George

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  • Yep its a trailer… but as its a trailer its not a vehicle (cant move on its own) so its under the artillery section.

    its classified as a heavy gun for moving (so cant be man handled 6″ on a run order)

     

  • oh they haven’t classed it as vehicle mounted? But wasn’t it normally fired stuck on a  trailer? That is going to be popular then.

    [Not seen 3rd ed rules yet.]

  • Its upto 5 in a platoon

    Its a heavy gun so can only move with a TOW

    Its artillery so is 4 guys who are wounder as per their expeirance level…

  • 3rd edition vehicle MMGs get half the number of shots.

  • Nat replied to the topic FAO and spotters V3 in the forum Bolt Action 2 months, 2 weeks ago

    Yes – its a massive change.

    Basically if its firing indirect and not inexperience or a multi-launcher then it can draw LoS for ANY/ALL spotters or Observers (no distinction between air or artillery).  You need to loose LoS from ALL possible spotters (or just receive an order by any means other than FIRE!) to reset the range in score.

  • Nat replied to the topic Konflikt 2.0? in the forum Konflikt '47 2 months, 2 weeks ago

    We apparently should here something in mid December (adepticon)!

    There’s been a few articles about industry names joining the K47 writing team over the last few months (3 or 4 IIRC).

  • Nat replied to the topic Reinforced Platoon in the forum Bolt Action 2 months, 2 weeks ago

    hmm…

    The generic platoon structure of v3 is actually easier to create actual historical TOEs for more nations than the v2 one did.  Its a generic ones size fits all starting point.

    Where the v2 TLs fall down is the attachment of units that werent placed under infantry command as regularly as BA shows it.  Yes there was cases were a single t…[Read more]

  • SteveT replied to the topic Reinforced Platoon in the forum Bolt Action 2 months, 2 weeks ago

    If  you are interested in more historical realism—in as much as that is possible on a tabletop game—then just use the existing Theatre Selectors and any associated rules. The “lego” platoons, old and new,  are better suited for competitive play.

     

  • Nat replied to the topic Missing troops in V3 in the forum Bolt Action 2 months, 2 weeks ago

    However they included the Dutch(!)  I’ve seen Australian & Canadian armies … heard of Chinese lists but never heard of someone making  / seen pictures of a Dutch army…. <shrugs>

    Also yeah… I preferred it as cover as a shooting mod…

  • SteveT replied to the topic Missing troops in V3 in the forum Bolt Action 2 months, 2 weeks ago

    Perhaps they felt those omissions were too rarely used to be included?

    But for me, any game that has this sequence has lost credibility anyway:

    Step 1:  I have hit you

    Step 2:  I have killed you

    Step 3:   You are ‘unkilled’ because you are behind a wall and ‘saved’. But that means I didn’t hit you because the wall got in the way…

    You can sa…[Read more]

  • Nat replied to the topic Missing troops in V3 in the forum Bolt Action 2 months, 3 weeks ago

    yes the ball WAS dropped with campaign units and equipment… the impression we got was they were going to be folded into the core rules 🙁

    It seems that people think that they’ll be included in the armies of … books – I think thats a bit silly as they’ll be back to repeating rules in different books which increases the chance of differeing…[Read more]

  • Nat replied to the topic Fast Tanks in V3 in the forum Bolt Action 2 months, 4 weeks ago

    M18 in the RB – yes, but no…. its an downgrade (armour) to the M10 with the option to take recce

    Has fast – Nope

  • SteveT replied to the topic Fast Tanks in V3 in the forum Bolt Action 2 months, 4 weeks ago

    Is the M18 Hellcat in the basic book? That’s just about the fastest WW2 tank, so if that doesn’t have FAST, then I don’t know what would.

  • Some play testing is being conducted on a proposed change to flights.

    Then it needs to be submitted to WL for a green light, so until we hear from them it might not go ahead.

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 3 months ago

    Ok… rabbit hole time… Rules (even house rules) have to be playable or be the difficulty setting of a scenario.  Also VaS is at its core a historical system so any rules need a grounding in historical fact.

    Now forget Hollywoods visuals of minelaying.. its a LOT more complicated than just chucking a mine off the back of a moving ship.  It b…[Read more]

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 3 months ago

    So….
    A) – VaS is a simple game not a simulation .. therefore I’d go like Depth Charges, a single profile for all mines.

    Now a startings of a nice easy approach..
    laying mines in combat isnt something you’d do… its too risky! you cant anchor them well enough and they become a risk to you… so to that end.

    Ships that carried mines get a new…[Read more]

  • Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 3 months ago

    So checked and updated the SHIPS 1.5 costs, this meant double checking a lot of the Rulebook entries – so another Wardroom Errata

    As before, nothing about flights or carriers,

    Noting about scenario ships (Dutch ships from the battle of Java Sea) or the expanded RNN or VMF lists – they’ll be done at a later time.

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 3 months ago

    Indeed, they were written to add jeopardy to the SS Ohio but not make it impossible for the Allied player to win the scenario.

  • Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 3 months, 1 week ago

    So… are there rules for minefields – no

    However the only down side would be that a ship is only the bridge – each 1″ of table is 1000 yards of real world, so it would be easy for ships to sail round.  For scenarios they yeah its diffidently something that can be expanded.  (Currently a couple of us are concentrating on trying to tighten up t…[Read more]

  • SteveT replied to the topic v3 Known Changes in the forum Bolt Action 3 months, 2 weeks ago

    I don’t think veterans are +1 to hit. Not heard that mentioned anywhere.

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