Activity
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Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 5 months ago
I’d say there’s no ambiguity:
Rules state an armoured vehicle is anything with a DV of 7+ or more
The armoured car slot is just that, a list building device -
SteveT replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 5 months ago
To be honest, Stuart, I am not entirely sure on that ruling since there might be some ambiguity in the meaning of “armoured vehicle” in the Tank book, a book I find annoying vague in any ways. Also the armed motorcycle counts as being an “armoured car” in terms of its slot and also its entry in the German forces books under ” Armoured Cars” (a…[Read more]
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Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 5 months ago
Yes… It’s in the faq under..it might be under the Russian tank riders
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SteveT replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 5 months ago
It is within the rules, as far as I can see, since they count as “Armoured Cars” for slot purposes. I have already bought lots of bikes myself with the aim of trying something just like this one day.
However, as Nat said, so much depends on other factors. If the scenario is about kills and you are facing off against an enemy tanks(s), then you…[Read more]
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Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 5 months ago
Depends what else is in your list, if its a single platoon, the terrain, the mission, & your opponenets list….etc etc
TBH for all round I’d look at using one of the units from duel in the sun/ fall of france where you can run multiples either in a single unit or as multiples in a single slot
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Nat replied to the topic Judge Dredd – how to subdue him? in the forum 2000 AD 2 years, 5 months ago
Yeah discussed this on the WL discord and the common interpretation is that ‘cool down to zero’ should actually be ‘if stun &/or injury equal starting cool’ to prevent questions like this
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Nat replied to the topic Judge Dredd – cool, injury & Star chips in the forum 2000 AD 2 years, 5 months ago
Hate to say it… but this is usual for WL isnt it… nice games, but the rulebooks been written for people who know the game :p
If you’re trying to learn the game just from the book theres a few – eh what do I do now? moments :p
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Nat replied to the topic Confusion regarding Torpedoes, and the Devastating rule in the forum Victory At Sea 2 years, 5 months ago
Hi Peter,
Its the devastating weapon trait (cant give you the page ref as in work….but its pg 12 in the Battle of the Pacific booklet which has the same wording) basically it goes – instead of causing 1 point of damage if you equal or pass the targets armour you do D6 damage…
Theres is debate if a natural 1 does 1 damage or 0 as its still…[Read more]
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Nat replied to the topic Homebrew/Houserules: Thoughts on adding these to partisans? in the forum Bolt Action 2 years, 5 months ago
The partisan list was written as the French Resistance… and it shows…
re bicycles – seems logical to me…
motorboats – sealion is a campaign book written after the armies of… plus how often is the bronekater used in Soviet lists, you are at the mercy of the board if you can use them – so scenario only transport I’d say….As to the…[Read more]
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SteveT replied to the topic Feedback for this "Operation Downfall" Japanese list (no spearmen)? in the forum Bolt Action 2 years, 5 months ago
Given your plan of holding the line and blasting with the heavy stuff, I would suggest the trucks are not needed. And since you have gone for 2 platoons, why not make use of that and buy a 2nd mortar to really add to your plan?
S
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Nat replied to the topic Some Academy of Street Fighting/Skirmish questions. in the forum Bolt Action 2 years, 5 months ago
1) Rules which work on a unit level are ignored as the game works on the individuals level not squad… (so yes Green is ignored)
2) see 1
3 ) see 1
4 + 5) in comon use English IE & EG are interchanageable, basically used as the same thing – heres a non-exahustive list of examples
6) As Warlord is the only officer option…. well Warlord…[Read more]
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Nat replied to the topic Card Sleeve Sizes in the forum Combined Arms 2 years, 5 months ago
two different sizes… try looking at FFGs
off top of my head (I’m at work… game isnt :p) the small cards look to be about the size of mini US & the large ones standard Euro…
However if you have the cards and a tape meassure then you should be able to find an online shop that stocks sleeve kings or similar who do pleanty of sizes.. If not &…[Read more]
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Nat replied to the topic Thoughts after a few games in the forum Victory At Sea 2 years, 5 months ago
@legere TBH all you need is a token to go on the table to tell you if the ship has a critical effect…. then laminate the ship card are write the effects on there.
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Nat replied to the topic Judge Dredd Minatures Game in the forum 2000 AD 2 years, 5 months ago
Aren’t armoury cards are both discard on use (unless the model has a rule to keep it – like judges do with lawgivers) and retain like resporators
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Nat started the topic Judge Dredd – cool, injury & Star chips in the forum 2000 AD 2 years, 5 months ago
In judge Dredd, if a models cool goes below 4 due to injury/stun markers do they still add a star chip in to the bag? Or just a normal action chip?
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Nat started the topic Judge Dredd – how to subdue him? in the forum 2000 AD 2 years, 5 months ago
Erm…ok I’m puzzled here…must be missing something basic..
Pg 11 stats include cool
Pg 23 – injury and stun – lower all of the target models stats
Pg 23 – incapacitated and subdued – when cool gets to 0 model is out of action
Pg 62/77/79 etc – fortitude – basically ignore the stat loss from 1 injury or stun marker
Pg 75 & 89 -…[Read more]
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Nat replied to the topic Ot133 flamethrower tank in the forum Bolt Action 2 years, 5 months ago
The OT130 rules are in Ostfront …. as Soviet only…..
However the FAQ/Errata does allow you to add it (any captured tank to any force) for no other points cost but gaining the unreliable rule (same as Finish T34s) and recommended that its kept at inexpeiranced (but for Fins I’d say inexperienced or regular is fine)
Its basically a T26 with a…[Read more]
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SteveT replied to the topic Air strikes – target moves in the forum Bolt Action 2 years, 5 months ago
Thank you Stuart.
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SteveT started the topic Air strikes – target moves in the forum Bolt Action 2 years, 5 months ago
I thought I had Air Strikes sorted until this happened..
The original target moved.
The wording in the book allows for 2 readings: (1) the airstrike is on the target regardless of where it is at time of strike., or (2) it targets the area where it was at time of designation of strike (or later when moved due to delay)
If (2) it makes it hard to…[Read more]
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invisible officer replied to the topic Missing boat models in the forum Cruel Seas 2 years, 5 months ago
I’m not surprised that Walord starts another range and then…… Being one of the crazy that likes scratch building I’m less affected than many others. I had hoped for an exension to W I. In fact most of my hobby budget of last year went into “hardware”, antique stuff up to 1918. Like the cap of a sailor from SMS Emden.
Cruel sea is not the…[Read more]
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