George

Activity

  • Nat replied to the topic Flossacke in the forum Bolt Action 4 years ago

    dont forget the DV… I think the little boat has a 4+ instead of the normal boats 3+

  • Big Al replied to the topic Rules Question Thread in the forum Black Powder 4 years ago

    Charge the Guns is right. You issue your order and just rolled enough for the completion of the first part. That means that the unit changes formation. It is now stranded.

    Leaving terrain like woods would be the same result. The only difference being that the unit does not need an order to change to line or close order because it would…[Read more]

  • Nat replied to the topic Rules Question Thread in the forum Black Powder 4 years ago

    I agree with @Charge the Guns… There is a rules precedent for instructions that cant be completed with the number of orders rolled (artillery limbering) carries over to the next turn. So I would go with that… if you tell a unit to go through woods and dont get enough orders they do as much as they can but stop when they run out of them.

    Eg…[Read more]

  • Nat replied to the topic Flossacke in the forum Bolt Action 4 years ago

    well empire in flames (and other campaign books) have this as a generic boat:

    Waterborne (deep & shallow water only, move has half track), Slow & Open-topped.

     

    • Assault boat/ life-boat/ improvised rafts etc

    Cost: 16 (inexperienced) 20 (regular) 24 (vet)

    Damage: 3+

    Transport: 16 men

    Option: remove May not Run for +10 points

    Rules: May not…[Read more]

  • invisible officer replied to the topic Lord General in the forum Pike & Shotte 4 years ago

    S U P E R B !!!

     

    May be an Irish view of the Lord General.   😉

  • Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 4 years ago

    Just some house rules for people to look at based for a competative pickup game…

  • Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 4 years ago

    https://warlord-community.  warlordgames.  com/resources-victory-at-sea/

    remove the double spaces after the full stops.

     

  • Nat replied to the topic A few rules questions in the forum Victory At Sea 4 years ago

    @GregS – Dogfights happen at the end of the gunnery phase, so Bomber will always be able to attack a ship they are in B2B with before the fighters get a chance to shoot them down…. actually engaging bombers (of any type) that are touching a ship is the worst thing to do as it stops defensive AA from targeting them.

    Gunnery phase is effectively…[Read more]

  • Nat replied to the topic A few rules questions in the forum Victory At Sea 4 years ago

    I will say there are some confussing answers in the FAQ… most of which are to do with points… (one of the reasons why there are a couple of alternative point systems over in the wardroom facebook group).

    The FAQ also doesnt cover 100% of the stat related issues or rules interpretations (ie another being the returning ships diagram… is it…[Read more]

  • Nat replied to the topic A few rules questions in the forum Victory At Sea 4 years ago

    https://warlord-community.  warlordgames.  com/resources-victory-at-sea/

    remove the double spaces after the full stops!

  • Nat replied to the topic A few rules questions in the forum Victory At Sea 4 years ago

    All of these questions are in the offical FAQ (i’ll post a link in a min)

    Kamikazes dont apply modifiers as per the FAQ… all flights hit on the flights chart EXCEPT FOR WHEN ATTACKING SUBS (for some STUPID reason!)

    DP fires when the ship fires NOT when the AA batteries defensive fire at the start of the gunnery phase.

    If you look in the ‘news…[Read more]

  • SteveT replied to the topic Fortress Budapest Play Through in the forum Bolt Action 4 years ago

    Keep ’em coming!

  • Nat replied to the topic ACW Whipped units in the forum Black Powder 4 years ago

    (Disclaimer – I dont have Epic ACW rules)

    If the Whipped unit always tests at all damage taken then yeah its 2D6-3 Vthe chart.  As you dont roll on the chart until you have reached your stamina level a reduced stamina means that your opponent has to do less shooting to cause it to take that first check.

    The rule set isnt a tightly written one…[Read more]

  • Garry Wills replied to the topic ACW Whipped units in the forum Black Powder 4 years ago

    In addition to Nat’s explanation, a unit can be ‘whipped’ by shooting without being shaken if it has the ‘wavering’ special rule. However this is the only case I can think of as ‘whipped’ units can’t be rallied.

     

  • Nat replied to the topic ACW Whipped units in the forum Black Powder 4 years ago

    Brigade Moral,  if you lose more than 50% of a brigade its broken and retires from the battle.  So if you have 3 units in your brigade and 1 is whipped, If/when one of the other 2 units os destroyed then you only have 1 unit left, which is less than the 50% threshold so the brigade retires (runs away)

    A units stamina is how much punishment it c…[Read more]

  • Sounds good to me. The unreliable rule allows the exception.

  • Yes, Garry, that is correct. It only gets the benefits of skirmishers when shot at to the front.

  • Sorry but I have to disagree, the rules  specifically say that the -1 to hit as a skirmish target is applied. Nowhere in the rules does it say the mixed formations are treated as skirmish targets ‘in all respects’. If it was intended that the morale save did not apply we would hope that Rick would have said so. Obviously people can play this…[Read more]

  • The brigade order is rolled against the commander’s Staff rating, the result is then modified by any factors that might affect it. For example, if one member of the brigade is beyond the first 12 inches of the commander a -1 modifier is applied and so on.

    the rule for brigade orders is that all units included in the order must be within 6 i…[Read more]

  • That is a great question. I think the brigade order rules must apply so that one other unit would have to move half a move to keep the brigade integrity.

    Personally I play in 15mm and use a 12cm brigade integrity distance to allow more realistic deployments, so it would be less of an issue, but in the past I have just left  the unreliable units…[Read more]

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