Reinforced Platoon in the forum Bolt Action 1 month, 2 weeks ago

    If  you are interested in more historical realism—in as much as that is possible on a tabletop game—then just use the existing Theatre Selectors and any associated rules. The “lego” platoons, old and new,  are better suited for competitive play.

     

  • Nat replied to the topic Missing troops in V3 in the forum Bolt Action 1 month, 2 weeks ago

    However they included the Dutch(!)  I’ve seen Australian & Canadian armies … heard of Chinese lists but never heard of someone making  / seen pictures of a Dutch army…. <shrugs>

    Also yeah… I preferred it as cover as a shooting mod…

  • SteveT replied to the topic Missing troops in V3 in the forum Bolt Action 1 month, 3 weeks ago

    Perhaps they felt those omissions were too rarely used to be included?

    But for me, any game that has this sequence has lost credibility anyway:

    Step 1:  I have hit you

    Step 2:  I have killed you

    Step 3:   You are ‘unkilled’ because you are behind a wall and ‘saved’. But that means I didn’t hit you because the wall got in the way…

    You can sa…[Read more]

  • Nat replied to the topic Missing troops in V3 in the forum Bolt Action 1 month, 3 weeks ago

    yes the ball WAS dropped with campaign units and equipment… the impression we got was they were going to be folded into the core rules 🙁

    It seems that people think that they’ll be included in the armies of … books – I think thats a bit silly as they’ll be back to repeating rules in different books which increases the chance of differeing…[Read more]

  • Nat replied to the topic Fast Tanks in V3 in the forum Bolt Action 1 month, 4 weeks ago

    M18 in the RB – yes, but no…. its an downgrade (armour) to the M10 with the option to take recce

    Has fast – Nope

  • SteveT replied to the topic Fast Tanks in V3 in the forum Bolt Action 2 months ago

    Is the M18 Hellcat in the basic book? That’s just about the fastest WW2 tank, so if that doesn’t have FAST, then I don’t know what would.

  • Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 2 months ago

    Some play testing is being conducted on a proposed change to flights.

    Then it needs to be submitted to WL for a green light, so until we hear from them it might not go ahead.

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 2 months ago

    Ok… rabbit hole time… Rules (even house rules) have to be playable or be the difficulty setting of a scenario.  Also VaS is at its core a historical system so any rules need a grounding in historical fact.

    Now forget Hollywoods visuals of minelaying.. its a LOT more complicated than just chucking a mine off the back of a moving ship.  It b…[Read more]

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