George

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  • Nat replied to the topic Missing boat models in the forum Cruel Seas 2 years, 5 months ago

    The last question has been answered by Skytrex when they took over the rage last month…. there are currently no plans to expand that range…

    Why distribute rules with no models /plans for making the models – well a lot of historical games use multiple manufactors, plus you get the intrest of the company management but then not the sales to…[Read more]

  • Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 6 months ago

    my view is that (as I’ve said else where) CA is a few ideas short of completion :p

    but BRS v ground targets – see how many hex’s defending aircraft are away… thats how many turns go by before they turn up…half the turns (or turn 4 if not on the board) to turn up disadvantaged?

    VaS idea… transports are free but you get a % of the BA points…[Read more]

  • I would go with the attacking force choosing the game…

    IE if air units attack then its BRS (either airstrike or sqn v sqn)
    if sea unit then its VaS or CS…

    For VaS v transports I would see how many transports / proxies for them I have and then allocate BA army points to each transport with 10-20% allocated to convoy protection

    ie a 1K BA…[Read more]

  • Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 6 months ago

    well… its official…. you only get 1 blue card …

    so yeah if you want to play VaS or CS in your campaign your iniative card deck gets bigger :
    & either VaS or CS was a later addition and someone forgot to alter the number of cards in the rulebook on the number of iniative cards you get ….

  • Its an optional rule for large games… I’ll just add that if you put them line astern unless both ships are destroyers you can be touching base and be over 4″ away!!!  … so you’ll find a house rule is if ships are touching base then they are at point blank range / in proximity irrespective of actual measurement.

    ps if you look in the ‘news…[Read more]

  • Right, pin markers have no effect on To Hit modifiers for indirect fire.

    In the INDIRECT FIRE section of the rulebook.

    “When firing HE shells using indirect fire, a 6 is required to hit, regardless of any modifier.”  Then 5+, 4+ or until you get a hit and are then “ranged in”.

    Other than that, as you said, they do affect order tests.

  • Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 6 months ago

    When you flip the token over to be concealled you take the plastic model off… you auto generate a scout (blank) token so your army will be in one of two places at the end of the move.

    Totally agree with the 80% written, I feel its missed the mark on the campagin side as if you have more than 2 players (so pretty much every gaming group /club!)…[Read more]

  • Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 6 months ago

    So I have a question….how many of each type of iniative cards are you supposed to have?

  • Nat started the topic First Impressions in the forum Combined Arms 2 years, 6 months ago

    Ok, received it yesterday… but I was at the club so not had a look at the rulebook – thats tonights mission :p

    But first impression is it looks good and robust, but limited to 2 players without some House Rules… will see if thats true or not!

  • Craig replied to the topic Combined Arms? in the forum General Discussion 2 years, 6 months ago

    Thankyou for your post.

    A Combined Arms forum has now been created.

  • Is there any plans to have a Historical Sub-forum setup for Combined Arms?

    As its being delivered to direct customers if not today then this week….

  • Exactly, Nat, exactly.

  • @SteveT – I always have a bone of contention when people come in to a game specific group /page/ forum and then say play a different game instead…

    I mean I’m here because I play/ want to play X game so lets talk about X instead of telling me the Y is better!

  • I have no idea….todays news letter says that skytrex has the official control of the ‘cruel seas’ brand….

    Hmmm…..

  • (1) Play to the strengths of the army you are using. What are the Russians good at? How can you make the most of the edges only they get? As others have said the Russians have everything you need, from really heavy stuff to cheap convicts. You can expand them to give yourself more optionsI play Japanese a lot , for example, and don’t usually…[Read more]

  • SteveT replied to the topic Indirect Fire Arcs in the forum Bolt Action 2 years, 6 months ago

    Right.

  • SteveT replied to the topic Indirect Fire Arcs in the forum Bolt Action 2 years, 6 months ago

    Then if a howitzer is facing South and the spotter is somewhere North facing North, and he spots on behalf of that howitzer,  the howitzer is then lobbing a shell to its own rear, which doesn’t make sense to me.

  • SteveT replied to the topic Indirect Fire Arcs in the forum Bolt Action 2 years, 6 months ago

    Thanks Stuart. So, I think the intended way to do indirect fire for a howitzer or Fixed Mortar is to rotate the base so the target is in its firing arc. i.e. issue an Advance order.

    There is another curious little question that is then raised. If a spotter is doing the targeting,  the spotter could be anywhere. Does the howitzer still rotate…[Read more]

  • SteveT replied to the topic Indirect Fire Arcs in the forum Bolt Action 2 years, 6 months ago

    It is a particularly strange thing when you have a howitzer who must use its forward arc for direct fire, but can fire behind itself if using indirect fire…

     

  • Must’ve played this game 100 times by now and it still throws up sudden questions.

    We are assuming Indirect Fire weapons do not have firing arcs as such, after all their spotter could be anywhere.  Perhaps they should be rotated to face the target anyway. A howitzer firing behind itself would otherwise be odd.   But if they do have to rotate, c…[Read more]

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