George

Activity

  • The store occasionally has miss tagged items… Both adding units / models & missing them off

  • Nat replied to the topic DoW List CoE in the forum Black Powder 2 years, 3 months ago

    Well the rules are…. a little bit open to interpretation.. they say you can take 25% allies from X list

    Now that would indercate that it should be a legal force (ie 1 Div Cmdr, 1+ Infantry etc)… HOWEVER this is a framework system and in reality you often had brigades sent to support another division*… so, check with your gaming buddies and…[Read more]

  • Oh I’m on your side…If you’re going to include something, include it for everything.  But like I said, WL have a habbit of being un-consistant 🙁

  • A little defense for the omissions from the points summery section – they are the points for non historical pickup lists using the mix and match brigades, and some units (such as Partisans, both Spanish & Russian) dont appear in these.  The section with all the units and back ground info are there for the people doing historical lists /matchups &…[Read more]

  • Nat replied to the topic Defeating the Japanese? in the forum Bolt Action 2 years, 3 months ago

    No… spotters have a specific rule that says they cant “assault or fire against enemy units”

    Its that rule that stops them mannaing a transports weapons.

  • Official word is – no

    However, a couple of authors have said ‘we’re not looking at it any time soon, but what sort of thing would we look at’ on podcasts  & WL like to go ‘Heres X book’ with no leaks /official rumours…..(or open betas)

  • Irregular = -5
    weapons = no cost
    H2H = 4
    Shooting = 4
    Morale = 12 (3 points, count down from 6)
    Stamina = 8
    Marauder = 5

    Total cost is 28 points a SMALL unit
    to go to a normal /standard size then add +8 points
    to go to a large add +8 (or +16 from a small unit)
    to go to a tiny its -12 (the cost of becoming a tiny unit is flexiable)

  • Nat replied to the topic DoW List CoE in the forum Black Powder 2 years, 3 months ago

    The Brigade number restrictions are per 1K, the cavalry regiments are per army no matter the points value.

    So a 3K list you can have 3 Cavalary brigades and therefore up to 6 cavalry regiments – however only 1 can be hussars, up to 3 chassaers so the last 2 HAVE to be Uhlans.

  • Doesn’t surprise me…there’s points and stat inconsistencies in several armies across the 3 Napoleonic supplements

     

    However the points are very easy to work out…if it’s not been answered (and I remember) I’ll work it out for you tomorrow

  • I play Japanese a lot and the thing I fear is the enemy keeping at range, especially artillery/mortars and tanks – suicide bombers can’t do much if the target is far away.  Depends on the scenario, if high terrain or it’s one of those where you both rush in, chances are I am going to come off better, but any relatively open table really makes it…[Read more]

  • Nat replied to the topic Defeating the Japanese? in the forum Bolt Action 2 years, 3 months ago

    Can spearman attack a tank.

    Yes, if they banzai they auto pass their tank fear check… however once they get there, can they hurt it?…

    They need to hit (1 dice each..and if you moved* they need 6s, otherwise 4s – unless you run then it’s impossible to hit) each hit is +1 pen but limited to a single superficial hit on the tank at best…and…[Read more]

  • Nat replied to the topic Defeating the Japanese? in the forum Bolt Action 2 years, 3 months ago

    following up from @Nanashi’s points

    Mess his plans up…..
    Cheep forward deploying units to run behind his spearmen – the Banzai rule says towards the closest visable unit (yes that includes the tank that they cant hurt & inexperienced artillery spotters :p) & spearmen have a 360 arc of sight.  So if he wants them to move forward he needs to…[Read more]

  • CoE page 71 2nd paragraph under the Cavalry heading…. … it allows you to split any unit with that rule to smaller units.

  • Well, in our home games nobody would use indirect fire from a moving vehicle.  You have to stop and do the ranging process if you do not intent to wate amo by putting the rounds far away from target.

     

    In real world indirect fire the smallest change of barrel to the side or up and down would have big effect. Even streets are  not so smooth to a…

  • Thanks Stuart.

  • Still amazes me how I seem to find questions I can’t answer in the rules…

    I know you can’t move a fix weapon with Advance and then Fire.

    But I am not sure about firing a howitzer from a tank? I think its ok?

    How about a mortar that is part of the weapons of a halftrack?

     

    Thanks

     

  • Not  open-topped in the Italian list. (L3/33).

    pp. 23–24.

     

     

     

     

  • Rules are pretty clear . No assaults from vehicles

    Under DISMOUNTING FROM TRANSPORTS

    “Although a unit can use a Run action to dismount from a vehicle, it is not allowed to use this move to make an assault upon an enemy in the same turn”

     

  • Key point here….units must be on the board to be able to draw LoS, if you arent able to draw LoS at the start of the order you arent able to declear an assault – same reason as why you cant assault from outflank or reserves…

  • Banzai is just variant of a RUN order. Passengers can’t run into combat from a vehicle.

     

     

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