George

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  • One of the many xx rules.  I gave Black seas a try. Having large Napoleonic fleets in 1/1200 and 1/300 the models had been no option for me but all rule sets deserve a try.

    All flagship 3 decks made the others around fighting harder. But no RN one was lost in action. So to give the enemies of Britain a moral bonus is doubtfull.

    Orient,  hmm. T…[Read more]

  • quick discussion with my local gaming group… RaW, yes it does

    RAI – I’d actually argue now that its also a yes… if you look at its cost v l’orient its only 10 points more for a argubaly far better ship (less chance of going boom! for starters :p)

     

  • Thanks very much CTG, the youtube channel started as support for my books, but has evolved into a record of my games. 40 years ago I used an A4 hardback notebook for this, but it is good to move with the times. Enjoy.

    Garry

  • hmm…. I would say no, you dont pay points to benefit your opponent.  I would put it down to missing the word ‘friendly’ or ‘British’

    I mean Collingwood and Lawerance have their rules worded differently but mean the same thing – one will never strike their colours under any circumstance & the other allways passes …

  • Personally I think Black Powder works better in 15mm on most tables, since you get more room to manoeuvre. You can see my games here https://www.youtube.com/playlist?list=PLuj8XPFZLKIDi6WqgTihHDMTBPzY-AU7f

    Garry

  • Because I am an OCD nerd I converted the metric frontages in the book to inches and used those numbers as cms;

     
    BP1

    figs
    BP1

    (mm)
    BP2

    Min-Max (mm)
    Implied figure #
    Men (1:20)
    cm scale frontage, mm
    Figures 15mm 1 rank
    Men (1:33)

    Large
    36-40
    360-400
    260- 325
    26-32
    520-640
    102-128
    17-21
    563-704

    Std
    24-30
    240-300
    200 -…[Read more]

  • I have always played BP with 15mm and use three key changes to take advantage of the extra space on the table;

    1. use cm instead of inches, it is the easiest conversion, at least for those of us in Europe.

    2. increase artillery ranges by 25% (you will struggle with some historical scenarios with out this)

    3. the brigade move maximum separation…[Read more]

  • Lovely Husaria.   Superbly done.

     

    One of the best looking cavalry in history.   Fortunately for the neighbours their fame is bigger than the true effect had been. Too few and not ever the super men …. .

    Just a small part of Polish army.

    At Vienna they charged post the battle was won by the today ignored Western horse and foot. And in the…[Read more]

  • well the thing is when you get to ‘needing more than a 6’ to hit any extra modifiers are pointless…. as its still 6 followed by 6 to hit…. the only thing that the extra negative modifers do is counter any positive mods.

    pg 53

  • Appoligies, just seen this….

    But do check out the BRS FAQ (found going to the webstore, then the community site – resources) as the Mosquito has been errated to have 2 trait cards.

    However you do have the right of it…. A squadron will have a single Positive or Negative trait that is (for the want of a better way of saying it) allways on. …[Read more]

  • Nat replied to the topic Forward observer Naval in the forum Bolt Action 2 years, 10 months ago

    two things on easy army..

    1) Its one guy who isnt employed by warlord… he does it off his own back, and although warlord do (currently) promote it they don’t control it (they are in progress with creating an official one app that has list builders for all their games….not sure where its at currently, last I saw it was in an early beta with…[Read more]

  • Nat replied to the topic Forward observer Naval in the forum Bolt Action 2 years, 10 months ago

    Well…. both!

    Campaign book stats are really only supposed to be used in scenarios from that book… most do have the ability to be taken in generic platoons and used for pickup gaming.  Due to the perceved power level of the naval observer I’d double check that there are no differences in the rules on the model & if its a new author doing a…[Read more]

  • The other thing to remember is that despite there being no figure scale, in reality a standard infantry unit clearly represents more men than a standard cavalry unit, which must be so given the same frontage for both. I could bore you with my own conversions, but this effect is very dramatic, and explains why dismounted cavalry become skirmishers…[Read more]

  • It might be to represent a smaller unit when dismounted. You know, horse holders will mean a small unit when dismounted while the extra stand when mounted makes it a standard unit. If so, it is just aesthetic because there isn’t any rule for having horse holders.

  • No, you hadn’t misinterpreted it. You were right the first time. Free moves only apply if an order is failed. That is the reason why it says “Even”. Admittedly, the wording could be different, but that issue was clarified by the author on the old Yahoo Group forum.

  • Hello Mick

    Glad you are sticking with it. On movement of columns you are being too selective in your examples if you look at all dice throws the march column will move 2 moves per turn including the free move vs 1.4 moves per turn with a Staff rating of 8, so it does depend on the size of the table, I use 15mm figures and cms instead of inches,…[Read more]

  • Yes, right now you can’t see why you would bring a unit on in March Column, but as I said earlier, the other advantage to being in Column is that the unit gets a free move if the order you roll for fails. On paper, it isn’t going to fail with the +1 modifier (I prefer to call it a -1 to the roll result), but in the heat of battle, the die rol…[Read more]

  • Regarding movement, I don’t think that you can compare the troops and their training to the modern day practices that you experienced. A standard unit is not a small squad but consists of something like 500 to 750 men. Getting them to move more quickly and all in step would be difficult. Then there is also the fitness. You guys were kept fit w…[Read more]

  • The command test fundamental determines how far units move. So a unit in line with a Staff rating of 7 will move an average of one 12″ move per turn, in march column the staff rating goes up to 9 (ie. plus 2 for march column on a road) and on average the unit will move an average of 1.8 moves a turn. Your example doesn’t work because you started…[Read more]

  • In the ACW supplement the author removed the benefits of attack column, as being not appropriate to the ACW, which seems fair, so march column and line are the way to go as explained by big Al.

    I find the points system useful in designing historical scenarios. Unfortunately a lot of people in the historical hobby see points systems as an easy…[Read more]

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