Activity
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SteveT started the topic Not good in the forum Beyond the Gates of Antares 3 years, 10 months ago
Played our first game today. Was not good at all. Points system is bizarrely unbalanced, way too many fiddly random modifiers and non-random modifiers. Assaults rules are far too unwieldy.
Wish it had the elegant simplicity of Bolt Action that effectively conquers all these things with less mental processing.
I came, I saw, I said “No”.
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Garry Wills replied to the topic Portugese Infantry flank companies in the forum Black Powder 3 years, 10 months ago
The Portuguese line battalions had 4 line companies and 1 grenadier company each. No light company after 1808. Loads of info here LINK
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Nat replied to the topic Setup question in the forum Bolt Action 3 years, 10 months ago
you get to choose if units like observers /snipers are part of the reserves or deployed units.
If deployed units then they can use their deployment rules instead of the normal rules
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Nat replied to the topic German Nebelwerfer and British Land Mattress in the forum Bolt Action 3 years, 10 months ago
As a Russian I’ve played against the Nebelwerfer a couple of times… the potential damage it can do with the templates is enough that I’ve targeted it as soon as possible!
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Nat replied to the topic Midway starter set release news? in the forum Blood Red Skies 3 years, 10 months ago
well over on the BRS Facebook group… one of the guys with an insight has said it should be out this year (was slated for last year ..but covid happened)
so here’s a copy of what they put[quote]All models are going to be in “Warlord” resin. Fighters are assumed to have associated Aces.
Midway Starter set. New starter set containing rules , s…[Read more] -
Nat started the topic Guessing time! in the forum Victory At Sea 3 years, 10 months ago
So with the RN & KM boxes shown for preorder today…
Whos up for guessing what ships & aircraft the IJN & USN will get next time?
I guess the IJN will get the ISE or Fuso class Battleship for something between the Yamato and Kongo
The aircraft…1 x Emily, 4 x Pauls (the fighter designed for flying off the Ise BB) & 4 x georgesUSN… not…[Read more]
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invisible officer replied to the topic Tudor English miniatures, who makes these? in the forum Pike & Shotte 3 years, 10 months ago
The morion helmet was typical all over Western Europe, from Malta to Scotland. And the pants had been international fashion too. Like later French styles the Spanish one was “de rigeur”.
Regular troops needed a sash or similar field sign to distinguish them.
The modern arms and armor in the English and Spanish stores looked the same. Only…[Read more]
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Nat replied to the topic Skirmish units in the forum Black Powder 3 years, 10 months ago
yeah forgot about that (V2 rulebook pg 68 for the -1 to hit, and pg 70 for the support for others wondering)
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Nat replied to the topic Japanese dug in tank in the forum Bolt Action 3 years, 10 months ago
Its a defensive unit…most missions have a 12″ deployment zone, so I’d read that as must be within the deployment zone
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SteveT started the topic Japanese dug in tank in the forum Bolt Action 3 years, 10 months ago
From online rules:
Dug in – the vehicle counts as being in Hard Cover to attackers and counts immobilised damage results as crew stunned instead. The vehicle cannot move for the entire game and is therefore always set-up onto the table (up to 12” from the player’s table edge) even in scenarios that do not allow initial set-up of units…[Read more]
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Nat replied to the topic Skirmish units in the forum Black Powder 3 years, 10 months ago
A skirmish unit has one frontage – front, until it is engaged and forms up…
which upsets my cossacks… who can only charge enemies in the flank or rear!
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Nat replied to the topic Breaking allied army in the forum Black Powder 3 years, 10 months ago
Well I’d take the rules that a 2 battalion brigade needs both destroyed to brake the brigade and take it up the army level.. so a 2 brigade army would need both broken to break the army.
So what you’d lose it flexiblity of having larger brigades you’d gain in overal staying power of the army…. It also means that this issue only turns up if you…[Read more]
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Garry Wills replied to the topic Breaking allied army in the forum Black Powder 3 years, 10 months ago
The rules talk about half the brigades in the army as a whole, so I would interpret the situation you describe, as the army is defeated when any two of the three brigades are broken. Obviously some scenarios involving less reliable coalition partners might interpret it differently.
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Garry Wills replied to the topic Skirmish units in the forum Black Powder 3 years, 10 months ago
Thanks IO so you are happy with the RAW.
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invisible officer replied to the topic Skirmish units in the forum Black Powder 3 years, 10 months ago
Many regular skirmishers had been trained to form hedgehogs of 4 or more men if attacked by horse. They had been flexible enough to do them fast. A compact line was not so mobile. The 2 – 3 men at the flank being in general able to turn 90° fast too. But under attack from side and back ……A deadly attack was the back slash from the rider t…[Read more]
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Garry Wills started the topic Skirmish units in the forum Black Powder 3 years, 10 months ago
My reading of the rules is that Skirmish units have no flanks or rear and therefore can’t be charged in the flank and therefore always use all of their close combat dice when attacked. I can understand this when attacked by infantry but I am interested whether others play an attack by cavalry differently. i.e. do you give skirmish units flanks…[Read more]
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invisible officer replied to the topic Tudor English miniatures, who makes these? in the forum Pike & Shotte 3 years, 10 months ago
You can use the Wars of Religion Infantry Regiment for English infantry. The Italian war horse is good for the cavalry.
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Big Al replied to the topic Battle of Granha de Abundancia scenario in the forum Black Powder 3 years, 10 months ago
It means that you will move each brigade in order at their entry point. They might all arrive in the first turn. Of course, there could be order failures which could alter the arrival times of a brigade or two, but you’d have to be pretty unlucky for that to happen. Especially as they are moving on roads and in Column of March, giving a +2 to t…[Read more]
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Nat replied to the topic Hidden Units Detection in the forum Bolt Action 3 years, 10 months ago
However the rule do state that they are not on the table… so if they are not on the table how do you measure the distance from them to the hidden unit? As to firing additional weapons on the transport, thats the transports weapons just using the skill and PINs of the transported unit so you know to measure (from the vehicle).
BUT as you say…[Read more]
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Nat replied to the topic Hidden Units Detection in the forum Bolt Action 3 years, 10 months ago
My take on the situation is: Tiger Fear has an exception in the FAQ that means it effects units embarked on a transport. Hidden Units are not stated to be affected by units on a transport, and transported units are mentioned not to be able to interact with units not on the transport (see officers Snap-to). So unless those infantrymen disembark t…[Read more]
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