Activity
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Nat replied to the topic Bunch of questions. in the forum Black Seas 2 years, 8 months ago
I think you’ve stumped the people who play! (I’ve not played the game yet so don’t want to answer)
Might be worth asking on FB /emailing the service guys to pass on to the rules team
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Nat replied to the topic Hold Fast Supplement – Tease! in the forum Black Seas 2 years, 8 months ago
So Gabrio has just posted this on FB!…. my guess is possibly an end of the month pre-order?My wallet hopes not :p
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Nat replied to the topic Thoughts after a few games in the forum Victory At Sea 2 years, 9 months ago
TBH with dice, I agree, with the changes that warlord made to VaS from mongooses v2 beta, I was surprised that they didnt move over to the D10 to hit with more possible modifiers – afterall they make Cruel Seas which is a D10 to hit.
Size stat…. thats going to be a lot of grey area’s… such as small pre-dreadnought battleships & super…[Read more]
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Nat replied to the topic Aircraft queries – shooting with and at in the forum Victory At Sea 2 years, 9 months ago
The AD doesn’t equate directly to 1:1 for AA…
Its an approximation of effectiveness
Somethings lean towards gameplay and others to simulation… I like this game as an into level game to the world of ww2 historical naval gaming…if you catch my drift
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Nat replied to the topic smoke placement and line of sight in the forum Victory At Sea 2 years, 9 months ago
Yeah… I’ve had to accept that warlord do framework games, not rulesets 😝
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Nat replied to the topic Thoughts after a few games in the forum Victory At Sea 2 years, 9 months ago
if you pop over to the ‘news from the wardroom’ thread I’ve put some documents about the gameplay including a ‘cheat sheet’ for the full turn order so your not flipping through the book all the time..
theres also a house rules document that helps cover some of the points… however about the overhorizan type 93 shot… its a Beyond Horizon Shot,…[Read more]
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Nat replied to the topic smoke placement and line of sight in the forum Victory At Sea 2 years, 9 months ago
yeah I’ve questioned this as well…. (and some of the online people got snarky over it…but meh )
however the clearest way round it (for a game play on the table perspective) is to place the smoke behind the model touching the base – and yes this will allow LoS to be drawn over the ship thats laying the smoke. This is the way I play it… but…[Read more] -
Nat replied to the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea 2 years, 9 months ago
if theres not the room for the flight to be placed then it cant go there… dont forget that flights have no turn limits in their movement and can always fly over the ship to be placed on the otherside… + they just need to be touching any part of the base to be able to attack a ship.
out of experiance… you really want Dive Bombers to go after…[Read more]
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Nat replied to the topic Aircraft queries – shooting with and at in the forum Victory At Sea 2 years, 9 months ago
hi Leopard,
1) local AA is unusual in that it uses the model as range… this is taken to mean the base as well as they are one piece
2)see 1
3) the other use of the base is to tell when flights & MTBS are in range to attackplease note local only works when the flights move NOT the ship… so sailing ‘under’ a flight doesnt trigger local AA
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Nat replied to the topic Confusion regarding Torpedoes, and the Devastating rule in the forum Victory At Sea 2 years, 9 months ago
correct it cant go lower (my ships never last till the end phase when they’ve gone up to level 6 so I keep forgetting that level 6 cant be repaired :p) however level 6 can be re-applied each time that area gets a standard crit… but not from a devastating hit (you cant get 7+ on a D6 :P)
“If an area lready has a critical score of 6 and…[Read more]
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invisible officer replied to the topic Fairmile B force in the forum Cruel Seas 2 years, 9 months ago
From the start it was clear that I wanted a model of RA 9, the former ML 306. The only Fairmile B used by the Germans.
It was one of the 18 Fairmile B in the St. Nazaire raid. The petrol engine was the reason for the loss of many. Prone to fire 13 launches are destroyed by coastal guns. The large 2300 litres extra tanks on deck fitted for th…[Read more]
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invisible officer started the topic Fairmile B force in the forum Cruel Seas 2 years, 9 months ago
For some time I planned some B in my collection, then Warlord launched some resin ones. But I love scrach building so I gjust bought the RML, my local shop had them had a price below Webstore.
Now I finished them. For example I wanted two in the 1940 TT configuration against Seelöwe. Most got re-converted but 4 took part in St. Nazair…[Read more]
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Nat replied to the topic Confusion regarding Torpedoes, and the Devastating rule in the forum Victory At Sea 2 years, 9 months ago
Hi Murlo,
short answer is yes you have the right of it on damage… however all Engine, crew & weapon areas can be fixed, its just some of the effects cant be removed. A repaired level basically means drop the level down by one & remove the penalty row entry unless stated that its cant be.
If you roll a 4 or less for level and the ship was a…[Read more]
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SteveT replied to the topic Ammo Boxes Needed in the forum Bolt Action 2 years, 9 months ago
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Nat replied to the topic VT Fuses and Observation flight in the forum Victory At Sea 2 years, 9 months ago
1) VT… these are national rules for the RN & USN and so dont cost points….
2) If you go to news from the wardroom thread there should be a subs 101 & a cheat sheet … between these two files will help you work out how they work.
However – observation flights are a token and so cant be shot… they are a single dice to roll to make a sub…[Read more] -
Nat replied to the topic Hold Fast Supplement – Tease! in the forum Black Seas 2 years, 9 months ago
Me – are ottamans included?
Gabio – yes. But all the smaller navies of the time have only 1 or none special rules and usually 1 special character and/or a special ship
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Nat replied to the topic Hold Fast Supplement – Tease! in the forum Black Seas 2 years, 9 months ago
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Nat replied to the topic Hold Fast Supplement – Tease! in the forum Black Seas 2 years, 9 months ago
Thats all thats been posted… a couple of pictures with some rules for capturing ships and that info…
If I (or anyone else) sees anything more we’ll post!
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Nat started the topic Hold Fast Supplement – Tease! in the forum Black Seas 2 years, 9 months ago
As not everyones on FB.. thought Id copy some info over from the author of the new supplement –
by the tease pictures its in final draft and is called ‘Hold Fast’
It contains the Russian fleet (as suspected from warlords 12 days of christmas teases) its also coming with models for: 2nd rates, small 3rd rates, 4th rates, 6th rates, razeed,…[Read more]
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Garry Wills replied to the topic "D3" in Special for Cavalry? in the forum Black Powder 2 years, 9 months ago
This is the Heavy cavalry rule which comes in different forms. Hvy Cav +1, means that when they charge or countercharge they add 1 to the combat resolution, i.e. equivalent to an extra casualty inflicted. Hvy cav +D3 is similar except the addition to the combat resolution is based on the score of a D6 halved, i.e. an addition of 1, 2 or 3.
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