George

Activity

  • I think its more that they are Roman Heavy cavalry, but in rules they are only classified as medium so as not to put them level with true heavy cavalry such as Cataphracts or plate armoured knights.

  • SteveT replied to the topic Turretless rules in the forum Bolt Action 3 months, 4 weeks ago

    Oh yeah there is something in Campaign: The Western Desert in the section DESERT COMBAT SPECIAL RULES.

    The following rules apply to a hull down vehicle:

    • There is a -2 modifier to all shots against the vehicle from the front arc, including indirect fire. • If a vehicle has a turret, then only turret-mounted weapons may fire.
    • A turre…[Read more]

  • SteveT replied to the topic Turretless rules in the forum Bolt Action 4 months ago

    I think this might be the wrong forum. Sounds like Achtung Panzer or something?

     

  • SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months ago

    Given no exceptional damage, I wonder how they  are going to allow a chance of taking a leader out for non-snipers. It is going to be comical if a HE burst always just leaves the leader and special weapons men standing there (and, yes, I know in 3E that of the others automatically finds that LMG and prises from the burned body of his dead…[Read more]

  • SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months ago

    Yes, more streamlining… lol

  • Nat replied to the topic v3 Known Changes in the forum Bolt Action 4 months ago

    Snipers: – +1 to hit
    same 12-36″ range on a fire! or Ambush order
    ignore cover saves
    +1 to wound infantry /artillery crew
    can pick out officers / unit leaders
    not all snipers have the TEAM rule
    snipers are the unit leader

    -1 for loss of loader still around
    if unit leader dies, loaders can pickup the weapon

  • Nat replied to the topic Price Disparity in the forum General Discussion 4 months ago

    Going to make some (educated*) guess, but theres a lot of overheads that a UK company will have to pay for sending goods outside of the UK- so they spread the costs over all the individual items….

    These overheads include

    Import /export taxes – even to & from the EU now!
    Exchange rate at the time the prices are set – if the Pound is weak…[Read more]

  • Nat replied to the topic Proximity and charging in the forum Black Powder 4 months ago

    So… if moving under the iniative move then you are limited to a single move.

    If carrying out a normal move then you still have to give the full order before rolling, which would include charges.

    Iniatives moves are whats limited to 12″.  Proximity rules are there to stop you from inching sideways under iniative moves to open charge lanes for…[Read more]

  • Nat replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 1 week ago

    so 1st & 2nd Lts are now all pltn commders (1st Lts)
    Cpts & Majors are now company commanders (Mjrs)
    Rally removes all pins instead of D6+1
    ‘as modeled’ weapons gone… now pay for them

    no free units’ across the whole of Bolt Action: Third Edition.

    failed order roll on vehicles and they reverse … hit the table edge and they d…[Read more]

  • Nat replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 1 week ago

    pins are applied after shooting before wounds and saves.  With few negative mods and less super 6s  (7+) to hit means that the average number of hits on a unit is going up…

    however after todays tease – it’ll be worse as its now easier to get rid of them

     

  • SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 1 week ago

    “With Pins being easier to put on a unit in this edition,”   oh? How so?

  • Nat replied to the topic Heavy Cruiser Zara in the forum Victory At Sea 4 months, 1 week ago

    suggest you look at news from the wardroom, and the “wardroom errata – August”

    Also theres discussions with WL about some updates….

  • How many bases for them do you get?

    looking at the pictures of the army box they have 3 bases of Roman cavalry (15 models… 8 sprues is 16) but 4 bases of the allied /mercenary cavalry
    & in the hannibal box looks like you get 4 bases of each of the cavalry (20 models.. but 12 sprues so 24 models)

  • SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 1 week ago

    See these sections:

    Tanks Assaulting Infantry and Artillery

    Tanks Assaulting Other Vehicles

  • DDay campaign books especially US beach

     

    Although as said those rules only last till end of September when v3 is released

  • Nat replied to the topic Lottorio Class BB in the forum Victory At Sea 4 months, 2 weeks ago

    yep….

    As a general rule weapons break down to <40mm = Local X
    40mm – 3.9″ guns = AA battery
    4″-5.9″ = light guns
    6″ + = turret guns

    Now theres a few examples where some guns are used as a different catergory… but thats the general approach.

  • Nat replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 2 weeks ago

    New updates
    Superfical damage gets its own table – penetrating table not changed
    Armoured transports only go bang due to proximity on a failed moral
    new damage result ‘steering comprimised’ on the superficial table
    softskins do back to auto boom! on a damaging hit – no more rolling on a damage table
    points changes on vehicles

  • So a Wardroom Errata to fix a few outstanding stat and rules issues:

    Note 2 things havent been included – anything to do with flights and carriers plus range when touching because we’re hoping these will be addressed in a supplement that is in the works!

  • Nat replied to the topic Lottorio Class BB in the forum Victory At Sea 4 months, 2 weeks ago

    Now for some reason it looks like the Italians only produced DP rounds (shells) for their 3.9″ guns, not their 4.7″ ones  – I’ve not looked in to it personally, but i’ve not heard anything about RM 4.7″ guns having DP available.

  • Nat replied to the topic Lottorio Class BB in the forum Victory At Sea 4 months, 2 weeks ago

    DP is Dual Purpose Shells used in the light guns.. basically shells set with an altitude marker to explode at a certain hight.

    The AA guns are the AA battery – those 12 x 90mm are what gives the ranged AA…

  • Load More