Activity
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SteveT replied to the topic Bolt Action Vietnam? in the forum General Discussion 3 years, 3 months ago
It has been done, in great detail too, by a group called VC on The Trail : https://vconthetrail.wordpress.com/download/
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invisible officer replied to the topic Torpedo – Minimum distance travel before armed in the forum Cruel Seas 3 years, 3 months ago
100 to 200 m are common in German Navy. The setting could be changed in most “Zündpistolen” / Fuzes. . Arming was done in most by the turning of the propeller at the tip. Others, like P 4 or DWK Fuze had a small water wheel in hull. That had a problem, early ones had not been secured against tube rubbing problems so the turning could st…[Read more]
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Craig replied to the topic Does Warlord Games read our posts in the forum General Discussion 3 years, 3 months ago
Yes they do.
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Craig replied to the topic Adventskalender Bolt Action in the forum General Discussion 3 years, 3 months ago
Thats a good idea. I will pass it on.
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Craig replied to the topic 403 error when attempting to reply to a post in the forum General Discussion 3 years, 3 months ago
Forum indexes have been re-calculated, hopefully that should fix things.
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Craig replied to the topic Gallery Section in the Forum? in the forum General Discussion 3 years, 3 months ago
No – still supported. 🙂
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Nat replied to the topic Do intervening infantry give soft cover to armor? in the forum Bolt Action 3 years, 3 months ago
[quote]Infantry models are always allowed to see and shoot through enemy infantry and artillery models as if they were not there. Note however that if you shoot through an enemy unit, this will provide cover to their comrades behind, as explained later in the section about cover[/quote]
Basically its worked out from the firing model… if the LoF…[Read more]
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invisible officer replied to the topic Do intervening infantry give soft cover to armor? in the forum Bolt Action 3 years, 3 months ago
One of many rules from original infantry game that now……. Sure, if you fire at an infantry unit another between you and target might inflict a problem.
But AT rounds against a tank? Hardly a problem to see and aim on it. And a human body against an AT round……
Even a lorry will not stop it. (OK , the motor block) In WW I a Germ…[Read more]
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Nat replied to the topic Do intervening infantry give soft cover to armor? in the forum Bolt Action 3 years, 3 months ago
So the AT gun has a clear line of sight at a tank and declears a shot, suddenly theres a unit in front of it….. but that doesnt matter?
(as it happens I do tend to play it that the mods are worked out when you roll to hit, & I make sure my opponent is aware that I can jump the riders off to infront of the tank and so hinder the clear shot)
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Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 3 years, 3 months ago
You’ve hit the biggest issue with WLPS & Carriers in my opionion after a number of discussions – the free flights (which is why all the community points systesm have a carrier discount)
Deep Deployment – after the FAQ has added about a page of extra rules, they’ve adminted that it doest work so ‘recommend you dont use it in tournaments’…. I…[Read more]
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Nat replied to the topic Do intervening infantry give soft cover to armor? in the forum Bolt Action 3 years, 3 months ago
yes….
which is why the wording of tank riders & its lack of timings/clarity is a problem….. because they dismount when the shot is decleared and found to be in range, so even though they are down if they go infront of the tank the shot now passes over them…so do you work out the cover when declearing the shot or when rolling the dice (so…[Read more]
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Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 3 years, 3 months ago
I’d cry…. my list would need a fair bit of luck with the FAN torpedo rolls… BUT as my list is a 1943 list the teeth are pulled from that USN list (corsairs arent carrier capable, DP is half dice & Alaska isnt a valid selection) so I’d give it a go…..
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Nat replied to the topic Commonwealth National Characteristics question in the forum Bolt Action 3 years, 3 months ago
You either choice an army from the ‘armies of’ book and gain the 3 special rules, of which 1 is the free FO, OR you choice the specific commonwealth list
eg Indian army from duel in the sun removes the 3 British army rules and ONLY has the two in the duel in the sun (pg 23)
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Big Al replied to the topic Help ! Has our club being playing this wrong for over 10 years? in the forum Hail Caesar 3 years, 3 months ago
A) You have been playing it correctly. As winner of the combat, you can follow up or stand and support the next unit in the next combat. This is straight from the author in one of the now defunct forums, but if he was on here, he would confirm. Secondly to that, if the losing unit were to break as a result, then the winners could make a Sweeping…[Read more]
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Nat started the topic 403 error when attempting to reply to a post in the forum General Discussion 3 years, 3 months ago
Getting a 403 access denied error when attempting to reply to a thread….
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Nat replied to the topic Machinegun experten in the forum Bolt Action 3 years, 3 months ago
Easy Army – whilest great, and recommended by warlord isnt(!) an official rules source & in fact is a single guy. There are a couple of rules issues, some are due to his interpretation (0-3 AT rifles in the soviet urban assualt platoon – EA has it as 3 not 9!) & others due to how the site is programmed (like the german MMG experten rule). So it…[Read more]
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Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 3 years, 3 months ago
RE: Kumano’s refit – Oh well thats what happens when you use BS and dont double check..meh :p …saves 30 points… thats 2 more bettys :p
Type 93 torpedoes with their extra range are a lot easier to use as 17″ is short range (+0)… but yeah at long range they become hard to use, and at extreme range almost impossible.
The basic stragergy for…[Read more]
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Nat replied to the topic Commissioned date discrepancies in the forum Victory At Sea 3 years, 3 months ago
yeah… the refits could do with i) being clearer
ii) being proof read… I mean seriously the whole book should have been…I have a ‘small’ spreadsheet of over 200 issues with the stats blocks (missing info, blatenly wrong numbers, doubled up refits etc etc), & I gave up!
iii) dont even get me or enoich started on the points….. -
Nat replied to the topic Defensive fire (tank, armored car, etc.) question in the forum Bolt Action 3 years, 3 months ago
Also the attacking unit must be over 6″ away or not have a rule that prevents reactionary fire, & must be in arc (if the weapon /team has the fixed rule)…
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Nat replied to the topic British National Characteristic Question in the forum Bolt Action 3 years, 3 months ago
Up and at ’em It you dont have AT grenades.. its a mute point because you arent going to destroy the tank… if you do have AT grenades its a mute point as you dont take the tank fear test anyway…
Blood Curdling Charge; as said in the FAQ, its treated like being within 6″ of the target… so units in ambush still get to fire.
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